All right, since folks think this post from MPG is The perfect Solution, let's see:
Magic Pain Glove, on 26 January 2024 - 01:18 AM, said:
Small population is not an unsurmountable problem as one can implement a hybrid system where you can create matches out of the same pool but only drag solos in if you don't have enough people to form a match after a certain wait time has been exceeded.
So you could have pure group queue and if lets say a 3 minute timer is exceeded some solos get dragged in to form a match. Essentially having split queue without creating additional buckets / player pools.
First of all, adding a three minute minimum tax to ALL group drops no matter the size is not really great. And second of all, do you honestly think Solo Only Tryhards would accept this? They want People With Friends to be banished from MWO forever specifically because they cannot tolerate being in a match where groups are present. Reducing the number of such matches while ensuring the matches they
do get stuck with groups in will have larger/multiple groups only means those matches stick in their minds harder and get them to complain even more viciously.
Magic Pain Glove, on 26 January 2024 - 01:18 AM, said:
One of the reasons why the previous group queue died is because of uneven group sizes where you could have enough players in group queue but they would never be able to form a match ... like for example having four groups of 7 players.
There are enough players to form a 24 player match but because of group sizes in the previous group queue you could never form a match . So limiting group sizes to 2/4 ( and even 3 ) would result in MM being able to shuffle them much more easily than it was the case before.
So...you want to isolate People With Friends to a low-population queue that never pops unless it drags in Solo Only Tryhards who will be crotchety ******** about being "forced" to play with groups, causing People With Friends to have significantly fewer matches that are all of significantly lower quality because Solo Tryhards will throw the match just to get back to their Mosh Pit faster...and then STILL limit people to only ever dropping in groups of four or less?
Where's the upside to this proposal? Why not just admit you're looking to soft-ban People With Friends from MWO and be honest about it?
Magic Pain Glove, on 26 January 2024 - 01:18 AM, said:
Regarding Match Maker you can have have 24 concurrent players left playing the game at any given time ( queuing for matches ) and still shuffle them around until you create a balanced match by making each side ( using more accurate metrics AKA secondary MM balancing that was proposed and shown to PGI ) having a similar amount of skill , even if that was across all tiers . So no , things can be done . But as shown in multiple instances reluctance of players to pressure them on this and lack of PGI's will to dedicate resources to improve this problem leads to substantial player bleed over time . Especially on the part of solo pilots as good groups have a massive influence over match outcome and so do bad groups as well , maybe even more so.
sKiL b@s3d mAtChMaKiNg is
way harder than anyone in this game is ever willing to admit. MWO has a whole lot of moving parts, accurately measuring precisely how 'Gud' every single player in the game is at any given point is effectively impossible. Even then, the thing Solo tryhards never realize?
Even a match with twenty-four players of precisely equal skill can snowball into a 12-2 blowout.
This game is BUILT to produce blowouts. Two players of equal PSR/"sKiL" can be matched, but one of them is in a thunder-brawling Scorch and the other one is drunk and playing in a stock CN9 for the memes on his twelve-viewer Twitch stream and the matchmaking system has no way to know. Some players could be having off nights, some players could be on a serious hot streak, and both of those situations puts them outside the expectatioons the matchmaker is working with. The one-life-to-live issue means a single early mistake can cause a butterfly-effect ripple throughout an entire team and turn a match the matchmaker was
convinced is perfect into a blowout.
There is no amount of matchmaking
physically possible, with the technology humanity has developed, that will give sKiLc0r3 people what they profess to want - nothing but 12-11 nailbiters. And frankly, only dumb people want that. Those games are amazing and memorable precisely because they're rare, having
every single game be a down-to-the-wire nailbiter would swiftly become incredibly stressful and rob those games of any real meaning.
Magic Pain Glove, on 26 January 2024 - 01:18 AM, said:
That's on top of the game itself having very long TTK so that skill disparity results in very snowbally matches if you have teammates that fail to dish out enough damage before they die . Resulting in you having to chew through excessive amounts of armor ( and absorb insane amount of firepower that's not concentrated on your paperdoll) that wouldn't be a problem in other games where you can chain headshots , but that's not the case here . You essentially get stat checked.
Which makes good matchups even more important in MWO than it is the case in other games because its harder to make a come back due to all those factors that I mentioned above.
