I am throwing this post together in the wee hours of the morning for peace of mind. I wanted to get out there my gentle suggestions for the design team and the Cauldron folks as they plan for and implement my all-time favorite weapon system. This has been a long time coming, so please bear with me.
- Please go with realism when it comes to the weapon geometry that is summoned when a Thunderbolt Missile occupies a missile weapon port. If you're not going to model a new representation of the weapon on the various Mechs and hardpoints, at least summon the Narc missile geometry. I don't think anyone wants to see a Thunderbolt 20 represented by twenty missile tubes, etc.
- Please armor the missiles to ward off some value of AMS fire. I don't think players will be interested in mounting Thunderbolt 20s or 15s if they continuously get swatted down by AMS.
- A distinguishing exhaust flame and contrail would be nice, as they are a new weapon. Black smoke seems to fit the bill, as my memory serves of the first iteration back in the Microsoft days. Red or orange exhaust flames might be a nice addition.
- As far as sound goes, something to give the feel of a beefy, heavy missile would be nice. Fidelity is important in a game like MechWarrior: Online, as you already know.
- Lastly, it might be fun to have initial thrust animations for the missiles as they leave the launcher, then the actual flight animation. Just thinking about modern missile systems and how they often have a two-stage launch sequence, with the first stage being the ejection from the launcher. The second, actual flight system then kicks in mid-air, sending the missile to target. Plenty of examples of that on YouTube with regard to anti-tank missiles like the Javelin.
Edited by Felbombling, 25 January 2024 - 03:20 AM.