Moadebe, on 07 January 2024 - 04:19 PM, said:
...
Just because I am saying that cover should be utilized as a defense to LRM spam does not imply making LRMS useless. At all.
The degree of cover is the exact thing that comes into question by reducing the "attack arc" of LRMS. The canyon in Canyon network is actually the PERFECT example of this.
Perhaps I read a little too much into what you were saying about cover but it seemed you were implying cover in general doesn't currently provide adequate protection against LRMs and you used the lousy example of the trenches in Canyon Network as proof. No, the trenches in Canyon Network are not the "PERFECT" example... Jesus.
The trenches have a wide variation in their shape across the map but there are long stretches in some parts where the side of the trench is at most a 50-60 degree angle from the ground. I'm thinking to myself "My God, that's this guy's standard? He want a 50-60 degree grade to be able to block LRMs!?". Some of the trench sides go up to about an 80 degree grade and those do offer some protection depending upon the firing direction of the LRMs. But, once again, they're not good cover because their V shape means you cannot position your mech flush against the trench side like you can with a building or pillar.
Moadebe, on 07 January 2024 - 04:19 PM, said:
Yes the mesas provide cover true. Yes those trenches are dangerous. However, in every Canyon network match....people WILL traverse them because they also provide cover from sniper fire, and mid-range fire. Its almost necessary to do so. Its making it out of those canyons is where it can be a problem.
I'm just honestly surprised you think LRM fire into the trenches is a big deal. Those trenches are a trade-off in that they provide a way to discretely move around the map if the enemy doesn't know you're in them but they're known to be death traps if the enemy has control of the surrounding ridge line with spotters looking into them.
Moadebe, on 07 January 2024 - 04:19 PM, said:
..
LRMs coming over that canyon wall line when you have nowhere to go feels like crap to play against and helps perpetuate this aura that LRMs are op...which they are not. They are just broken in ways that no one wants to address or dont see.
Indeed, no one likes being pelted by LRMs and I have been killed by LRMs in those trenches, but it occurs to me there's something else you haven't mentioned Moadebe, something you're missing... You're getting pounded by LRMs in a trench and there's nothing you can do about it? Really? Nothing? I think there's something else you can do about it.
Here's a hint: Corsair.
Moadebe, on 07 January 2024 - 04:19 PM, said:
Lemme match your energy here. YOU....couldn't be more wrong if you tried. As I said I don't know you and you OBVIOUSLY don't know me.
With my amount of time that I have played being this...
and some of my signature mechs being....
and more importantly this one (which I have been using for YEARS at this point off and on)...
You could not be more wrong if you tried.
Saying LRMs are meant to primarily be a direct fire weapon is an unhinged, far-out, wacky, crazy person, beyond the pale, outrageous, and downright un-American level statement. Even Kamala Harris wouldn't say something that silly.
[Redacted]
Why would anyone playing a Clan mech choose LRMs over ATMs for direct fire? The 60m ATM dead zone? C'mon man. ATMs BLOW LRMs AWAY for direct fire.
Moadebe, on 07 January 2024 - 04:19 PM, said:
For example....(multiple 600+ damage matches and multple kills in this one alone)....
Getting high damage in a Spider-5V or Locust-1V with X-Pulse lasers doesn't count. The quirks on those mechs are OP as hell with X-Pulse lasers. Doing well with them means nothing.
Moadebe, on 07 January 2024 - 04:19 PM, said:
Is the second time you have gone with an "absolute" mindset. The first one being...
An all or nothing thought process. "If you are going to go direct LOS why even bother with LRMs in general?" Thats not the nature of this game first of all. ...
Me stating LRMs are primarily an indirect fire weapon is not an "all or nothing thought process". It's an obvious fact if you take an objective look at their stats. LRMs are the ONLY weapon that can indirect fire. ATMs supposedly can indirect fire but in my admittedly limited experience with them, they are nearly impossible to fire indirectly due to their flat trajectory. I honestly don't know how it's possible to indirect fire ATMs. They will instantly slam into whatever cover is between you and the target.
Then you couple this with LRMs very slow speed, massive IS dead zone of 180m and Clan damage drop-off, which makes them inferior to other LOS missiles, and its simply obvious that their primary use-case is indirect fire and if that use case gets sufficiently nerfed then LRMs won't be viable anymore.
Moadebe, on 07 January 2024 - 04:19 PM, said:
Yes it is isnt it. Going off of other's targets. However that does not imply you can sit back behind cover and do nothing but LRM the whole match. Sharing armor is a thing. Repositioning and staying with the team. Target saturation against the enemy team is another thing. Calling targets. LRMing from a secondary line behind the brawly front line is a thing.
Right, so you agree playing an LRM mech WELL requires team play. In my experience, sitting there just firing LRMs at spotted targets at max range doesn't work well. You get some shots and then the enemy repositions and your LRMs don't hit anymore. This idea that LRMs are something that can be played passively for easy wins is way over-blown.
Moadebe, on 07 January 2024 - 04:19 PM, said:
No you dont. You dont NEED a spotter. Do they help the situation? Absolutely. You should be going off of other's targetting and assisting them. Not you being the main show unless you are in a dedicated group with a member kitted out purely for spotting for you. Then it becomes vastly easier to pull off.
Perhaps we're using terms differently here. By "spotter" I don't mean a dedicated NARC Raven or some such mech. I mean anyone who can provide line of sight for you and yes, you most definitely needs someone else to provide LOS for you in indirect fire mode because firing indirectly directly implies you don't have LOS to the target yourself.
Moadebe, on 07 January 2024 - 04:19 PM, said:
I already touched on this, but true. However by doing this you are not in extreme ranges and are more of a mid to short range role.
Just because you reposition with your team doesn't necessarily mean you automatically get put into short range. If both sides are nascaring in the same direction you can stay at long range for quite some time.
Moadebe, on 07 January 2024 - 04:19 PM, said:
Using them currently is a nightmare with how their lockon system works. Especially with Radar Deprivation and ECM how they currently are. Everyone keeps trying to buff the weapon system itself without addressing the actual problems with playing them. Which is what my suggestions address.
Agreed.
Moadebe, on 07 January 2024 - 04:19 PM, said:
I do NOT agree with nerfing their velocity.
Nor do I. Horrible knee-jerk idea.
Moadebe, on 07 January 2024 - 04:19 PM, said:
Currently its a severe peek and poke warrior with sniping as the meta (sorry not sorry .... it is still meta and TOO strong imo.)
Yup.
Moadebe, on 07 January 2024 - 04:19 PM, said:
When it gets frustrating to get shot at and one starts to feel helpless to counter it...thats where the indirect arc nerf comes into play.
Indeed but my concern is that there seems to be no end in sight for LRM nerfs and they're nowhere near being an OP weapon (HAGs and blue laser spam is MUCH worse) so what the hell is going on here?
Moadebe, on 07 January 2024 - 04:19 PM, said:
Take care and ill probably respond to whatever response is given...depending on energy. I do like a good conversation. Even debate. I am more than willing to talk about my opinions on the matter and points of view.
I'm glad to hear that Moadebe. I think your idea about providing a baseline of 0.5s lock duration combined with equal amounts of non-percentage based lock time given by Target Decay and taken away by Radar Deprivation is the way to go regarding the skill point portion of the problems with LRMs.
Edited by GM Patience, 12 January 2024 - 09:33 AM.