Jump to content

Ok You Undid One Missile Change Undo Now Undo The One That Is Really Bad.


127 replies to this topic

#121 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 6,605 posts
  • LocationParanoiaville

Posted 06 March 2024 - 05:13 PM

You might note that the real conversation here involves posts of a different type than you resort to when challenged. It is nice - you should try it.

#122 Ttly

    Member

  • PipPipPip
  • 60 posts

Posted 10 March 2024 - 07:33 AM

Wonder what they were thinking with giving TBM5 even less velocity than LRM5 while being 1 ton heavier.

That goes for the rest of the thunderblunder missiles, they're somehow even worse than LRMs already are statwise it seems.

Edited by Ttly, 10 March 2024 - 07:33 AM.


#123 TravelingMaster

    Member

  • PipPip
  • Ironclad
  • 37 posts

Posted 10 March 2024 - 08:14 AM

View PostTtly, on 10 March 2024 - 07:33 AM, said:

Wonder what they were thinking with giving TBM5 even less velocity than LRM5 while being 1 ton heavier.

That goes for the rest of the thunderblunder missiles, they're somehow even worse than LRMs already are statwise it seems.


The advantage would seem to be concentration of damage. A single missile does 5 damage to a single component, while five LRM missiles will do 5 damage all over the target. 4 missiles from a TBM20 will do 5 damage each to however many components it hits with its lower spread. It could be quite effective indirectly over low cover if multiple missiles can hit the same component on bigger mechs, for example.

#124 Alexander of Macedon

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,184 posts

Posted 10 March 2024 - 08:57 AM

View PostTravelingMaster, on 10 March 2024 - 08:14 AM, said:


The advantage would seem to be concentration of damage. A single missile does 5 damage to a single component, while five LRM missiles will do 5 damage all over the target. 4 missiles from a TBM20 will do 5 damage each to however many components it hits with its lower spread. It could be quite effective indirectly over low cover if multiple missiles can hit the same component on bigger mechs, for example.


Bingo, they're filling a similar role as ATMs in terms of rewarding damage concentration in exchange for greater AMS vulnerability and not being totally braindead to use.

#125 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,817 posts

Posted 10 March 2024 - 09:05 AM

View PostTtly, on 24 February 2024 - 01:19 AM, said:

Yeah, LRMs are rather underpowered unless you boat lrm120 or something.



https://www.reddit.c...0s_and_12lrm5s/

#126 Ttly

    Member

  • PipPipPip
  • 60 posts

Posted 10 March 2024 - 10:29 AM

View PostAlexander of Macedon, on 10 March 2024 - 08:57 AM, said:

Bingo, they're filling a similar role as ATMs in terms of rewarding damage concentration in exchange for greater AMS vulnerability and not being totally braindead to use.


at 190 velocity you might as well just use streak srms? using tbms at any range outside of ssrm range is just asking to hit cover or having it be shot down by ams.

also even if said damage is concentrated on one limb on each hit, doesn't change the fact that it has the same ssrm random limb targeting which means that unless the enemy torso twists to force the missiles to hit one side, they're going to hit randomly just as much as lrms would.

Edited by Ttly, 10 March 2024 - 10:34 AM.


#127 Alexander of Macedon

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,184 posts

Posted 10 March 2024 - 12:04 PM

View PostTtly, on 10 March 2024 - 10:29 AM, said:


at 190 velocity you might as well just use streak srms? using tbms at any range outside of ssrm range is just asking to hit cover or having it be shot down by ams.

also even if said damage is concentrated on one limb on each hit, doesn't change the fact that it has the same ssrm random limb targeting which means that unless the enemy torso twists to force the missiles to hit one side, they're going to hit randomly just as much as lrms would.


Did you watch the video or read the stats? They fire 1/2/3/4 missiles doing 5 damage apiece. They have 2.3x the effective range of streaks. They're markedly slower than streaks, but on a 10% velocity quirk 'mech with the skill nodes they're almost identical to base ATM velocity. You can boat a maximum of 60 damage without GH while IS streaks hit that at 36 damage. Just the stats alone suggest a very different use case.

The video showcase also demonstrated very little distribution -- 10 total missiles were fired at an Atlas from 230m, and of those seven hit the CT and three hit the LT. It's like you're just putting down what you think they'll be like and acting as if that's facts when we have real data and evidence otherwise.

Will they be useful in comp? Probably not. If you can farm pugs in soup queue you'll be fine with them, I expect.

#128 Ttly

    Member

  • PipPipPip
  • 60 posts

Posted 10 March 2024 - 01:24 PM

View PostAlexander of Macedon, on 10 March 2024 - 12:04 PM, said:

Did you watch the video or read the stats? They fire 1/2/3/4 missiles doing 5 damage apiece. They have 2.3x the effective range of streaks. They're markedly slower than streaks, but on a 10% velocity quirk 'mech with the skill nodes they're almost identical to base ATM velocity. You can boat a maximum of 60 damage without GH while IS streaks hit that at 36 damage. Just the stats alone suggest a very different use case.

The video showcase also demonstrated very little distribution -- 10 total missiles were fired at an Atlas from 230m, and of those seven hit the CT and three hit the LT. It's like you're just putting down what you think they'll be like and acting as if that's facts when we have real data and evidence otherwise.

Will they be useful in comp? Probably not. If you can farm pugs in soup queue you'll be fine with them, I expect.


Random spread is random, 7/10 CT hits on a single video isn't good enough of a proof to conclude the existence of a "weighted distribution" not to mention torso twisting and fire angles, and 60 damage without ghost heat? Have you seen the weight of the launchers? You're just giving up a lot for this.

Edited by Ttly, 10 March 2024 - 01:25 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users