- Currently in MWO vast, nearly absolute majority of players use the most expensive and high tech equipment with best characteristics, as well as the best chassis that could fit such equpment, with peak-performing mechs usually being either Clan mechs, Omni or not, or some IS assaults and rarely heavies with crazy quirks. This leads to games feeling very stale and not entertaining, as every time you enter the match you already know what you will see there: a bunch of T-Wolves, D-Wolves, Stone Rhinos or Hellbringers, maybe sprinkled with some IS or Clan lights which can boat the highest alpha damage, or highest number of machineguns.
- By implementing loss of destroyed components, players will occasionally have to either be extremely good at piloting their mech, or would have to rely on bringing some cheaper equipment, maybe resorting to brining older IS mechs with standard engines, older weaponry and so on.
- This would lead to people both learning to use various eqipment in their mechs (instead of building their mechs as one-trick-pony with either billion SRMs or billion HAGs, for only short or only long range), and learning to recognize neutralize the biggest theats on battlefield as soon as possible, maybe that would even force some players to cooperate and use team work instead of just running around in circles near the center of the map.
- Having to replace components after dying or losing limbs and torsos will strongly hit the budget of most players, which could lead to people willingly using some cheaper alternatives instead of the most expensive gear every time, and therefore showing some love to low-tech items like Standard Heatsinks or Standard Engines, as well as cheaper weapons like Standard PPCs instead of ER, if the heat dissipation doesn't allow tanking ER weapons' heat.
- However this won't create problems with people being unable to play due to lack of ready-for-battle mechs, because trial mechs exist, and this will force players who didn't do good enough job of learning how to pilot several types of mechs or different typse of builds to do so while piloting trial mechs, in order to not lose it's next purchased mech.
- This will also encourage objective play, as winning match by capping objective will not lead to nearly as much deaths and losses as winning by wiping out OpFor would. This will lead to more interesting scenarios on different maps, and will finally break the dominance of Skirmish and Domination gamemodes, because they do encourage total wipe of enemy team, whether you play for objective or not.
- And lastly it will (hopefully) mix up some mech designs and builds on the battlefields, due to people losing mechs, matchmaking mixing teams up, people with cheaper mechs joining different teams, and therefore teams will be more diverse, with less and less super stacks of Clan Assault mechs or huge cloned light packs.
EDIT: I don't know what i was thinking when i was writing it, now it's clear to me that it will bring more harm than help, especially to the goal i inteded this system to work towards. If somebody have any ideas what would make people take more balanced and multi-task mechs instead of one-trick-ponies overstacked with only one type of weapons, i'd be glad to see them.
Edited by JumpingHunter, 26 December 2023 - 03:24 PM.