Samziel, on 17 January 2024 - 01:05 PM, said:
You missed the point. I didnt advocate for LRM nerfs. The discussion was about why the weapon is not a counter to snipers.
And, again, the reason is that you cant buff velocity enough without making it unbeliavably unfair and frustrating to everything on the way to snipers. Because it is an auto aim weapon that can indirect fire. We can buff LRM velocity to 300 m/s and snipers still have time to take cover. All it effects is how much mechs closer up enjoy the game.
Last time there were major buffs to LRMs it did cause players to leave the game. It is simply the reason why they wont just buff it. I dont think PGI would allow it either. They've already said they'll adjust as needed. This is not the only patch.
Also "reasons". I enjoy mostly midrange and brawl. I'm not the blue flaslight gang you're thinking of.
First, I'm sorry, I used "you" instead of "they" (cauldron) in my sentences.
On the other hand, what are (you, they) talking about? "Unbeliavably unfair and frustrating to everything"?" Last time there were major buffs to LRMs it did cause players to leave the game"? Lurmageddons?
Some said something like this in the other (closed) thread. Is this like a mantra?
The only lurmageddons that I remember clearly happened in FP, and they came from coordinated teams.
Please, someone enlighten me. When? What patches did the LRMs so OP to cause massive player losses?
There was a big population decrease around may'18 to feb'20 (see Jarl's list). In this time frame, the changes (related to the missile systems) were:
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17-apr-2018
Velocity increased to 190 (from 160)
(wait! this is what we have right now!!!)
19-jun-2018
ammo increase from 180 to 240 (all weaps had ammo buffs)
17-jul-2018
heat reduction by 7-10%.
cLRMs spread increased 6-8%
And also an interesting statement about LRMs:
"LRM Design Notes: The core role of the LRM in the greater weapon lineup is to have a ranged DPS weapon option at an economic tonnage investment point with the core drawbacks coming in the form of inconsistent DPS due to weapon spread and a number of options available to the opposing player that blunt incoming damage (AMS) or counteract the locking mechanics that can often hard counter the weapon system. After review of community suggestions and aligning it with our own internal data, we feel that the general proposal aligns with our overall goals for the weapon and agree that they could use a bit of a boost to their sustainability provided they can maintain solid weapon locks..."
Yeah, it was a hard time to get locks. And then, PGI did this:
21-aug-2018
Weapon lock assistance angle tightened by ~50%
Artemis Lock Time Boost and Tracking Strength Boost removed
ECM effect radius increased to 120 meters (from 90 meters.)
MASSIVE NERF, PERIOD.
Oh, but they buffed ATM and streaks: velocity increased around 10%
16-oct-2018
ECM:
- Weapon Lock on Time penalty effect now only affects indirect weapon locks when the firer has no LOS to the target under ECM.
- The "low signal" ECM effect now disables the ARTEMIS system's benefits.
19-mar-2019
LOS buffs and IF nerfs, like the angle of attack. 20% more spread for IF.
I'm still awaiting for the supposed benefits of a LOS shallower angle of attack beyond 300m...
...Oh, and Velocity increased to 210 (from 190)
16-apr-2019
tiny missile health increase
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And then, nothing worth until the more recent nerfs. Wait, something about AMS rof at some time, I think... but I'm tired, too much reading. Oh, and the skill tree rework... low cost raderp for the masses!!!
I only can see here a massive net nerf for the guided missiles over time. How does this sounds like lurms too much op in any damn way?
What seems more likely? people quit playing because lurms too much op OR people quit playing because PGI nerfed the thing in a recent past to the ground (plus a lot of other poor choices)?
And cauldron want LRMs even worse now, with the rampant use of raderp and ecm. And AMS in events LOL. Why?
"They" also said that poor low tier players are exposed to some kind of massive abusse and oppression by LRMs. Where is data proving this? How they know this? Playing their fresh alts in low tiers? Maybe 2-3 lurmers assisted by a narcer to prove their point? If so, it's not the weapon, it's
you.
Besides, the current thing about testing balance "buffs" and nerfs altogheter... what the hell method is this? Holistic? ROFLMAO
Good old logic suggest that first, to prove their point, cauldron should release a patch with their laughable raderp nerf
alone, so everybody can test if it is some kind of "omfgsooogood" to warrant any nerfs to the LRM. You know, conservative and cautionous changes or something like that, as someone, somewhere said about cauldron balance changes phylosophy.
LOL, c'mon...
GG
Edited by Tarteso, 17 January 2024 - 05:24 PM.