Magic Pain Glove, on 01 February 2024 - 09:08 AM, said:
Nice to see you are aware of the group size limit . One would think you complained about it like 1 post ago .
I have to say you kinda convinced me . Why stop at 4 tho ? Why not bring even more friends to the game ? Skillcorejackwaffles will be complaining anyways and its not like tippity top teams are a problem (or reverse )?
Because unlike some people, I'm not looking to massively degrade somebody else's game. Your proposal,
at its absolute most charitable, forces grouped players to wait three times longer -
minimum - for every match with strictly worse matchmaking quality, with precisely
zero benefit to them for doing so. They don't get to bring Moar Friends, they just get to wait longer and have worse matches for daring to Have Friends.
The thing is that I don't believe grouped players are
remotely the problem most sKiLc0r3 ******* make it out to be. Every thread on this issue reads like literally everyone who drops with even one friend is some sort of SpecOps murder demon that kills thirteen out of twelve players on the opposing team within thirty seconds of match start, and the mere existence of grouped players makes it Literally Impossible to ever have a fair and balanced match in Puglandia. The mere existence of grouped players is touted as some sort of Existential Threat To MWO, and if the Evil Seal Clubbing Groupies aren't evicted from quickplay
right now and forced to find a different game the servers will all catch on fire and explode by the next available Tuesday.
The actual truth: ninety-nine out of a hundred "groups" are no different than any other two to four players that could've dropped in the game. They're just buddies hanging out, dropping and playing and shooting the **** with each other on Discord. They're not some sort of elite hit team. The only "coordination" most of those groups do is juggling who gets to play the fatty with each drop since being grouped up limits their total tonnage - another system I think is good for the game overall, by the way. Once in a while someone might say "I'm playing LRMs, anybody wanna run NARC for me?", and that's pretty much the extent of the "coordination" that happens in almost every group drop.
Hell, I know my group in particular doesn't even stay silent the way sKiLc0r3 ******* think we do - we regularly use PTT to convey tactical information to the company as a whole when it's appropriate. We don't call targets because theyre's no bloody point in calling targets in the Mosh Pit and those people who insist on calling a new target every eight seconds are annoyances, not boons, but we'll inform the company of enemy pushes, call out stealth lights when we see them, alert the team to UAVs, or otherwise try and convey useful information when it'd be useful to convey.
Is a four-man Tippy-Toppy Compy drop going to be an elite hit team? Yes. News flash, sKiLc0r3 ******* - a Tippy Toppy Compy player is an elite hit team
all by his damn self. He doesn't need friends to wreck your ****. Hell, half the time he doesn't need
arms to wreck your ****. When he does have friends, the only difference will be that you lose faster and don't know which one of them is going to land the killing shot ahead of time.
The
vast majority of groups are not Tippy-Toppy Compies, though. They're just regular MWO players, playing regular MWO. Stop treating them like some sort of subversive scourge that deserves eradication.