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Event Queue/request Queue 2


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#121 simon1812

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Posted 09 February 2024 - 09:47 PM

Just found out the events were live....funny that I played these days and didn't noticed...

#122 Chatterbox RaDr

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Posted 10 February 2024 - 12:40 AM

We need more events restricted for specific chassis (and sale): Shadow Hawk, Quickdraw, Fafnir, Supernova. This is good to play not usual mechs in event.

#123 Mochyn Pupur

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Posted 10 February 2024 - 02:33 AM

Excellent. Another weekend to avoid with the despised 8v8 mode taking up most of the play time. Congratulations on driving the final nails into the coffin. It's amazing how many new accounts popped up requesting this, rightfully abandoned idea, when they would never have played it . . .

#124 KeZangaren777

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Posted 10 February 2024 - 04:44 AM

Originals and Descendants
Mad, MAD II, MAD IIC,
Warhammer and IIC version
Highlander and IIC Version
Timberwolf and MadCat

#125 BrokenArrow007

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Posted 10 February 2024 - 06:38 AM

View Post5HR4PN3L, on 09 February 2024 - 06:24 PM, said:

Can't Stand The Heat
Terra Therma is so underplayed these days - mostly for the heat issues.
Can we have an Event Queue with no heat penalties? Or the ambient temperature at sub-zero? Or even zero heat altogether?
I'd like an 8v8 drop-deck with 260 tonnage limit, so we get a nice mix of lights to assaults and not too much focussed fire.

Thanks!

I don't understand this at all. I love Terra Therma and it is 56 degrees cooler than Rubellite.

#126 Strelok7

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Posted 10 February 2024 - 10:21 AM

eeeyyaaaahhhaaaaa Escort Posted Image Posted Image Posted Image Posted Image Posted Image >>.................<<Posted Image Posted Image Posted Image Posted Image Posted Image

#127 TravelingMaster

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Posted 10 February 2024 - 10:45 AM

I feel like the medium escort mode event with a full drop deck was a waste of a drop deck event. I've played several matches, and they end before people even get through two of their four mechs, no matter how aggressively you're playing. Due to the size of the map, all the attackers have to do is clear defenders and kill the target, defenders even in fast mediums don't really have time to get back from the spawn points to continue defending the target. Meanwhile, the target gets ever closer to the destination, which is closer to attacker spawn points.

#128 Artemus Prime

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Posted 10 February 2024 - 11:07 AM

As far as Escort goes:
Drop-decks just gives attackers the advantage.
Pretty much an automatic loss if you get the VIP.
We were losing on kills, I kill VIP, we win.
Posted Image

Edited by Artemus Prime, 10 February 2024 - 11:09 AM.


#129 Strelok7

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Posted 10 February 2024 - 11:10 AM

View PostTravelingMaster, on 10 February 2024 - 10:45 AM, said:

I feel like the medium escort mode event with a full drop deck was a waste of a drop deck event. I've played several matches, and they end before people even get through two of their four mechs, no matter how aggressively you're playing. Due to the size of the map, all the attackers have to do is clear defenders and kill the target, defenders even in fast mediums don't really have time to get back from the spawn points to continue defending the target. Meanwhile, the target gets ever closer to the destination, which is closer to attacker spawn points.


So what would you recommend ?

#130 Artemus Prime

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Posted 10 February 2024 - 11:12 AM

View PostStrelok7, on 10 February 2024 - 11:10 AM, said:

So what would you recommend ?


I think Incursion would be better, if we're bringing back dead game modes.

#131 Strelok7

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Posted 10 February 2024 - 11:52 AM

I think of it as a "Moving Domination Circle" mode. It has been fun so far, especially when people don't play it like Skirmish. On a big map Atlas could use more Armour - I dunno - x3 times more? That would allow defenders to buy more time, to run and save it!

Edited by Strelok7, 10 February 2024 - 11:55 AM.


#132 Daeron Katz

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Posted 10 February 2024 - 11:57 AM

OK so Escort has been running for a couple hours now. I assumed there might be some issues, and it seems like the inclusion of the drop deck might be an issue? Should I remove the drop deck and keep everything else for now?

#133 Crashburn

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Posted 10 February 2024 - 11:58 AM

View PostStrelok7, on 10 February 2024 - 11:10 AM, said:

So what would you recommend ?


Well for one the spawn point is moronic for the Escort team. Put the team at the middle spawn and leave the VIP to start at the ocean spawn. That way when you respawn toward the end, you aren't a mile away, with the VIP right next to the enemy spawn.

