Vonbach, on 13 February 2024 - 10:00 PM, said:
Yeah like the times my friend dumps a 60 point alphas right to a light mech's face and just have it turn and walk away.
No issues at all.
Let's assume for a moment you're not throwing random numbers out there to whine and are one hundred percent serious about this. Let's examine this number.
PPFLD weapons - PPCs, Goose Waffles, non-LBX autocannons - generally have fairly low-ish shot damage and are severely limited by ghost heat. Getting a sixty-point PPFLD alpha is close to impossible in this game, at least if you don't want to immediately take a Combat Nap or commit heat seppuku. Even the most dangerous PPFLD alphas - double Heavy Goose, triple Heavy PPC, or similar, don't hit 60 points of damage.
However. DoT or spread builds, such as laservomit or SRM splat, can very easily hit sixty-point numbers. Sixty-point laser alphas are
de rigeur on Clan 'Mechs, and even Spheroid laser builds can generally hit 60 if they work at it a bit. Clan 'Mechs with ample tonnage can get 60-point ballistic alphas with HAGs, but HAGs have long burst times that hearken back to the days of Clan release cUACs - they are effectively even more spready than lasers. The only reasonable assumption is that your friend dumped a sixty-point
non-PPFLD alpha into a light 'Mech's face.
it takes
significant skill for someone to hold a burn over time on a single component of a rapidly moving and evading target while they themselves arer also rapidly moving and evading. Even in tippy-top compy leagues that sort of burn isn't the expected norm (if, primarily, because the target is expected to defensively twist a portion of the damage around). In the Mosh Pit, the average pilot spraying lasers at a fast-moving, madly juking light 'Mech is considered pretty decent if half the burn stays on the light 'Mech at all, and no consideration is given for holding to a single component.
We'll say your friend is uncommonly good and manages to land 45 points of a 60-point laser alpha on the juking light. As Curccu stated, even
the softest light 'Mech in MWO has ~20 points of frontal CT armor and ~15 points of frontal ST armor, depending on what the pilot puts where, as well as at least fourteen points of structure in each location, before durability skills. 45 points of laser damage distributed over the entire upper front of the 'Mech - all three torsos and both arms, with a few whiskered points to the face - is indeed insufficient to drop a fully armored Piranha. Hell, even if we assume your friend is
phenomenal and manages to hold all sixty points of his burn on the fish, sixty points of burn spread across the whole 'Mech is not likely to drop it. Wound it grievously, yes. Put the fear of Bob into it and convince it to scarper and leave you be, absolutely. But not kill it outright.
SRM/MRM/ATM splat is even less likely to do the job, as there's no way to concentrate missile damage on a single point at all on targets as small as typical light 'Mechs. ATMs are still
super dangerous to twigweight lights, but you'd need to fire thirty ATMs at once within their optimal range bracket to get 60 points of damage, which you cannot do without Spooky Heat. And even if you eat the Spooky Heat, not all of those missiles are going to connect. Nature of the weapon system - you always wind up with a few strays. SRMs would also need thirty warheads to reach your stated number of 60 points of damage, and the Ghost Heat tables for SRMs are if anything even more restrictive than they are for ATMs. Firing 30+ SRMs at once will generally cook you like a Christmas goose outside 'Mechs with HSL quirks, which are rare and generally nichey.
Or, to put it more succinctly for the people who hate long posts: no, "your friend" did not dump sixty points of damage into a light 'Mech's face.
At best "your friend" dumped fifty-odd damage into a light 'Mech's entire general self, and even a (fully armored) Doomfish can walk away from fifty points of spread-out damage. It won't
like it, but it can. Your point is moot.