Tarteso, on 09 January 2024 - 03:49 PM, said:
For example, their 1% per node raderp nerf, allegedly to make missiles more viable (lol). For example, maps reworks, like Polar or planting shitloads of metal mushrooms in Steiner Colloseum. For example, the lastest map is a cave. For example, the lastest velocity nerf because ... reasons. For example, the recent ECM range reduction that changed actually nothing for the usability of guided missiles.
1% dep nerf was only to cut back on losing locks because a mech crossed behind something like a pole or rock for a split second. Was never intended as a major balance change.
And cauldron has little to do with map design.