Event Queue/request Queue 2
#41
Posted 06 February 2024 - 02:46 PM
+1 Scouting in FP.
Have never seen what an Escort Mission looks like, as a 3+ year returning player!
And if there is such a thing, also Scouting in FP; again never seen this before!
#42
Posted 06 February 2024 - 03:27 PM
12v12, 400 ton drop deck, Skirmish, Assaults only, HPG Manifold(?) Not sure which map would be best for 24 assaults. Infinite Ammo, 1.5x speed, 50% more armor, 30-45 min matches.
#43
Posted 06 February 2024 - 05:00 PM
any size groups
4 mechs
255 tons
escort for the entire event
IS vs IS or clan vs clan
random maps
no mech restrictions or mutators
#44
Posted 06 February 2024 - 05:04 PM
#45
Posted 06 February 2024 - 05:30 PM
Since these are special events, I assume we aim for something special and unusual.
Fast Action and mission with the purpose
- Conquest
- Big open maps like Tourmaline, Forest, Alpine e.t.c.
- lights only OR lights and mediums
- deck of 4
- 12v12
- a bit extra speed
- a bit extra ammo
- a bit higher jumps
- extra time
- Invasion, Escort, Incursion
- quick simple instructions for those folks who do not understand how to play these
- whatever maps
- all mechs
- deck of 4
- 12v12
- a bit extra speed
- a bit extra armor
- sensible amount of time for a deck of 4
#46
Posted 06 February 2024 - 05:30 PM
Urbanmechs only
Stock loadouts
Speed up
Unlimited jump jets.
#47
Posted 06 February 2024 - 05:44 PM
#48
Posted 06 February 2024 - 05:51 PM
JIKOSU, on 06 February 2024 - 12:30 PM, said:
I don't care much about mutators, but some interesting ones like more armor, speed, weapon cooldown or heat would be interesting.
I feel like you should experience the Urbie Derby Vanilla first imo. It's not my cup of tea but some people love it. I think it's fun for a little bit and I get bored with it pretty quick, but I'm guessing it's pretty successful since they basically run it every time.
Like with most events I think they should have changes on 4, 6, or 8 hr rotations instead of 12 hrs of the same thing. For instance: Keep the Urbie Derby and change the map every 4 or 6 hours instead of running it on the same map for 12 hours.
#49
Posted 06 February 2024 - 06:02 PM
I'm in favor of more single chassis game modes. The Atlas and Urby modes last time were great. Would love more of those across all weight classes.
I also want Crab Mode.
4 mech drop deck 300 ton max
King Crab and Crabs only
Skirmish
HPG Manifold
Edited by Powerlifter, 06 February 2024 - 06:04 PM.
#50
Posted 06 February 2024 - 06:16 PM
12v12
Groups
Skirmish
Vitric Station
Nightstar 10p
Infinite Ammo
2x speed
100% more armor
I kinda want 24 mechs running 4xRAC/2 shooting each other.
#51
Posted 06 February 2024 - 06:21 PM
Max group size=2
4 mech drop deck
Max Tonnage=120
Domination
Grim Plexus
No restrictions
2x Speed
Unlimited jump jet fuel
25 minutes
#52
Posted 06 February 2024 - 06:38 PM
#53
Posted 06 February 2024 - 07:20 PM
12 vs 12, River City, Incursion, Stock Loadouts, Unlimited Consumables: Artillery and Airstrike only, Full Dropdeck with 285 tonnage, IS-mechs from Succession Wars period only (so only those IS mechs and their variants that were around and available at 3020 to 3030 timeline).
Call it "Fourth Succession War Frontline" or some such.
Edited by Duskwing, 06 February 2024 - 07:21 PM.
#54
Posted 06 February 2024 - 07:32 PM
https://mwo.nav-alph...echlab/kgc-001s
Dear MWO, perhaps you can consider to make a Champion version: KGC-001(C)...
Powerlifter, on 06 February 2024 - 06:02 PM, said:
I'm in favor of more single chassis game modes. The Atlas and Urby modes last time were great. Would love more of those across all weight classes.
I also want Crab Mode.
4 mech drop deck 300 ton max
King Crab and Crabs only
Skirmish
HPG Manifold
Edited by w0qj, 06 February 2024 - 09:09 PM.
#55
Posted 06 February 2024 - 07:43 PM
#56
Posted 06 February 2024 - 08:36 PM
No overheating, 100% armor, infinite ammo, 2x weapon cooldown, 1.5x speed (or 1.25x if lights/mediums)
Also +1 vote for Solaris EQ
Edited by mytilus edulis, 06 February 2024 - 08:38 PM.
#57
Posted 06 February 2024 - 09:13 PM
Don't even care about modifiers, the boys and I just wanna try it a few times!
Pleeeeeeaaaassssseeeee...?
#58
Posted 06 February 2024 - 10:02 PM
Lajur Kas, on 06 February 2024 - 07:43 PM, said:
I would totally be down for this. No clans, and only the following variants allowed:
Lights:
- COM-2D
- COM-3A
- FS9-H
- JVN-10N
- JVN-10F
- JR7-D
- JR7-F
- LCT-1V
- LCT-1E
- LCT-1M
- LCT-3V
- PNT-9R
- SDR-5V
- SDR-5D
- SDR-5K
- UM-R60
- UM-R60L
- ASN-21
- ASN-101
- BJ-1
- BJ-1DC
- CN9-A
- CN9-AL
- CN9-AH
- CN9-YLW
- CDA-2A
- CDA-2B
- CDA-3C
- CRB-20
- DM-6M
- ENF-4R
- GRF-1N
- GRF-1S
- HCT-3F
- HBK-4G
- HBK-4P
- HBK-4H
- HBK-4J
- HBK-4SP
- KTO-18
- PXH-1
- PXH-1K
- SHD-2H
- SHD-2D2
- SHD-2D
- SHD-2K
- TBT-5J
- TBT-5N
- TBT-7K
- VND-1AA
- VND-1R
- VL-2T
- VL-5T
- WVR-6R
- WVR-6K
- ARC-2R
- BL-7-KNT
- CPLT-C1
- CPLT-A1
- CPLT-K2
- CPLT-C4
- CHP-2N
- CRD-3R
- DRG-1N
- DRG-1C
- DRG-1G
- GHR-5H
- JM6-A
- JM6-S
- MAD-3R
- ON1-K
- ON1-V
- ON1-VA
- QKD-4G
- QKD-4H
- RFL-3N
- RFL-3C
- TDR-5S
- TDR-5SS
- WHM-6R
- WHM-6D
- AS7-D
- AWS-8Q
- AWS-8R
- AWS-8T
- AWS-8V
- BNC-3E
- BNC-3M
- BNC-3S
- BLR-1G
- BLR-1D
- BLR-1S
- CGR-1A1
- CP-10-Q
- CP-10-Z
- HGN-733
- KGC-0000
- STK-3F
- STK-3H
- STK-4N
- VTR-9B
- VTR-9S
- VTR-9A1
- ZEU-6T
- ZEU-6S
#59
Posted 06 February 2024 - 10:09 PM
#60
Posted 06 February 2024 - 10:51 PM
So I propose
8v8
groups 1-2
4 mech drop tech (max tonnage 285)
IS only
Mode: Skirmish
Map: randomly pick between Forest Colony, Alpine peaks, Polar Highland
25 minutes
Looking at options, I'd like to submit anotehr silly
4v4
drop deck
Light only
Test Map (or any small map)
Infinite ammo
Infinite jump jet fuel
no fall damage
speed 2x
cooldown 0.5x
no armor
3rdperson only
let's have some aiming test
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