Dogmeat1, on 21 January 2024 - 10:00 PM, said:
...such as claiming that only lock-ons have hard counters like AMS (AMS affects both MRMs and SRMs). Therefore it is pointless to try to speculate about what you are refering to this time as we have no way of knowing if you are actually using correct information or not.
I knew AMS "counters" MRMs and SRMs, but does it really? When you see an SRM brawler bearing down upon you do you think to yourself "Thank goodness I have AMS to protect me from that guy's SRMs". Me neither. No one mounts AMS to counter MRMs or SRMs because the close range those missiles are used at, their flat trajectory, and high velocity makes AMS nearly useless to counter them.
Wow man, you so got me there by bringing up the fact that AMS technically, in only the most technical sense, counter MRMs and SRMs. Fail.
foamyesque, on 21 January 2024 - 10:02 PM, said:
I ain't playing your silly quiz.
Then you get 0 points. Disappointing. I expected a little better from you foamyesque.
foamyesque, on 21 January 2024 - 10:02 PM, said:
That said it's pretty clear you want to talk about the relative strength of skill nodes, and Speed Retention is a node that actively makes your machine worse because that's a node you could've spent elsewhere on something far more useful.
I can't go into detail regarding your answer.
foamyesque, on 21 January 2024 - 10:02 PM, said:
EDIT:
Although I will say that 360 Target Retention isn't super great either.
Target Retention does suck but it does what it says and, more importantly, the skill nodes for it are floating in space so you can just ignore them. The node I'm thinking of is even more useless and damages the skill tree.
ScrapIron Prime, on 21 January 2024 - 10:23 PM, said:
Or how about we focus on what really affects game play. Please tell me what two lines are missing from the following sub stack string and what file they need to be in to resolve invisible walls in CryEngine render operations?
"Input:BindCommandToKey("#ViewDistIncreased()","f11",1);
function ViewDistIncreased()
e_terrain_lod_ratio = "1"
?
?
e_obj_view_dist_ratio = "100"
end
No? Is that because LUA coding a hot key for CryEngine resolution and distance rendering has little bearing on the playing of the game? Gosh, who’d have thought?
If there’s a skill node of little use… don’t use it.
If the jump jet skill tree isn’t to your liking, don’t use it, just bolt on another jump jet.
What is the point of posing a technical question you acknowledge "has little bearing on the playing of the game"?
#3 is not referring to jump jet skill nodes. Jump jet skill nodes are all good and useful.
CFC Conky, on 21 January 2024 - 10:33 PM, said:
I read the first post in this thread and immediately thought of this:
LOL. Classic movie.
Curccu, on 21 January 2024 - 11:24 PM, said:
Yep not interested to solve your balance riddles...
I didn't expect you would be.
Samziel, on 22 January 2024 - 02:28 AM, said:
No one cares about your idiotic quiz here. ...
EXACTLY. Tells you all you need to know about the Cauldron and the Gold Champs doesn't it. Boy can they dish it out making fun of someone's tier, but when it comes time to THINK, suddenly they're nowhere to be found.
The answer to #2 has already been mentioned in this thread. Some people are getting closer to #1. I provided hints. I could understand people getting upset for me sitting on the answer to #4 but #1 and #2 are fairly easy and, if you understand normalization, #3 doesn't take much thought either.
I will begin providing answers, one question at a time, tonight. Once I provide an answer, that question will no longer be worth any points.
Edited by MechMaster059, 22 January 2024 - 05:38 AM.