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Matchmaking With Large Groups


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#101 Bud Crue

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Posted 29 January 2024 - 03:36 PM

View PostfeeWAIVER, on 29 January 2024 - 03:31 PM, said:

Back in the day we could group up to 12, but each additional person reduced the max weight for the team.
That I was fun, and I do miss that.


GQ with a 12 of Hunch bros or Crab people was always a good time. But that was GQ.

For those advocating for 12s in soup queue: at this point in the game allowing 12 man groups would kill whats left of it. That said, I surely wouldn't mine the occasional event queue with good old fashioned single drop deck 8v8.

#102 Ihlrath

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Posted 29 January 2024 - 04:33 PM

Match maker just... isn't very good. Other than it not having a big pool to pick from it tends to do this thing where it's like... one side has a premade that's really good or maybe a premade and a twosome that are really good and the other side winds up with a couple of twosomes that are mediocre and the rest are pug potatoes of the highest order.

Sometimes you benefit from that and sometimes it just borks you hard.

#103 Ignatius Audene

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Posted 30 January 2024 - 08:05 AM

Groups didnt want the soup que .Back when the change was planned most where advocating for 8vs8 with solos opt in (to make odd numbers easier to match). Pgi said->population to low doesn't work (that's nothing we invented).

So taking groups out of Qp means remove these players from game. Everything else is just unwarranted hope and useless discussion. Especially since it would require programming capacity with the frankenstein code (money investment)

Edited by Ignatius Audene, 30 January 2024 - 08:06 AM.


#104 Magic Pain Glove

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Posted 01 February 2024 - 06:27 AM

1453 R I refuse to discuss this over with someone who doesn't even play the game anymore according to public available stat trackers. I do find it funny that it riled you up this much , considering you don't play or play so little that the game is no longer tracking your account stats. No one was even arguing for abolished of group play but a redesign that will benefit both.

The thing is , improvements can be done . We can have that hybrid separation system that still uses all available players to create matches , the only difference would be is that you would have more group vs group and solo vs solo matches , with hybrid mixed matches being created when population doesn't allow full separation or the 3 minute wait time is exceeded . But I guess if one's goal is to drop with his 4 player group against uncordinated pugs and don't want that to go away ... well then if thats the case why don't we go full on FP . No soup limitations , people can drop in groups of any size for maximum friendship effect. As someone who used lead a unit in FP I'll be more than happy to drop with my group vs yours just to showcase how much it doesn't matter.

Edited by Magic Pain Glove, 01 February 2024 - 06:34 AM.


#105 Ignatius Audene

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Posted 01 February 2024 - 06:37 AM

View PostMagic Pain Glove, on 01 February 2024 - 06:27 AM, said:

1453 R I refuse to discuss this over with someone who doesn't even play the game anymore according to public available stat trackers. I do find it funny that it riled you up this much , considering you don't play or play so little that the game is no longer tracking your account stats.

The thing is , improvements can be done . We can have that hybrid separation system that still uses all available players to create matches , the only difference would be is that you would have more group vs group and solo vs solo matches , with hybrid mixed matches being created when population doesn't allow full separation or the 3 minute wait time is exceeded . But I guess if one's goal is to drop with his 4 player group against uncordinated pugs and don't want that to go away ... well then if thats the case why don't we go full on FP . No soup limitations , people can drop in groups of any size for maximum friendship effect. As someone who used lead a unit in FP I'll be more than happy to drop with my group vs yours just to showcase how much it doesn't matter.


And Pgi is willing to invest the money / programming time? I highly doubt. I would love such an system, but don't believe in miracles (and I think even Pgi will realise that 20k player base isn't worth the investment). From an business point of view it's just how much it cost vs additional income / prolonged income. I am already wondering, that they keep the servers running and even designing new maps.

Especially if we take bad marketing into account. Or is there finally a banner in mw5 offering you an starter pack for mwo and vice versa?

