I mean ... a lot of the JJ stuff I learned from things that Navid wrote back in April when the Class I JJs got buffed. I think a lot of the information is not readily available in game, but the
MechDB wiki has a table with the JJ stats.
To just quickly elaborate on why I think the second stat you were going for would be useless - JJs are a means of getting around the map and moving your mech - something that you rarely have to plan precisely alongside other sources of heat. A total amount of heat from jumping the full burn duration is usually less useful than just knowing how much heat a certain amount of JJs is going to generate in a second. It is a bit like how you don't really care how much heat you generate while you empty one ton of ballistic ammo, but you'd rather want to know how much heat your AC2s are putting out every second.
Anyway, back in April I also started writing a calculator for jump height after spending an hour or two testing a particular jump I had to do with a Marauder II with only one JJ. I don't exactly remember where I found the JJ formula or whether it was told to me on a Discord (maybe by Navid?), so I had to reverse-engineer it from my sheet, but I think it is this:
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I did some quick tests with the Charger back when I wrote my first response. Skilling Hard Brake reduced the distance traveled after letting go of W at full speed from 37m to 27m for me. It seems close enough to be the result of 35% more breaking power though.
That being said, it does take a bit longer for the Charger to stop than it should, as 83.3 kph, which is how fast my Charger goes, is 23.14 m/s. Since the Charger has an unskilled deceleration of 24.06 m/s² it should stop moving in less than a second, especially as the deceleration should go up to 5.28 times that value as we come closer to being stationary. This does not seem to be the case, as even with a macro to hold W and start a BLC burn exactly when you let go of the key, the burn (1.25 x 0.85) finishes before the mech stops.
I'd assume the nodes to function as intended, but the values not being accurate. The description on the wiki seems to match the overall behaviour though.
Edited by Luminios, 22 January 2024 - 05:44 PM.