torsie, on 08 January 2024 - 03:06 AM, said:
I might be wrong in this, so ignore me if I dont understand how it works correctly.
Do you know, when you target someone and use that "enemy spotted" command wheel thingie, even when you saw them just for a tiiiiiny moment, as long as you enemy spotted-ed them you can see green square on the map and see them moving around?
Its really annoying, because even if you get that flashing light signal that enemies no longer aim at you, you can still be marked on the map, so while you think you are super sneaky everyone knows where you are going.
There should be something that makes you disappear from that map, or if you are no longer spotted that square on map disappears too.
Enemy spotted is pretty OP thing and still about 90% (Pure guess) players don't use it.
It is not that bad anymore it's just few seconds after nerf, it used to be closer to 10 seconds (to lazy to dig through patch notes for factual values.).
Besh, on 08 January 2024 - 03:42 AM, said:
You are misrepresenting what I wrote . I was not mentioning TT rules with a single word . I mentioned the roots of MW:O lying in BT. There is a difference . In context, to claim "'Mech Game" would not mean anything - as the poster I replied to did - is outright ridiculous .
At this point, I can only attribute the kind of reactive answers someone earns when mentioning BT roots of MW:O to some kind of tunnel vision .
Mech game can be anything with large robots piloted by someone, that is my definition of MECH.
Mech game examples: Mechwarrior 1-5, MWO, Mechwarrior tactics (lol), Battletech, Living Legends,
Gundam, Armored Core, Hawken, Titanfall and a lot more.
Someone elses definition of 24 best mech games
https://www.thegamer...h-gundam-games/
7 best indie mech games according to someone
https://gamerant.com...die-mech-games/
So MECH GAME does not mean any kind of specific setting, game type, etc.
Should not me that hard to understand.
feeWAIVER, on 09 January 2024 - 12:26 AM, said:
When I'm in my locust on the other side of the map dealing with 3 assaults that want to kill me, and dodging that medium that's coming after me while the majority of my team is still waddling behind some wall somewhere, you know what would be nice to have? A little lurm support.
Out of range even on old classic maps. But you are increasing your sides win chances by keeping 4 enemy mechs busy alone.
feeWAIVER, on 09 January 2024 - 12:26 AM, said:
It would be nice if UAV's had 100, maybe 200 hp.. Maybe with a skill tree revamp. Something to think about.
Why not just make them indestructible at that point? I'm not going to waste that much time + heat and possible ammo to take down UAV.
Edited by Curccu, 09 January 2024 - 01:45 AM.