w0qj, on 18 January 2024 - 04:33 AM, said:
You can also goto
MechDB 2.0 and [Search] for quirks (the lower left hand corner search box):
https://mwo.nav-alpha.com/mechs
For Snub Nose PPC, you may wish to search for these quirks:
Velocity
~PPC Velocity --> eg:
CRB-27(R ) with +60% PPC Velocity!
~Weapon Velocity
Cooldown
~Cooldown (aka global Cooldown)
~Energy Cooldown
~PPC Cooldown
Range
~Range (aka global Range)
~Energy Range
Heat & Heat Dissipation
~Heat
~Energy Heat
~Heat Dissipation
HSL
+HSL for selected weapons
https://mwomercs.com...-hsl-quirk-list
Do have
fun exploring your options!
I spent a lot of time on there playing, I love it.
Heavies are giving me trouble, I'm stuck between an extremely cool running Catapult-K2 with 4SNPPC, or one of the Warhammers.
Either make a poptart (45% JJ boost!) 4xsnppc in torso warhammer (I "think" I can alpha without shutting down, after I skill it) (IS version of pop tart Veagle!)
Or a maybe 5xsnppc warhammer with ECM b/c it has HSL+1, I don't like the low arms, but ECM is cool, would be good for city fighting not so good at hill humping.
I did not see the crab before I bought a BJ-3 3xsnppc (can alpha 2 or 3 times before overheat despite no HSL+1). BJ-3 has all ppc quirks.
Got an an AWS-8Q 6xsnppc with HSL+1.
fle-19 w/snppc and mrm10 is wicked- runs a little slow with XL125, had to trim armor, but 25 alpha with massive cooldown quirk is working really well. Pokes like a boss. I'm getting some sick damage numbers.
I also looked at the ECM Warhammer with 3snppc and MRM40, too bad they didn't armor quirk that missile box, it is massive!