Edited by Ignatius Audene, 01 February 2024 - 06:38 AM.


#106 Magic Pain Glove

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Posted 01 February 2024 - 06:52 AM

On multiple occasions in multiple places they asked that questions themselves ( publically ) " is it worth the effort " and something that they don't say is that it doesn't provide a direct monetary gain out of it.But that's the wrong way to think about it. Multiple PSR changes resulted in saving a lot of new (Fresh) Tier 5 players from being farmed directly by the sharks in Tier 1 and we had to pressure them to make such changes until cadets were no longer present in T1 matches any longer. Its not something that directly brings you money , its not a direct player purchase but it massively improves player retention . Improvements to Match Maker lead to greater player retention which is incredibly important for a 10 year old game. You can have the best monetization system imaginable if you player retention is low its not going to matter in the end . Gaming companies are spending billions of dollars patenting various MM solutions in order to maximize exactly that and in a game where snowballing is extremely prominent its incredibly important to avoid such instances from occurring as much as possible. Achieving effective queue separation where teams fight teams and pugs fight pugs without splitting the player pool that is used for creating matches while also having the ability to revert to mixed matches when queue doesnt allow it is a massive plus and can only benefit the game . Along with secondary match balancing proposal which was provided to PGI by JayZ .

So once again it depends on how hard the general player base pushes for those changes to be implemented. If PGI thinks they can avoid spending time on it they most likely will. Not out of mallice , but if there is no fire under their feet to improve something they would rather focus on other things.

#107 1453 R

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Posted 01 February 2024 - 06:58 AM

Okay, since this keeps coming up - I have been playing for the last two weeks. I did say "I just came back because my buddy just got the game". The Publicly Available Stat Trackers don't track stats by the day, they track stats by the season and don't pick up people who haven't been steadily playing for 3+ months. Stop it.

And yes - y'all were arguing for the abolishment of group play. You, specifically, were insisting that every single time you wished to play with a friend - any friend, for any reason - you needed to wait an absolute bare-assed minimum of three minutes every last single time you click "Launch" before the matchmaker will even count you as searching for a match. Then and only then are you added to the pool for finding matches, and even then you are at the bottom of the priority bucket for actually being matched, behind every solo player no matter what. If it is even remotely possible for the matchmaker you propose to create a match with no grouped players in it, the matchmaker will do so no matter how long grouped-up players have been waiting; grouped players only get matches when it is impossible for the matchmaker to create a match with no groups in it. Which means you wait a minimum of three minutes and a maximum of not getting a single match of MWO the entire night because there's always enough solo players to make a match so the system never considers you for matching.

Why you think that's not advocating for the abolishment of grouped play, I have no bloody idea. Because anyone else saying "You can play with your friends, you just have to wait several hours for any given match!" would be saying that specifically hoping nobody ever groups up again.

Seriously - this is the only multiplayer online game I've ever encountered where people having friends is considered a Grievous and Unforgiveable Sin. In every other multiplayer game I've ever seen, heard of, or played, having friends was the expected norm. Why does everybody in this game believe it's worse than actual genocide to have buddies you want to drop with?

It's not about clubbing seals. I don't give a snot whether I fight other groups or not, and I rarely care overmuch if I lose. What I'm pissed off about is this notion that I need to wait hours and hours and hours for a match because solo tryhard sKiLc0r3 jackwaffles Rage Face every time they see two like tags on the opposite team. You wanna try and prioritize matching groups against each other, fine. Nobody cares. But grouped players deserve short matchmaking times just as much as the sKiLc0r3 crowd, and your proposal actively weaponizes wait times to try and force grouped players to ungroup and play solo instead.

Ahem: that is an attempt to abolish grouped play. Do not tell me you're not doing the actual thing you are in fact doing.

