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Jan 2024 Patch Leaks And Rumors


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#1 Moadebe

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Posted 05 January 2024 - 09:32 PM

HAPPY NEW YEAR! Coming in with some Jan 2024 patch leaks from the Cauldron discord. Supposedly these are the last leaks before the patch on the 23rd.

There ARE some discussions going on about possible Radar Deprivation nerfs, LRM velocity nerfs, LRM "attack angle" nerfs (making them shallower) for indirect fire, and adding velocity bonuses to Artemis for LRMS. These have been things that were discussed both in the Cauldron feedback discord and a quick chat from a cauldron member in my own Twitch chat.

I am not going to call those set in stone purely because of no "official" leaks or statements, and no hard stat numbers. So I am considering that talk just talk until confirmed. So take that however you will.

The cauldron feedback discord can be found here -----> https://discord.gg/BKb7muZZ3Y

I encourage you to join said discord if you would like to suggest things or discuss things.

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I will continue to do these leak posts so long as they (the leaks) keep happening purely to help bridge the gap of discussion and transparency between here (the official forums) and the Cauldron Feedback discord.

The Osiris changes were leaked a bit ago, but I wont make this kinda post unless there is more than one leak available or its been stated "this is the last before patch." Which these were. So here we are. Due to inconsistency in when these (the leaks) are posted. I can't give a definitive date or time when posts like this will occur in the forums. So...again. Please joint he official Cauldron Feedback Discord if you would like to stay up to date sooner.

Edited by Moadebe, 05 January 2024 - 09:37 PM.


#2 crazytimes

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Posted 05 January 2024 - 09:52 PM

I'm glad they finally got rid of the capture accelerator from the Osiris Sekhmet. For too long it has been dominating games as...wait... isn't it the least played mech? I think I literally make up a percent or two of it's annual games played.

#3 Wraith 1

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Posted 05 January 2024 - 10:13 PM

Well, just bought an OSR-1P. My poor old RVN-H is feeling very sad, but the DPS calculations don't lie.

Got an OSR-SE too, will be excited to see whether MPL or MXPL are more fun on it. 30%+30% looks like enough to finally make it an interesting mech.

#4 w0qj

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Posted 05 January 2024 - 10:31 PM

Thank you; much appreciated!

I for one don’t have RL time to look at Cauldron discord…

#5 Meep Meep

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Posted 05 January 2024 - 11:59 PM

Nice. I like the hag changes especially the pellet duration interval. Now its almost back to launch effectiveness. I even like the addition of splash.

As to the rest eh not like osiris are front line choices for light play but this certainly helps a bit.

#6 foamyesque

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Posted 06 January 2024 - 01:19 AM

Radar deprivation ought to be removed entirely (and target decay, too) except as quirks on selected mechs, but I really don't think there needs to be an LRM nerf alongside it. Much slower and a 'mech'll be able to outrun them in a straight line and they already randomly decide you have LOS and plough themselves into terrain instead of doing a plunging shot anyway :v

EDIT:

I also see Cauldron is holding to true to their 'do absolutely anything to balance HAGs except spread' philosophy.

Edited by foamyesque, 06 January 2024 - 01:20 AM.


#7 Samziel

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Posted 06 January 2024 - 02:47 AM

View Postfoamyesque, on 06 January 2024 - 01:19 AM, said:

I also see Cauldron is holding to true to their 'do absolutely anything to balance HAGs except spread' philosophy.

You missed the heat and CD nerfs? They were quite significant. Don't really see too much hags anymore and dont like to use em.

There was also some talk about Magshot and AP Gauss incoming. As well as thunderbolt missiles. But those were talked about a long time ago so not sure about their status.

#8 Saved By The Bell

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Posted 06 January 2024 - 04:07 AM

Why modify HAG, its balanced now.

#9 Ignatius Audene

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Posted 06 January 2024 - 04:15 AM

View Postw0qj, on 05 January 2024 - 10:31 PM, said:

Thank you; much appreciated!

I for one don’t have RL time to look at Cauldron discord…


Not much todo with time. Just join the server and there is an special channel for these leaks.

#10 Battlemaster56

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Posted 06 January 2024 - 07:39 AM

So what's the point even bothering with radar derp if they gonna nerf it's only counter, and Artemis buff can be pretty much ignored completely since it's way to heavy just for some bonus to direct fire where you still hard loose to mid range monkey gang.

#11 w0qj

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Posted 06 January 2024 - 08:43 AM

You've got a convert!

Err... no... after clicking below Discord link, it said:
"Messages failed to load; try again", and
"You do not have permission to send messages in this channel" :(


View PostMoadebe, on 05 January 2024 - 09:32 PM, said:

...The cauldron feedback discord can be found here -----> https://discord.gg/BKb7muZZ3Y
...


#12 Moadebe

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Posted 06 January 2024 - 10:41 AM

View Postw0qj, on 06 January 2024 - 08:43 AM, said:

You've got a convert!

Err... no... after clicking below Discord link, it said:
"Messages failed to load; try again", and
"You do not have permission to send messages in this channel" Posted Image


You have to react to the message in the Welcome channel at the top. Once you do that you can see the rest of the discord and should be able to see messages.

The link I shared is from that very channel as well.

#13 w0qj

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Posted 06 January 2024 - 10:48 AM

Perhaps it's the (extensive) anti-Advertisement & anti-cookie stuff that I've added to FireFox...
No luck...

Many thanks for your help anyways!!

