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#1 Spangle

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Posted 25 January 2024 - 04:40 AM

Joined a while ago got 160+ mechs in the garage but been about a year since I lasted played

Just wondered what has changed, see we now have the 'legends' tag, dropped yesterday in a test map 'canyon network' and didn't get any invalid warnings but that was just in a Timber Wolf

I see the skill tree has changed but I kinda expected that...

Any and all info greatly received before I drop in my first match

#2 w0qj

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Posted 25 January 2024 - 05:59 AM

A warm welcome back to MWO!
Congrats, your CGR-1A1(S) is now one of the nicest improved mech in this game!
https://mwo.nav-alph...034cf59_CGR-1A1

CGR-1A1
Top Speed +10% (goes 85+ kph)
Heat -15%
Small Laser Cooldown -65% (!)
Small Laser Range +65% (!)

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To briefly get you started again:
https://grimmechs.is...ts?list=general
https://grimmechs.is...im.org/Database
Credits: Void Angel


HSL Quirk List
http://mwo.nav-alpha.com/mechs
http://mwomercs.com/...-hsl-quirk-list


Ghost Heat
https://mwo.nav-alph...pment/ghostheat
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...uipment/modules


New Skill Tree
https://mwomercs.com...l-tree-tutorial


New Weapon/Equipment/Quirk Changes (aka Cauldron Changes):
http://mwomercs.com/game/patch-notes
http://mwomercs.com/...auldron-changes

===============================
2023 New Weapon behavior changes: ('Jihad?' era new weapons):
===============================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range

Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle)
~~HAG20: 4x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG30: 6x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG40: 8x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)


===========================
Major weapon behavior changes: (Civil War era weapons):
===========================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.

IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (similar to Clan LRM).

IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (similar to Clan LRM).

IS: Light-PPC: no minimum range anymore.

IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5

IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.

IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group. ie: 6xLRM5 can now complement 2xLRM20 !

IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.

IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.

IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.

IS: BAP: now 1 ton, and consume 1x critical slot.

IS & Clan: LRM5/LRM10/LRM15/LRM20: trajectory height flattened to 100m (down from 150m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s)
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s)
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s)
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s)

IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.

IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.

IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!

IS & Clan: Radar Depriviation decreased to 80% max (ie: 80% = 16% x 5 skill nodes)

IS & Clan: AMS ammo does not explode upon crit.

IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).

Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!)

Clan: Micro-Pulse-Laser: increased to firing 12x weapons at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.

Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).

Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).

Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).

Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: ie: 6xLRM5 can now complement 2xLRM20 ! 6xATM3 can now complement 2xLRM20 !
Clan: ie: 6xATM3 can now complement 2xATM12 ! 6xLRM5 can now complement 2xATM12 !

Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.

Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.

Edited by w0qj, 26 January 2024 - 10:30 PM.


#3 Spangle

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Posted 25 January 2024 - 06:13 AM

Thank you a lot to read up on

Really tempted to just drop in an old mech/build that I used to enjoy playing and see if muscle memory takes over and then see how things have changed

#4 ScrapIron Prime

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Posted 25 January 2024 - 06:25 AM

w0qj, the Helpful Wall of Text Guy. Posted Image

I'll add just a few things.

- check out MechDB as he stated, you'll want to go through the quirks and theorycraft to adjust your builds
https://mwo.nav-alpha.com/mechs

- pick a fast jumper and spend a day or two in testing grounds learning the new maps. You'll get sucker punched a lot less when you learn where NOT to stand!

- learn the skill tree. You can pick your favorite streamer and watch for a while, but for a concise guide, I recommend DATA, as does w0qj above. His tutorial is a BIT out of date since they reduced the Radar Deprivation nodes to 16% each this month, but its otherwise spot on.


And welcome back! Posted Image

Edited by ScrapIron Prime, 25 January 2024 - 06:26 AM.


#5 Void Angel

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Posted 26 January 2024 - 07:52 PM

View PostSpangle, on 25 January 2024 - 06:13 AM, said:

Thank you a lot to read up on

Really tempted to just drop in an old mech/build that I used to enjoy playing and see if muscle memory takes over and then see how things have changed


That's exactly what'll happen. The Xpulse, Blasers and HAG are the only things that I think will be new to you - and they all work more or less like other weapons. Hags are a burst Gauss, Blasers are two Large Lasers Ripley-taped together like in Aliens, and the X-Pulse is laser dakka. Your old builds will work well - or just go hit up GrimMechs for optimized builds and alter them to suit if you need to.

Welcome back!

#6 Spangle

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Posted 28 January 2024 - 08:36 AM

Still busy reading

Work will probably get in the way over next few days but might get a chance Thursday to see how much has changed "in-game"

#7 BobBagels {ScorpS}

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Posted 28 January 2024 - 12:44 PM

Hey Void Angel,
Thx for the Grim Mech Data Base thing.
I didnt know about that.

#8 Void Angel

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Posted 28 January 2024 - 01:19 PM

Sure! It's a great resource, and a perfect starting point for experimenting with optimized builds.

#9 Drenzul

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Posted 29 May 2024 - 11:25 AM

Thanks, just came back after a long long time and this is extremely helpful!





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