MrMadguy, on 26 January 2024 - 12:09 PM, said:
Well, zero heat, long range, high volley speed, pinpoint damage. What else weapon should I need?
Any weapon you want/prefer, considering we're in a much better spot today compared to maintenance meta. Something people pretend to forget.
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Lasers are prone to spreading.
I'm sorry, what?
Spread is something weapon does by itself, like LBX. Lasers are pinpoint. Any "spread" happens either because of your opponent twisting or your aim being wonky.
That's why high alpha lasvom is so good vs people with lower awareness of what's going on around them. They just take it to the face before reacting.
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Do you understand, that Meta shifts towards longer ranges? Many weapons are just useless. For now build is just useless, if it doesn't have ER-PPC and/or Gauss. It's better to have both.
If we wouldn't have Lights, we would be able to simply remove everything else from game.
Again with the myth of long-range meta in QP, while mid-range is the universal king.
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Other weapons are too niche. AC/20 for example. It order to use it I would need to deliberately seek for close combat. And it's very risky tactic. It's all or nothing. It's relying on map too much.
Brawling and knife-fighting always was risky, yes. With the payoff being an instant win vs basically anything else, once you get to them.
Aren't snipers also "relying on map too much" by that logic though? You get nascared on, you die. Match in Solaris? Tough luck, now go shoot reds 300m in front of your face. A not so bad PPC poptarter behind that ridge 500m away from you, on your flank? Have fun while your armor goes down shot by shot.
"Map" argument applies to literally any build ever. MWO is a game about specialised builds, not lore kitchen sinks (provided you want to play an actual PvP game). You have to know where to go and what to do on
any map, according to your current build
As for 20s, played a bunch of different Hunchies recently, fun mechs. Would not call them easy to use though.
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Because we have maps like Frozen City, that are designed for snipe duels. Such build would be completely useless on this map.
Frozen is a big map with lots of space for manoeuvre. Depending on the game mode chosen, you should know where to go and what to do.
People cry all the time about Frozen Assault sniping fiesta, yet all it takes is to cross the valley in 1 of the 2 spots and get into mid/close range.
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Same for many other weapons, like SRMs. And equipping huge weapon, that would may be do just one shot within whole match - is just pointless waste of tonnage and slots.
SRM bombers are one of the best backstabbers/flankers in the game. No idea what are you on about.
Plenty of brawlers use SRMs for frontlining.
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Some weapons are "just for fun" ones. MRMs for example. Boating them means dealing lots of damage from mid range. But their spread is insane. So, they're purely about farming dmg.
They are also comparatively easy to hit with, which is a benefit to someone with not-so-good aim.
It's the same comparison of AC vs LBX. I'd rather have someone hit at least some of the pellets on their target, rather than keep missing single AC shots over and over.
Different weapons for different people.
JediPanther, on 26 January 2024 - 02:01 PM, said:
Lack of aim pure and simple.
Wait, hold on.
You just said "nothing easier than point and click, just shoot and do 100% of damage", now you're saying "lack of aim" is a factor?
In a conversation of lock-ons vs direct fire?
Irony overload.
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I have a lot of lights but it sounds like the usual stealth fle,lct no aim problem when they use the er sml/spl mg combo.
No, i was referring to the general issue of people not being able to hit things moving faster than 100 kph, irrelevant of the size.
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Perhaps you and the other pilots here need light mech killing training. I'll gladly be your teacher if we can drop together in the future.
Oooooh, how generous of you!
But sorry, i will have to decline. I prefer not to drop with people into lower tiers, if i can avoid it.