#14 Meep Meep

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Posted 06 January 2024 - 10:54 AM

View Postw0qj, on 06 January 2024 - 10:48 AM, said:

Perhaps it's the (extensive) anti-Advertisement & anti-cookie stuff that I've added to FireFox...
No luck...

Many thanks for your help anyways!!


Try the brave browser. All that stuff is built in along with a vpn and it works with near everything so far including discord. I couldn't use my pirate video sites without it or else get drowned in a sea of popups.

#15 foamyesque

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Posted 06 January 2024 - 11:31 AM

View PostSamziel, on 06 January 2024 - 02:47 AM, said:

You missed the heat and CD nerfs? They were quite significant. Don't really see too much hags anymore and dont like to use em.


I think you misunderstood what I was trying to say. Cauldron is trying everything except spread to nerf HAGs. Every time they made a change to 'em to make 'em worse in some other capacity, spread was reduced until it went all the way to zero. Now they're adding splash instead of spread because they know HAGs need to spread, but there's still no actual spread.

Splash instead of spread makes sense for cERPPCs, because they're a single projectile, but HAGs are burst weapons where recoil-induced spread or just a fire cone would work perfectly fine.

HAGs, since their introduction, have had their own heat, cooldown, and volley durations mucked with (multiple times), were the precipitating event behind two UAC rebalances (jam changes and ammo counts), as well as being the thing that pushed 'nerf Clan DHS' over the finish line.

And it's all because there's this weird fixed idea amongst the balance people that a weapon must always go exactly where you click it.

Edited by foamyesque, 06 January 2024 - 11:32 AM.


#16 Samziel

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Posted 06 January 2024 - 12:04 PM

View Postfoamyesque, on 06 January 2024 - 11:31 AM, said:


I think you misunderstood what I was trying to say. Cauldron is trying everything except spread to nerf HAGs. Every time they made a change to 'em to make 'em worse in some other capacity, spread was reduced until it went all the way to zero. Now they're adding splash instead of spread because they know HAGs need to spread, but there's still no actual spread.

Splash instead of spread makes sense for cERPPCs, because they're a single projectile, but HAGs are burst weapons where recoil-induced spread or just a fire cone would work perfectly fine.

HAGs, since their introduction, have had their own heat, cooldown, and volley durations mucked with (multiple times), were the precipitating event behind two UAC rebalances (jam changes and ammo counts), as well as being the thing that pushed 'nerf Clan DHS' over the finish line.

And it's all because there's this weird fixed idea amongst the balance people that a weapon must always go exactly where you click it.


Ahh true I misunderstood.

Afaik HAGs didn't affect UAC rebalances and would have caused cDHS nerf regardless of spread because of high alphas not sniping capabilities.

Lots of people didnt like the rng mechanic of spread, although iirc there are Cauldron members who think opposite. Spread also doesnt nerf the weapon sub 500m but the splash does (unless given so much spread long range is useless). These are some reasonings I've read from the discord server.

I didn't mind spread. Hags were a bit too opressive in close quarters but I thought the weapon was near fine after the duration increase. Right now I think they're in a good spot again but they seem to try and rebalance it so they can revert some of the nerfs.

Edited by Samziel, 06 January 2024 - 12:33 PM.


#17 kalashnikity

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Posted 06 January 2024 - 01:07 PM

Another LRM nerf?

One of the most annoying parts of using LRMS is the dual fire arc, direct fire doesn't work right (literally) half the time is sends missiles into buildings, hills, etc.

Get rid of the dual fire arc, it is broken, you can't reliably send missiles over obstacles.

Caldron- "this is fine, working as intended".

You want dual fire arc, fine, put it on Artemis only when they are in direct line of site, problem solved. This subject is making me more angry than I can express with the foul language filters.

IDK why PGI is letting Cauldron tune the game to faction warfare when most of the play (and thus most of the money made) is from quick play!

Anybody have an answer?

This is never going to be an e-sport, PGI has run off all but 10% of the original player base by making these types of choices, even mechwarriors don't want to play this game as it is, why would non-mechwarriors want to watch it?

#18 kalashnikity

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Posted 06 January 2024 - 01:12 PM

I appreciate the buffs to Osiris, it needed them. But I do have one major issue, I'm sick of tuning mechs (quirk friendly load out) only to have Caldron randomly decide to de-tune them. Posted Image

I appreciate most of the quirk work (twerk) but now I'll have to go back are re-check my Osirises :facepalm: I actually did get a couple to work despite the weird quirks they had at the time.

Edited by kalashnikity, 06 January 2024 - 01:12 PM.


#19 kalashnikity

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Posted 06 January 2024 - 01:24 PM

Put the dual fire arc on Artemis only! It clearly does not work properly anyways.

Dual arc is broken, this game can't decide which arc is correct half the time, I send more missiles into buildings/hills than the enemy!

I know we aren't supposed to discuss cheating, but the reasons the "line of site" cheat works is because of the game engine, and this is the direct cause of LRMS randomly deciding you are in line-of-site when there is clearly a building or hill in between.

Now PGI is going to let cauldron make the trajectory even flatter? I'll be sending 75% of my missiles into buildings and hills now.

Cauldron- "Working as intended"

Edited by kalashnikity, 06 January 2024 - 01:26 PM.


#20 ScrapIron Prime

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Posted 06 January 2024 - 01:41 PM

Yeah, seconded. ANOTHER LRM nerf? The missiles are already subsonic, you want to slow them down even more? And what, give that velocity back on Artemis so there’s another tax on being able to fire indirect?

It better be a helluva velocity boost for Artemis… like MRM speed.





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