#108 Magic Pain Glove

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Posted 01 February 2024 - 07:47 AM

You dont even understand how the previous group queue worked to conceptualize why it had long wait times in the first place. And lack of players was just one of them and a result of other inherited problems . I mentioned one example where you would have enough grouped players to form a match but a match couldn't be formed since there were 4 groups of 7 players and they just couldnt be matched toghther. + On top of which 12 player groups are harder to balance vs mixed teams so splitting the group queue up and allowing max to 4 players to groupsessentially splitting good and bad groups evenly and even purely by random chance making matches more balanced even without any tier or skill balancing involved. Which would also mean that less players would run with their tail between the legs away from GQ experience. But once again , even back then a lot of players were against making smaller chunked groups because "the power of friendship trumps all" and it was one of the things that killed it.

Do you know why a lot of streamer groups abandoned group queue in the first place ? Because they were getting their face stomped by experience comp teams who had every right to play with their friends as much as those ragtag streamer groups did or a random beerleague mechdad team did . And do you know what they resorted to doing ? Escaping to solo queue and syncdroping. Directly resulting in less players playing group queue . There is a reason FP is the ghost town it is now , it was a mode designed primarily for groups but due to lack of balancing and abysmal solo experience after some time it just bled itself out to death at which point even groups ran out of stuff to farm and now its a ghost town.


"You can play with your friends you just have to wait several hours for any given match"

The proposal has a back up built in it . Which is the thing reverts to creating mixed matches if 3 minute wait time is exceeded for either full solo or a group match , resulting in something similar what we have now if a match cant be created .Luckily game can easily form mixed matches and not long ago PGI even did some stealth SOUP QUEUE tests where they allowed more bigger groups on teams so you could have 7 out of 12 players on each side be part of a group. So once again you are trying to straw man too hard here and puting words in my mouth that I never stated on top of being incorrect in your wait time assumptions.

Do you know how the average 5 minute time window looks when it comes to grouped vs non grouped players looking for a match to provide this answer for certain no . But we did get a snapshot of this by Paul some time ago when soup queue was first implemented . And we can demand for something similar again. But here you are making the claim that you will wait for hours out of your a$%.

You dont know how the matchmaker works and truth to be told neither does PGI . As someone who's in the cauldron I have some understanding of how it works currently but what's under the hood needs to be cleared up and investigated a bit more. Which is why they would need to dedicate people to investigate whats possible and what reasonably doable.

The current solution was imposed at the detriment of everyone despite initial 8v8 GQ tests being widely accepted as positive with few demands as other mentioned to create some sort of opt in mixed queue , back then this was not something that was ruled out as impossible but PGI just decided to take the other way.

I am not sure if you are aware of the history behind it but something tells me you are not.

solo tryhard sKiLc0r3 jackwaffles
I gotta say this is the best argument so far , lmao . I wish my group matchmaked you every time because my WL ration would probably be in triple digits , I wonder how many lose streaks one needs to acquire before they just stop playing . Despite you claiming that it "doesn't matter to you" studies were conducted in many other games ( because this matters a lot when it comes to player attention ) that in general big losing streaks directly impact player retention for most players out there so I wonder how long it would take even for someone clueless that claims "they don't care" to stop playing.

Posted Image
100 Win Loss is definitely a fun experience for the opposite side who happens to bump into an -EQ- group.

#109 1453 R

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Posted 01 February 2024 - 08:25 AM

See, that's the thing. Every single time someone answers one of these "BAN ALL GROUPS FOREVER IF YOU WANNA PLAY WITH OTHER PEOPLE JUST DO PRIVATE MATCHES" screamfests with "Uhhh...why shouldn't I be allowed to play the actual game with my friends?" the counterpoint is "YOU WANT TO GET FARMED BY [insert top compy team here] EVERY MATCH?!"

As if matching against a tippy-top compy lance is somehow an every-game event rather than a vanishing rarity.

