MechMaster059, on 07 January 2024 - 10:40 AM, said:
Moadebe, I get the impression that you're the kind of person who cares about the MWO community and likes to be helpful and provide information to the player base. I respect that, so don't take my criticisms that follow too personally, but you've made several dangerous assertions regarding LRMs that I have to respond to.
Hi. Names Moadebe and I am indeed someone who cares about the MWO community as a whole for various reasons. (Some of them very LARGE reasons and personal.) I am also a person who believes that an individual should have the right to make their own minds up about their own opinions so far as the information is truthful and proper without belittling others. I am a firm believer of giving the same type of energy as one gives me. That being said...Not upset at what you said. However you might be a tad ill informed and that is fine. You don't know me and I don't know you so thats totally cool.
MechMaster059, on 07 January 2024 - 10:40 AM, said:
So to say players behind cover should not be hit by LRMs is, in practice, nearly equivalent to saying players should not be hit by LRMs at all.
Getting behind cover to break a target lock and seek shelter from LRM rain is the tactical move. The smart move. Something that requires thought on the player. Not some passive feature one gets by equipping ECM and having Radar Deprivation do the heavy lifting for them. Just because I am saying that cover should be utilized as a defense to LRM spam does not imply making LRMS useless. At all.
MechMaster059, on 07 January 2024 - 10:40 AM, said:
The question becomes what DEGREE of cover should provide protection from LRMs. The trench in Canyon Network is a bad example because it's shaped like a V, not a vertical right angle with the ground, and those trenches are known to be dangerous to traverse due to all the firing positions available along the ridgeline that can shoot down into it.
The degree of cover is the exact thing that comes into question by reducing the "attack arc" of LRMS. The canyon in Canyon network is actually the PERFECT example of this. Yes the mesas provide cover true. Yes those trenches are dangerous. However, in every Canyon network match....people WILL traverse them because they also provide cover from sniper fire, and mid-range fire. Its almost necessary to do so. Its making it out of those canyons is where it can be a problem.
Sure a medium or light mech can traverse the top ridges from one mesa to another to close distance (oh wait that turns into nascar....) Even a heavy can. Assaults. Especially of the slower variety will start to get at a disadvantage at some point in every match if they stay on the higher ridges. Once a slow mech is in those valleys they have to run and keep running to get out of it if they dont have jump jets. You ARE stuck there until you find a spot where you can get out of. This same concept is why Hellbore Springs is such a bad map for slower mechs. One outta position or drop and you are running for days to get up and out. Canyon is better now than it was but it still needs a little work.
LRMs coming over that canyon wall line when you have nowhere to go feels like crap to play against and helps perpetuate this aura that LRMs are op...which they are not. They are just broken in ways that no one wants to address or dont see.
MechMaster059, on 07 January 2024 - 10:40 AM, said:
You badly underestimate how much harder it would be to land LRMs if such a change were implemented. I can't help but get the impression you don't play LRM builds otherwise you would know this. Wow... you couldn't be more wrong. Scary that a veteran tier 2 player would say something like this.
Lemme match your energy here. YOU....couldn't be more wrong if you tried. As I said I don't know you and you OBVIOUSLY don't know me.
With my amount of time that I have played being this...
and some of my signature mechs being....
and more importantly this one (which I have been using for YEARS at this point off and on)...
You could not be more wrong if you tried.
As far as Veteran T2 player....I have been trying for well over a year now to tank my PSR to get out and away from T1 as much as I can without hindering my team too much. What I mean by that is I get more joy out of this game by taking "meme" mechs out and see how I do. How well can I play with a mech that isn't a "meta" mech or a "meta" build. Staying in T1 with the amount of salt and comp groups gets frustrating as a solo player with an aversion of groups. (I can elaborate on all this but this isnt the place.)
For example....(multiple 600+ damage matches and multple kills in this one alone)....
Don't try to reduce me to make your case or point.
You saying this...
