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Patch Notes - 1.4.292.0 - 20-February-2024


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#61 KursedVixen

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Posted 20 February 2024 - 08:57 PM

View Postcrazytimes, on 20 February 2024 - 08:34 PM, said:


"Things get better" = buff LRMs, nerf all PPFLD, nerf ECM, nerf AMS, nerf lights, ban all blue lasers?

There's been more chance and new stuff in the last year than the first 3 years I played. I'm happy there is progress, and agree that people who don't even play should probably just keep their old views to themselves.
ban all blue lasers??

#62 crazytimes

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Posted 20 February 2024 - 09:37 PM

View PostKursedVixen, on 20 February 2024 - 08:57 PM, said:

ban all blue lasers??


Yeah because they make it really hard for parts of the playerbase to focus on holding locks and stuff.

#63 DeadWeight18

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Posted 21 February 2024 - 01:40 AM

Dear PGI, I would appreciate a science sale for this patch.

#64 BigHellkitty

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Posted 21 February 2024 - 04:28 AM

Is there any reason for the AC20 -> Ballistic HSL changes for the mechs that got it? I can't see any way that actually changes anything for any of those mechs, you can't hit the HSL with any other combo other than AC20's on those mechs, so the change kinda just seems confusing

#65 killkimno

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Posted 21 February 2024 - 04:45 AM

View PostBigHellkitty, on 21 February 2024 - 04:28 AM, said:

Is there any reason for the AC20 -> Ballistic HSL changes for the mechs that got it? I can't see any way that actually changes anything for any of those mechs, you can't hit the HSL with any other combo other than AC20's on those mechs, so the change kinda just seems confusing


Now you can equip UAC20 x 2 / AC20 + UAC20 / RAC2 x 4 Without ghost heat

Edited by killkimno, 21 February 2024 - 04:47 AM.


#66 PraetorGix

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Posted 21 February 2024 - 10:00 AM

No patch science sale this month?

Edited by PraetorGix, 21 February 2024 - 12:46 PM.


#67 SolCrusher

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Posted 21 February 2024 - 09:48 PM

View Postkillkimno, on 21 February 2024 - 04:45 AM, said:


Now you can equip UAC20 x 2 / AC20 + UAC20 / RAC2 x 4 Without ghost heat


This is wonderful. I'm running dual UAC20 KC's now without ghost heat and wondering what I should do the all the heat sinks I use to put in it. I may have to change out to ammo. Been running low each match but so far I haven't ran out. Hitting near 800 dmg matches fairly easy.

I think people are use to the KC overheating when they see 2 UAC20s.

#68 Baron von ztreik

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Posted 22 February 2024 - 12:57 AM

The KASAI does not have a buff on the legs like the other WHK.
So if you swap a part, you can swap the legs right away.

#69 Void Angel

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Posted 22 February 2024 - 01:31 PM

View PostSolCrusher, on 21 February 2024 - 09:48 PM, said:


This is wonderful. I'm running dual UAC20 KC's now without ghost heat and wondering what I should do the all the heat sinks I use to put in it. I may have to change out to ammo. Been running low each match but so far I haven't ran out. Hitting near 800 dmg matches fairly easy.

I think people are use to the KC overheating when they see 2 UAC20s.


Welcome to Fafnir Land! Those heat scale limit buffs open up builds on those chassis; I don't use all of them, but it's always nice.

#70 C337Skymaster

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Posted 23 February 2024 - 06:02 AM

View Postcrazytimes, on 20 February 2024 - 08:34 PM, said:


"Things get better" = buff LRMs, nerf all PPFLD, nerf ECM, nerf AMS, nerf lights, ban all blue lasers?

There's been more chance and new stuff in the last year than the first 3 years I played. I'm happy there is progress, and agree that people who don't even play should probably just keep their old views to themselves.


You didn't read the whole message: "At this point that's improvement in attitude, and specifically, abandonment of this affliction that the Cauldron folks and their puppets in PGI have adopted that 'Lore has no place in MWO'".

When that attitude goes away, you'll see a lot of old-timers return to MWO. Until then, however, we'll continue to do our best to make sure that the forums don't become an echo chamber of sycophants.

#71 Void Angel

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Posted 23 February 2024 - 12:46 PM

...
It's amazing how readily people who chastise PGI for a supposed attitude of "we know best" will expound with breathtaking arrogance that they know best - without playing the game - and insult anyone who is enjoying themselves while playing as sycophants in search of an echo chamber.

Never let your actual knowledge get in the way of a self-gratifying opinion.

#72 Danrapx

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Posted 24 February 2024 - 05:40 PM

there is a bug with the black knight resistance since the it uses the same model as the red reaper, were the head kneepad right torso cover and arm weapons cannot be painted. they are currently this weird purplish grey is this going to be fixed?

#73 Staude Coston

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Posted 25 February 2024 - 02:51 PM

where are the 120 tons in the FP for the clan side?
with a soooo perfect mech balance














#74 Roodkapje

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Posted 01 March 2024 - 11:09 AM

View PostInnerSphereNews, on 16 February 2024 - 07:12 PM, said:

Posted Image

I think my WHK-PRIME you gave us for FREE some time ago looks similar but better than this mech by mixing the right OmniPods together Posted Image

Quote

MAULER

MAL-KO:
  • Removed -10% LBX Spread
  • Removed -5% Missile spread
  • Removed 10% Missile velocity
  • Increased Ballistic cooldown to -25% (from -10%)
  • Added -10% Weapon spread
  • Added 15% Weapon velocity
  • Added Laser HSL +1
  • Added -10% Laser duration


KING CRAB

KGC-000, KGC-0000, KGC-000B:
  • Removed AC20 HSL +1
  • Added Ballistic HSL +1

That's 4 x GREAT MECHS made even BETTER !!! MWAHAHAHA !!! NICE !!! Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

Quote


MAP ADJUSTMENTS
  • Tourmaline Desert domination moved for more balance between sides. Domination circle radius increased from 400m to 600m.
  • Changed Polar Highlands spawns to greatly reduce travel time to center.

NICE!!! Posted Image

Now just fix Tourmaline Desert spawn points so that you don't get blocked by tourmalines directly after spawning and fix all those invisible walls and stuff that blocks your mech for no reason while walking around and I might finally actually start liking that map... Posted Image

Also please give us the bugged version as a new map please! Posted Image

Quote


BUG FIXES
  • Fixed a hitbox bug on the Roughneck Bolt ballistic torso

Hopefully this fix will make sure my mech stays alive longer than it currently does Posted Image

View PostBaron von ztreik, on 17 February 2024 - 03:30 PM, said:


No scaling for the menu in the mechlab aso.

Ditch the 1 x 3840x2160 for 3 x 1920x1080 or 3 x 1920x1200 and thank me later !!! Posted Image

3 x 2560x1440 might be an option too! Posted Image





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