There are - maybe - fifty actual Tippy-Top Compy Players in this game. Not all of them play every day - so far as I'm aware, many Tippy-Toppy Compies eschew the mosh pit mostly entirely in favor ofplaying scrimmages against other competitive players and running in official comp events, as the mosh pit doesn't provide enough challenge for them to enjoy their time. At any given time there's, what? Five to ten four-man groups of Tippy-Toppy Compies looking for a scrub game, tops? Oh nooo. Such a pandemic. Such an unavoidable oppressive force.

If you match against a Tippy-Toppy Compy lance? Woman up, eat your loss, drop again. Those compies won't be there and you can move on.

Every single time this garbage comes up, it's the same ****.
sKiLc0r3 Jackwaffles: "we have to fix this! We HAVE to get groups out of the quick play queue FOREVER, FORCE them into a Group-Only queue again to protect the solo experience!"

Rae: "Okay. Sure. Have you figured out a solution for the fact that the group-only queue fundamentally doesn't work because there's never enough Tetris pieces to make a game in an acceptable timeframe?"

sKiLc0r3 Jackwaffles: "No, but the solo experience - !"

Rae: "No, no 'Solo Experience'. Friends of existing MWO players drifting into the game is the primary method by which this game gains new players. Every time you make it harder for grouped players to find games, you make it harder for new players to enter this alreadsy notoriously hostile and unforgiving niche game. The game will not survive banishing all grouped players to a queue that is physically incapable of popping."

sKiLc0r3 Jackwaffles: "You just wanna club solo seals to death, you CHEATER! You don't care about the Solo Experience!"

Rae: "Your 'Solo Experience' will get a whole lot worse a whole lot quicker when the servers shut down because you closed the door to almost all incoming cadets as well as every player in the game who plays with anyone else for any reason. it took a global pandemic to save this game from Maintenance Mode the first time. Care to bet on whether we'll get another one of those to save it a second time once you finish banning Having Friends from MWO?"

#110 Magic Pain Glove

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Posted 01 February 2024 - 08:38 AM

Just LOL ... Without responding to the rest of the silliness and hyperbole .

"Have you figured out the solution"

Yes .It was mentioned above.
Also in 8v8 if you limit group sizes to 2 and 4 group tetris is no longer a problem.

#111 1453 R

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Posted 01 February 2024 - 08:49 AM

Your "solution" is imposing a three-minute minimum wait timer on grouped players before allowing the matchmaker to work exactly and precisely the same way it currently does, because there will never be enough Tetris pieces to make the group-only matches all the sKiLc0r3 jackwaffles insist on. And now you're adding to it a requirement that you have exactly and precisely ONE friend or THREE friends. You cannot possibly have two friends, or more than three friends, no no no no no - that's not allowed. So not only are you making it dramatically harder for grouped players to find a game, you're not even giving them any benefit for doing so.

You keep putting more and more and more and more penalties and restrictions on grouped players without ever stopping to ask yourself "is this fair?" This 'solution' of yours is making the game dramatically worse for grouped players with absolutely no upshot or benefit whatsoever to them, in exchange for pandering to solos who won't even notice because they need something to complain about to convince themselves they're the next coming of Robot Jesus and all of their losses are something else's fault. Eliminate groups from play entirely and people will still ***** about groups in matchmaker because that's simply become one of the Standard Responses to losing - "it wasn't my fault we lost, the Evil Cheating Baby-Eating Seal Clubbing Groupers on the other team cheated!"

You'll never win with sKiLc0r3 people. You cannot win with them, because a fundamental part of The sKiLc0r3 Experience is deflecting the blame for their losses on any and all external factors they possibly can. If there are no valid external factors, they will invent external factors, and your player retention rates won't be affected in the slightest. Except for, y'know, losing all the People With Friends you keep trying to cut out of the matchmaker to try and pander to the sKiLc0r3 people.