Also looks like attacking teams drop points are the middle and north drop point. And I think the escort usual path goes from South drop point to the North enemy drop point. Maybe start the Escort in the north drop point with the team in the middle drop point. And have the VIP path take him to the furthest south drop point. That way the escort isn't ending at the enemy spawn nearly every match.

Edited by Crashburn, 10 February 2024 - 12:08 PM.


#134 TravelingMaster

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Posted 10 February 2024 - 11:58 AM

View PostStrelok7, on 10 February 2024 - 11:10 AM, said:

So what would you recommend ?


Assault, on a similarly big map so there's a delay for base-cappers to be reinforced, and room for either side to regroup so they aren't spawn-camped easily. Polar Highlands, Alpine Peaks, Forest Colony. Keep the mediums, that part worked.

The crux of the issue is the usage of escort mode. I get what they were going for here, dust off a discontinued mode for nostalgia purposes, but it was mostly unpopular for good reason, and the drop decks simply make it worse for defenders.

#135 TravelingMaster

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Posted 10 February 2024 - 12:04 PM

View PostDaeron Katz, on 10 February 2024 - 11:57 AM, said:

OK so Escort has been running for a couple hours now. I assumed there might be some issues, and it seems like the inclusion of the drop deck might be an issue? Should I remove the drop deck and keep everything else for now?


It's not so much an issue, as it's ultimately unnecessary and simply amplifies the flaws of the game mode. Defenders die and have an increasingly longer distance to cover to reach the target, attackers die and get a shorter distance.

As to how to fix it while keeping escort, I'm not sure how with the available options, not without defeating the point of using medium mechs in the first place. Perhaps others have ideas.

#136 TravelingMaster

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Posted 10 February 2024 - 12:07 PM

View PostStrelok7, on 10 February 2024 - 11:52 AM, said:

I think of it as a "Moving Domination Circle" mode. It has been fun so far, especially when people don't play it like Skirmish. On a big map Atlas could use more Armour - I dunno - x3 times more? That would allow defenders to buy more time, to run and save it!


A really nice thing would be to be able to tell the Atlas to STOP instead of perpetually moving forward, often into a line of enemies raining fire on it. If defenders could at least momentarily stop the mech (maybe they can by just sitting in front of it, I dunno) to buy time to reinforce, it would help a little maybe.

I suspect if they were able or willing to make these kinds of changes, though, they'd never have gotten rid of escort in the first place.

#137 Strelok7

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Posted 10 February 2024 - 12:09 PM

View PostDaeron Katz, on 10 February 2024 - 11:57 AM, said:

Should I remove the drop deck and keep everything else for now?


Good day Daeron!

1) Is it possible to just try to beef up Armour on Atlas x3?
Matches don't go the full length anyway I think if you remove the drop deck, it will just make for a more boring match.

OR

2) Relocating the defenders drop in the middle of the map (like Crashburn said), will balance out the odds too.

Edited by Strelok7, 10 February 2024 - 12:12 PM.


#138 Artemus Prime

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Posted 10 February 2024 - 12:35 PM

View PostDaeron Katz, on 10 February 2024 - 11:57 AM, said:

OK so Escort has been running for a couple hours now. I assumed there might be some issues, and it seems like the inclusion of the drop deck might be an issue? Should I remove the drop deck and keep everything else for now?


I would say switch to light mech drop-deck or remove drop-deck. But idk, I can understand why the mode was removed. Not gonna lie, I'm still enjoying it... on attack Posted Image

#139 Crashburn

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Posted 10 February 2024 - 12:36 PM

View PostDaeron Katz, on 10 February 2024 - 11:57 AM, said:

OK so Escort has been running for a couple hours now. I assumed there might be some issues, and it seems like the inclusion of the drop deck might be an issue? Should I remove the drop deck and keep everything else for now?


Also you could shrink the drop decks to 2 mechs only. No need for 4....I've never made it past a 2nd mech. I think the match is too short for a 4 mech deck anyway.

#140 CrustyMech

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Posted 10 February 2024 - 12:38 PM

View PostDaeron Katz, on 10 February 2024 - 11:57 AM, said:

OK so Escort has been running for a couple hours now. I assumed there might be some issues, and it seems like the inclusion of the drop deck might be an issue? Should I remove the drop deck and keep everything else for now?


I've played a few drops, I think using drop decks with tonnage instead of limited chassis would help - could mix in a light for scouting and heavy for VIP bodyguard. I remember from the old days some of the issues we had, one was the fact that because it's an Atlas we can headshot it. Changing it to a different Assault in the future might help. A larger map would also be good too to stretch things out.

Overall, I'm having a lot of fun, win or lose Posted Image. Thanks, from an old fart player, for bringing this back! INCURSION NEXT!!!!

Edited by CrustyMech, 10 February 2024 - 12:42 PM.






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