MechMaster059, on 07 January 2024 - 10:40 AM, said:
LRMs are primarily an INDIRECT FIRE weapon system. Indirect fire is the primary motivation for using them at all. If you don't want to be able to deal damage via indirect fire then you may as well just go with an MRM build on an IS mech or an ATM build on a Clan mech.
Is the second time you have gone with an "absolute" mindset. The first one being...
MechMaster059, on 07 January 2024 - 10:40 AM, said:
So to say players behind cover should not be hit by LRMs is, in practice, nearly equivalent to saying players should not be hit by LRMs at all.
An all or nothing thought process. "If you are going to go direct LOS why even bother with LRMs in general?" Thats not the nature of this game first of all. If that was the case lets just remove everything other than ballistics and lasers and call it a WoT clone cause thats what it would be. No variation of playstyle. No information warfare or scouting. Just poke and peek. (which is sadly what is currently happening anyway with the sniper meta.)
MechMaster059, on 07 January 2024 - 10:40 AM, said:
Getting damage via indirect fire IS team based.
Yes it is isnt it. Going off of other's targets. However that does not imply you can sit back behind cover and do nothing but LRM the whole match. Sharing armor is a thing. Repositioning and staying with the team. Target saturation against the enemy team is another thing. Calling targets. LRMing from a secondary line behind the brawly front line is a thing.
MechMaster059, on 07 January 2024 - 10:40 AM, said:
No you dont. You dont NEED a spotter. Do they help the situation? Absolutely. You should be going off of other's targetting and assisting them. Not you being the main show unless you are in a dedicated group with a member kitted out purely for spotting for you. Then it becomes vastly easier to pull off.
MechMaster059, on 07 January 2024 - 10:40 AM, said:
You need to reposition with your team to stay protected from lights/mediums that will inevitably come after you.
I already touched on this, but true. However by doing this you are not in extreme ranges and are more of a mid to short range role.
MechMaster059, on 07 January 2024 - 10:40 AM, said:
What you express here is a disdain for the LRM style of play which seems to be pervasive amongst elements of the MWO community and only applies to LRMs.
Actually. I have been a proponent for fixing LRMs forever now. This is not a disdain for LRMs style of play. My ideas are to address the inherent problem that they have for both the person using them and the person on the receiving end of them. Using them currently is a nightmare with how their lockon system works. Especially with Radar Deprivation and ECM how they currently are. Everyone keeps trying to buff the weapon system itself without addressing the actual problems with playing them. Which is what my suggestions address.
I do NOT agree with nerfing their velocity. Thats a cauldron thing of "not wanting to make another lrmageddon happen so we gotta nerf it here if we buff it there." Which while understandable of not wanting another lrmageddon....nerfing their velocity overall simply to add velocity to artemis or to nerf Radar Deprivation is not the way to go when its a struggle to perform with them anyway. I know the view they are thinking but its flawed. Not as flawed as dealing in absolutes (this isnt SithWarrior online).
MechMaster059, on 07 January 2024 - 10:40 AM, said:
No other weapon system seems to engender the prejudice that LRMs inspire.
I couldn't agree more. (HAGS are closing in though.)
Listen. I look at this as a MECH game. Varied weapons loadouts with information warfare. IMO there should be missiles flying overhead with lasers and bullets wizzing past your head. Currently its a severe peek and poke warrior with sniping as the meta (sorry not sorry .... it is still meta and TOO strong imo.)
For the sake of the length of this post imma end it here. I have a TON of ideas and I view things from both the shooter and the targets perspective. How it FEELS to use a weapon is VERY MUCH a thing, but so is how it feels to be on the receiving end of that weapon as well. Is it fun to use? LRMS not most the time cause its like pulling teeth. Is it fun to get shot at? Nope. When it gets frustrating to get shot at and one starts to feel helpless to counter it...thats where the indirect arc nerf comes into play.
Take care and ill probably respond to whatever response is given...depending on energy. I do like a good conversation. Even debate. I am more than willing to talk about my opinions on the matter and points of view.