News flash: game working as intended. Getting blown out is part of the normal MWO game experience. Does it suck, sure, but that's simply the sort of game MWO is. The fundamental, core design of the game means that blowouts are inevitable no matter what you do to the matchmaker, and banishing People With Friends from MWO forever has a precisely and exactly zero chance of changing that in the slightest. Solo Tryhards will get blown out precisely and exactly the same percentage of their matches they would if People With Friends were still allowed to play MWO - except they'd do it for far less time because losing all MWO Players With Friends from the game forever would quite possibly be a deathblow the game would never recover from. The proper response to getting blown out is to shrug, say "eh, such is game" and move on to your next match, not to kvetch on the forum for twenty years until Having Friends becomes a bannable offense.
Magic Pain Glove, on 26 January 2024 - 01:18 AM, said:
Soup queue made tonnage balancing worse , it broke spawn placements were all new maps now need to have consolidated spawnpoints since you cant split lances as people with heavy mechs might spawn on a spot that is designated for light mechs and most importantly it broke team balancing and was the only reason why we got some PSR changes after it got implemented. Since it directly resulted in more stompy matches overall.
It's also possibly the only reason MWO is still going. An online multiplayer-only game lives or dies by its concurrent player count, and MWO is a ten year old niche game that is intensely crunchy and difficult to pick up populated primarily by
enormously hostile jerks who are deeply, viciously, and virulently opposed to
any new player doing ANYTHING because unless you'vbe been playing the tabletop game for forty years
this ain't your IP sonny, sod off and leave us gatekeeping 'Mechdads alone! The fact that MWO is still alive and being (sort of) supported and developed is frankly nothing short of a Christmas miracle, and continuing to push and argue for alienation and exile of anyone who
dares to Have Friends is one of the dumbest things the remaining holdouts for this ten year old niche game could possibly do.
Magic Pain Glove, on 26 January 2024 - 01:18 AM, said:
But clueless people who asked for soup queue to be implemented never had such considerations or they didn't care . And no
KingCobra as much as the forums hates compies sometimes , compies didn't ask for this change . Many of them were the ones who raised alarms regarding team balance problems but were promptly ignored by Paul and pro Soup crowd.
Just go to this thread and give me the names of those comp pilots who asked for that change. So no, you dont get to blame this only an subset of players other than the individuals who asked for it (and even buzzed Russ on twitter about it constantly back in 2020) literally one of the worst changes done to the game throught its lifespan.
The only argument in their favor was "the power of friendship" , ignoring all other concerns and failing to demand improvements or changes to it after it was implemented . Now I wish to expand that to 12 players . Since we get these requests once every 2 months or so.
The argument in favor of 'Soup Queue' was "we have literally no other choice if we want the game to live." There are simply
Not. Enough. Players. To do what you all seem to want and banish anyone with friends to some isolated Punishment Queue where the only thing they get to do is wait in a "Matching" screen forever regretting their life choices. Do that and you lose those players altogether instead, and then there's not enough concurrency or profit left in the game for it to survive.
Believe it or not, I don't think expanding groups beyond four would be a good idea right now. I'd
like to be able to play with all my buddies at once instead of telling Buddy 4+ that unfortunately the game's full up and he needs to fly off a cliff and **** himself, but such is life in MWO. But I will be
damned if I let Solo Tryhards keep up the hue and cry and the stupid shortsighted pointless desire to make Having Friends a bannable offense. Because hey -
I wouldn't be here if my friend hadn't just decided to get into the game, and my friend wouldn't have gotten into the game if he hadn't known there were several other folks in our circle who played. Living proof that Having Friends drives player count up...y'know, if those friends are allowed to play together.
And now for
this little 'gem'...
the check engine light, on 26 January 2024 - 10:46 AM, said:
I don't have the patience to read his screeds but I want better MM, not abolishment of groups.
I mean, demonstrably untrue? You are in fact specifically looking for the removal of groups in Quick Play, and for anyone not solo dropping to be cordoned off in the Punishment Queue, yes?
the check engine light, on 26 January 2024 - 10:46 AM, said:
Larger groups are a hard no and anyone who tries the "we spend more than youuuu" flex can urinate up a cord made of braided fibers.
It's not about "I specifically spend more than you do". It's about "the people who Have Friends and play with those friends are more likely to A.) attract new players, and B.) spend additional money on MWO than any but the extremely rare and unreliable Solo Whale - and Solo Whales are connected to the community enough that they tend to find Friends and end up dropping with them, as well." Banishing anyone with Friends from MWO forever means taking a big bite out of the revenue stream for the game, and it's already on life support levels of revenue as it is. Do you
honestly think that's a good idea?