#112 Curccu

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Posted 01 February 2024 - 08:52 AM

View Post1453 R, on 01 February 2024 - 06:58 AM, said:

Okay, since this keeps coming up - I have been playing for the last two weeks. I did say "I just came back because my buddy just got the game". The Publicly Available Stat Trackers don't track stats by the day, they track stats by the season and don't pick up people who haven't been steadily playing for 3+ months. Stop it.

https://www.mwomercs...e=0&user=1453+R tracks fine every month without any 3 month delay. In Jarls you can see only full seasons, January should become available there within 24 hours.

#113 Magic Pain Glove

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Posted 01 February 2024 - 08:57 AM

1453 R not sure if you are playing the game enough to notice we already have a group size limitation in QP .

EDIT: But hey , if you want the FP group rules to come over to QP I'll be the one to support it as well . Down with the restrictions ! We shall no longer be subject to Skillcorejackwaffles tyranny! Posted Image I wanna play with 7 of my friends in QP too !

Edited by Magic Pain Glove, 01 February 2024 - 09:01 AM.


#114 1453 R

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Posted 01 February 2024 - 09:02 AM

I don't know what to tell ya, Curc. I've been playing. Did I play in December, no, but I've played in January. I wouldn't be playing if MPG got his wish and all group players had to wait an obscenely long time for severely degraded match quality when we're allowed to play at all.

And yes, MPG. I am, in fact, aware of the four-man group size limit in QP. I am on record - and will go on the record again right here - as saying that it's probably not a good idea to change that right now. Not change it up and increase the limit, but also not down and decrease the limit, or try and sequester grouped players in Punishment Queue where they get one game per three total days of wait time.

#115 Magic Pain Glove

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Posted 01 February 2024 - 09:08 AM

Nice to see you are aware of the group size limit . One would think you complained about it like 1 post ago .

I have to say you kinda convinced me . Why stop at 4 tho ? Why not bring even more friends to the game ? Skillcorejackwaffles will be complaining anyways and its not like tippity top teams are a problem (or reverse )?

#116 1453 R

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Posted 01 February 2024 - 09:34 AM

View PostMagic Pain Glove, on 01 February 2024 - 09:08 AM, said:

Nice to see you are aware of the group size limit . One would think you complained about it like 1 post ago .

I have to say you kinda convinced me . Why stop at 4 tho ? Why not bring even more friends to the game ? Skillcorejackwaffles will be complaining anyways and its not like tippity top teams are a problem (or reverse )?


Because unlike some people, I'm not looking to massively degrade somebody else's game. Your proposal, at its absolute most charitable, forces grouped players to wait three times longer - minimum - for every match with strictly worse matchmaking quality, with precisely zero benefit to them for doing so. They don't get to bring Moar Friends, they just get to wait longer and have worse matches for daring to Have Friends.

The thing is that I don't believe grouped players are remotely the problem most sKiLc0r3 ******* make it out to be. Every thread on this issue reads like literally everyone who drops with even one friend is some sort of SpecOps murder demon that kills thirteen out of twelve players on the opposing team within thirty seconds of match start, and the mere existence of grouped players makes it Literally Impossible™ to ever have a fair and balanced match in Puglandia. The mere existence of grouped players is touted as some sort of Existential Threat To MWO, and if the Evil Seal Clubbing Groupies aren't evicted from quickplay right now and forced to find a different game the servers will all catch on fire and explode by the next available Tuesday.

The actual truth: ninety-nine out of a hundred "groups" are no different than any other two to four players that could've dropped in the game. They're just buddies hanging out, dropping and playing and shooting the **** with each other on Discord. They're not some sort of elite hit team. The only "coordination" most of those groups do is juggling who gets to play the fatty with each drop since being grouped up limits their total tonnage - another system I think is good for the game overall, by the way. Once in a while someone might say "I'm playing LRMs, anybody wanna run NARC for me?", and that's pretty much the extent of the "coordination" that happens in almost every group drop.

