Hide And Seek
#41
Posted 13 January 2024 - 07:20 PM
Thing is, I wouldn't have such a problem with them if this was the mech-warfare-sim it was initially billed as. If there were big enough and varied enough maps to support recon and support roles, and if there was a deep and balanced enough measures/countermeasures minigame, LRM's would be an interesting and valued asset on the battlefield.
But as it stands, PUG is better understood as a team-based arena shooter, in which a premade team with even one LRM-boat assault with a NARC+stealth Raven and minimal skill can absolutely wreck-farm. If you tell me you've tried this and that's not true, that just means you were missing the "minimal skill" component.
As it stands, I feel its a crap way to play (even when you win) that sucks the fun out of the game for everyone else. For as long as the rest of us have to wait for a match anymore, and with other games out there, its smart of PGI to tamp that sh!t down.
#42
Posted 13 January 2024 - 07:22 PM
Then we wold not have such a problem when tiers mix in the que.
If someone groups up to gain tier, the will rapidly lose tier rating, so that is self correcting, if they gain raitng quickly while grouped up, it will compensate.
This could also allow opening up more groups in que again..
#43
Posted 13 January 2024 - 07:27 PM
I think the velocity of LRMs is already rather low, it's difficult to land a swarm on a target if they are anywhere remotely close the line of sight blocking terrain, by the time I have achieved a lock, launched a volley and tracked the target until the missiles have landed, my target more often then not has already broken line of sight, and not before landing a few shots on me. With the amount of tonnage space and c-bills you must invest into Artemis IV, surely it would make more sense to have Artemis IV improve the direct fire velocity above what it's currently at so as to bring the reward of getting a direct fire lock on par with that of landing a hit with a direct fire weapon of comparable tonnage.
#44
Posted 13 January 2024 - 11:22 PM
MegaBopper, on 13 January 2024 - 06:26 PM, said:
kalashnikity, on 13 January 2024 - 07:22 PM, said:
The difference between the linked story and MWO is that skilled people in the linked fiction had to live their lives in their country with their artificial handicaps without any way out, while skilled MWO players saddled with unnecessary burdens would simply leave MWO. The market is full of various - more advanced - FPS games.
#45
Posted 13 January 2024 - 11:32 PM
However even if for some reason there was a significant clamoring for this bad idea, it isn't possible because it requires engineering to make it even a thing, and there is no engineering support.
#46
Posted 13 January 2024 - 11:50 PM
Bud Crue, on 13 January 2024 - 02:11 PM, said:
Easy explanation: Artemis IV-equipped launcher loses its benefits in the ECM field. There are games that have a lot of ECM-carrying 'Mechs. Thus, it is often better just to fire 8 SRM6s rather than 6 ASRM6 that have just lost their Artemis IV bonus.
Also, more missiles fired means that at least some of them can make it through the enemy AMS shield.
#47
Posted 14 January 2024 - 02:27 AM
Nevermind, I ll play anyway.
#49
Posted 14 January 2024 - 10:35 AM
Vxheous, on 13 January 2024 - 10:33 AM, said:
Yes, it is, because it still leaves a ridiculous short time, well below the time needed to lock+missiles reach&hit, yielding imposible having a chance to hit the target by yourself without spotting for waaaay longer than any direct fire weapon.
They are nerfing nothing, in practise.
Combined with the velocity nerf, it is also a net max range hard nerf. Still, you need a lock and keep it.
Now add the flatten trajectory nerf and we have a new version of ATMs but with no bonus. Brilliant.
I can't figure how any of this is going to "normalize" LRMs. How badly the change is going to nerf LRMs is, on the contrary, pretty evident.
Edited by Tarteso, 14 January 2024 - 10:36 AM.
#50
Posted 14 January 2024 - 10:40 AM
Quicksilver Aberration, on 13 January 2024 - 11:32 PM, said:
However even if for some reason there was a significant clamoring for this bad idea, it isn't possible because it requires engineering to make it even a thing, and there is no engineering support.
Most shooters don't have a paltry and diminishing player base.
#51
Posted 14 January 2024 - 10:48 AM
Arnetheus, on 14 January 2024 - 05:28 AM, said:
Now we are even importing from the old thread too. Good.
Let the gaslighting continue...
Tarteso, on 14 January 2024 - 10:35 AM, said:
Yes, it is, because it still leaves a ridiculous short time, well below the time needed to lock+missiles reach&hit, yielding imposible having a chance to hit the target by yourself without spotting for waaaay longer than any direct fire weapon.
They are nerfing nothing, in practise.
Combined with the velocity nerf, it is also a net max range hard nerf. Still, you need a lock and keep it.
Now add the flatten trajectory nerf and we have a new version of ATMs but with no bonus. Brilliant.
I can't figure how any of this is going to "normalize" LRMs. How badly the change is going to nerf LRMs is, on the contrary, pretty evident.
"herp derp" generally losing lock also means they are behind hard cover, and LRMS won't be able to hit them anyways.
That "buff" is meaningless compared to velocity loss, which gives them even more time to get behind even more cover.
I'm going to make it my goal to pull off a 1000+ dmg LRM game even after the nerf, just to prove they need to nerf them again.
#52
Posted 14 January 2024 - 11:46 AM
But to prove a point just like Kalashnikity said.
I'm gonna drag out my boats.
#54
Posted 14 January 2024 - 11:52 AM
Edited by Quicksilver Aberration, 14 January 2024 - 11:52 AM.
#55
Posted 14 January 2024 - 01:33 PM
Novakaine, on 14 January 2024 - 11:46 AM, said:
We should start a thread in the Battlemechs sub forum with 1000 damage LRM game screenshots. Only thing I wonder is how long it will take to populate.
But yeah, I'm busting out the artemis/laservomit generalists, the ones I got called ignorant for using. I can get 1000 damage a couple times a month normally. Will be a fair test of the new LRM reality.
#56
Posted 14 January 2024 - 05:27 PM
ScrapIron Prime, on 14 January 2024 - 01:33 PM, said:
But yeah, I'm busting out the artemis/laservomit generalists, the ones I got called ignorant for using. I can get 1000 damage a couple times a month normally. Will be a fair test of the new LRM reality.
Good idea man.
#57
Posted 14 January 2024 - 05:32 PM
ScrapIron Prime, on 14 January 2024 - 01:33 PM, said:
But yeah, I'm busting out the artemis/laservomit generalists, the ones I got called ignorant for using. I can get 1000 damage a couple times a month normally. Will be a fair test of the new LRM reality.
Let's make it close enough.
#58
Posted 14 January 2024 - 10:26 PM
kalashnikity, on 14 January 2024 - 10:40 AM, said:
Most shooters don't have a paltry and diminishing player base.
I am afraid that your ideas would cause it to diminish even further.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users

