Hell, I know my group in particular doesn't even stay silent the way sKiLc0r3 ******* think we do - we regularly use PTT to convey tactical information to the company as a whole when it's appropriate. We don't call targets because theyre's no bloody point in calling targets in the Mosh Pit and those people who insist on calling a new target every eight seconds are annoyances, not boons, but we'll inform the company of enemy pushes, call out stealth lights when we see them, alert the team to UAVs, or otherwise try and convey useful information when it'd be useful to convey.

Is a four-man Tippy-Toppy Compy drop going to be an elite hit team? Yes. News flash, sKiLc0r3 ******* - a Tippy Toppy Compy player is an elite hit team all by his damn self. He doesn't need friends to wreck your ****. Hell, half the time he doesn't need arms to wreck your ****. When he does have friends, the only difference will be that you lose faster and don't know which one of them is going to land the killing shot ahead of time.

The vast majority of groups are not Tippy-Toppy Compies, though. They're just regular MWO players, playing regular MWO. Stop treating them like some sort of subversive scourge that deserves eradication.

#117 Magic Pain Glove

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Posted 01 February 2024 - 09:46 AM

Once again you are pulling wait time stats out of your you know what . How do you know in what kind of wait times 8v8 Hybrid Queue would result in .

You dont know how the averaged searching for queue "window" looks like . ( In a span of 5 minutes whats the ammount of grouped and solo players looking for a match ) . You just dont know and yet you go out with claims that you will wait for hours ? How do you know for certain ? You dont , so stop giving match searching timeframes . You are right that majority of groups are not 99% Jarl terminators but the other side of the coin is equally as bad . And on countless ocasions I saw groups straight up throw in my matches resulting in me dealing more damage than the entire alpha lance combined. If you wish I can provide you with a screenshot compilation of such occurrence as well .

Especially since mixed tier groups can end up dragging T5 players to T1 and T1 players to T5 . ( Once again you are probably unaware of this too ) . Since you seem to be unaware of many things regarding how even the current Soup Queue works.
There is nothing inherently unfair making groups fight other groups and solos fight solos. With mixed queue (similar to what we have now ) being used as a backup in case matchmaker is not able to form pure solo and group matches.

#118 1453 R

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Posted 01 February 2024 - 10:02 AM

Do you honestly - honestly, truly - believe that exorcising all grouped players to Punishment Queue and forcing them to sit there waiting for the mixed-queue gate to open up so they can get the same-*** matches they already get right now is somehow going to improve matchmaking experiences?

For one, we already know full well they will never again implement an 8v8 queue that isn't a one-off weekend Event, so just write that off right now. It's inefficient and costs more per match to run in their hardware, and this game's budget is already of the "three thongs and a toothbrush" variety. Any permanent queue is going to be 12v12, full stop, we all know it, so pretending to champion some impossible dream of an 8v8 queue does nothing exceptmake your idea even harder to take seriously.

For two, do you think solo sKiLc0r3 monkeys will even notice the reduction of grouped players? No. Most of them are so myopic, and so desperate for something to deflect their own badness off onto, that the mere existence of the mixed-queue option will convince them that the "problem" hasn't been affected at all. even if they only see like tags in one match in a hundred, confirmation bias alone means they'll still start exactly the same number of tire-fire threads demanding that All Groupers Die Forever and decry anyone with friends as being an Existential Threat to MWO.

For three, why should group players suffer increased matchmaking times and reduced match quality for absolutely nothing in return? No matter what the actual times are, your proposal places dramatically heavier restrictions on what the matchmaker is allowed to do with groups, which forces it to take longer to make matches and make even more compromises than it already has to for match quality just to kick the Tetris pieces out the door and into a game. Hell, they don't even get a reduction in being accused of being Evil Cheating Baby-Eating Seal Clubbing Monsters - the mere existence of your mixed-queue pressure valve means the sKiLc0r3 monkeys will make the exact same complaints and threats at the exact same frequency. You are making Having Friends significantly worse in MWO, and giving those players nothing in return.

We should be happy about this...why?

#119 Magic Pain Glove

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Posted 01 February 2024 - 10:22 AM

You are making unfathomable amount of false assumptions .

"It's inefficient and costs more per match to run in their hardware"

LMAO ,ahahahaha is that why we got event queue now ? That does 4v4 on top of having 5+ subsequent months of 1v1 Solaris Event queue . On top of everyone having the ability to create a private match at any point in time. Like holy *** dude . You truly must be not paying attention or playing this game. Where are you coming up with all these claims.

"For three, why should group players suffer increased matchmaking times and reduced match quality for absolutely nothing in return?"

Once again two claims and not backing them up with anything .You dont know , it may very well end up in shorter wait times due to MM not having to shuffle solos around together with them . Once again I cant make that claim , MM has a couple of things it needs to consider before forming a match but I already know you are clueless of what those things are so its pointless discussing them. Like you are clueless of lots of above mentioned things that you conveniently avoid discussing.

"dramatically heavier restrictions"

Tonnage stays the same , group size limit of 4 stays the same . In 8v8 even groups of 3 can work but because of Tetris 2 and 4 would be optimal. So that's incorrect as well.

Lots of needless hyperbole and lots of false unsubstantiated claims of others intentions and some strange caricature of everyone playing solo .

Edited by Magic Pain Glove, 01 February 2024 - 10:23 AM.


#120 1453 R

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Posted 01 February 2024 - 10:47 AM

The reason they switched to 12V12 in the first place was because it ran better on their systems. Piranha said so themselves, back when they made the switch - the fact that it technically lined up better with 'lore' was just a bonus. Yes, they have Event Queue now that runs lower, but EQ only ever runs for a day or two at a time. It's an occasional circus to keep the monkeys entertained. Private matches are so rare they're a statistical nonfactor - I would not be shocked to learn that the game sees ten thousand-plus normal matches for each one single private match.

As for "Group MM will be shorter because the MM doesn't have to shuffle solos around", that's even more of a pointless pie-in-the-sky assertion than you claim I'm making. It doesn't even make sense on the face of it.

Here's the facts: as it stands right now, the only addiotional limitation that being in a group puts on you in the matchmaker is "One group per team, maximum." Yes, wildly disparate group compositions can throw off tier matchmaking, but frankly tier matchmaking doesn't matter for spit as it is. How long have y'all asserted that anybody can make it to T1 and the tiers don't really matter? it's "Tier 5" and "Tier 1" given the pressure valves in the system.

You are proposing adding numerous additional restrictions to grouped players in the matchmaking system. Grouped players aren't allowed to be placed into a match in which even one solo is placed until and unless three minutes have passed, at which point the system pulls in the minimum number of solos to make a match. If there aren't enough Tetris pieces, your match is delayed. if the Tetris pieces are of dissimilar tiers, the MM can't patch that with solo players of the right tier so your match is once again delayed. If the Tetris pieces are the wrong shape/size, your match is delayed. And since I presume solo players will have to actively opt into "allowing" themselves to be pulled into your proposed Punishment Queue and precisely zero percent of the sKiLc0r3 monkeys will do that, the number of solo filler players available to the system will be so small that every match in Punishment Queue will be delayed. These delays will force the system to make worse matches simply because it has to in order to start a game at all.

Again - why should People With Friends be excited for this? Your system, by its fundamental nature, results in longer wait times for worse matches for anyone who dares Have Friends. All so sKiLc0r3 jackholes can still ******* complain about People With Friends "RUINING MWO FOREVER!!1!" because you included a mixed-match pressure valve and thus your "solution" doesn't solve a single goddamned thing at all where the screeching harpies convinced that Having Friends is the worst thing ever are concerned.

This whole thing comes off as "you're just an ignorant savage; if you'd just listen to me you could be waiting longer for worse matches and you'll like it that way because I'm a 2023 Champion and I said so."

Edited by 1453 R, 01 February 2024 - 10:51 AM.






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