Void Angel, on 03 March 2024 - 07:39 PM, said:
You have at least three tier 1 players telling you that chain-fire is an awful idea, actually
Indeed. That's all they said, that it was an awful idea with no further explanation. Some of them still don't grasp what I mean using chain-fire vs Lights. I've been on enough game forums to take rank with a huge grain of salt when it comes to design/balance suggestions. You and I are just different in that regard.
Void Angel, on 03 March 2024 - 07:39 PM, said:
- and your reasoning for this was nonsensical, as Laser explain
ed to you.
Who is "Laser"?
Void Angel, on 03 March 2024 - 07:39 PM, said:
Even your attempt to justify yourself with math was just riddled with errors.
What errors?
Void Angel, on 03 March 2024 - 07:39 PM, said:
People who know better, whose credentials are in some cases significant, and in all cases superior to your own have given you reasons why you're wrong.
As I already told you, I could unload on these people with supposedly better credentials and show you how ridiculous many of their suggestions are but I'd get banned from the forum.
Void Angel, on 03 March 2024 - 07:39 PM, said:
You don't even seem to be having the same conversation as we are: Quicksilver didn't tell you that people are using LRMs less because of velocity nerfs, he said that raising LRM velocity is not the correct answer to fixing the weapon system.
I know and that's an absurd statement on its face because the velocity nerfs are the only major recent nerfs left. Lowering radar dep is a buff and the arc hight nerf has been reverted so what's left? The velocity nerfs are all that's left that could possibly cause a reduction in the weapon's usage.
Void Angel, on 03 March 2024 - 07:39 PM, said:
Your response above misrepresents him in a straw man - you tried to do a similar thing earlier when you tried to cite Baradul and started "rebutting" a position nobody was taking. All, it seems, in order to feel "right.
So reverting the velocity nerf isn't the answer to fixing LRMs? What the hell is the answer then? Oh ya... waiting God knows how many YEARS for MWO2 to come out. And what guarantee is there LRMs will be any better in MWO2? That's a totally unrealistic response and not a solution at all.
Void Angel, on 03 March 2024 - 07:39 PM, said:
... You don't do that; you move the goal posts, hand-wave away objections, or even try to switch the subject entirely.
Didn't move any goal posts, didn't change the subject. I answered every reply until the other guy started denying the obvious or making 1-liner ad-hominem attacks.
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Quicksilver Aberration, on 03 March 2024 - 07:42 PM, said:
Your conclusion is based on the false premise that it is solely about alphas.
Nope. I have stated on several occasions that Lights ability to twist X-Pulse damage OVER TIME is a major issue with using X-Pulse Lasers against them.
Quicksilver Aberration, on 03 March 2024 - 07:42 PM, said:
You play x-pulse like hitscan dakka, meaning you are about spitting out damage in a short amount of time (especially with duration quirks/skills). If you can position yourself and/or the light is dumb and exposes itself for more than 2 secs against you, xpulse is better just due to the ability to dump damage. They combine especially well with MGs given MGs are hitscan as well and add no heat to your build. You can do the same with regular lasers/pulse but well, if you are staring anyway might as well go with the one that affords the better burst DPS.
What are you talking about with X-Pulse laser "burst DPS"? XPLs are continuous-fire weapons. They have horrible burst DPS. There's no scenario where an MXPL would have superior burst over an MPL or 2xML. An MPL can deal its damage in 0.6 sec, an ML in 0.9. It takes an MXPL 1.75 seconds of continuous fire to catch up to the MPL in a burst, nearly 3x as long. It takes an MXPL 3.25s to catch up to the alpha of 2xML. (You get 2ML because they're half the weight) In that time a Light could easily get behind cover.
The MXPL only shines if you can keep it trained on the target over several seconds. This is challenging to do vs a Light in general and NEARLY IMPOSSIBLE vs individual components on a Light except for the legs which are merely very difficult to stay trained on without missing any pulses.
Quicksilver Aberration, on 03 March 2024 - 07:42 PM, said:
It's situational sure but xpulse is by no means weak against lights.
We simply disagree on that.
Quicksilver Aberration, on 03 March 2024 - 07:42 PM, said:
If you are chainfiring standard/pulse lasers to simulate xpulse your missing half of the advantage of xpulse to begin with.
Nope, not trying to simulate XPLs because the manner in which I chain-fire heavily front-loads the damage. I'll typically fire every laser within 1 second. So why not alpha? Because the extra 1 second is enough time to micro-adjust the 2nd+ shots to try and keep them on the same component or avoid missing altogether.
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pattonesque, on 03 March 2024 - 07:45 PM, said:
100 percent, definitely worth doing. also worth doing if you're near heat cap and your target is going into cover
in that circumstance it's best to chainfire if your chainfiring can quickly kill your target. otherwise it's best to twist like a maniac until you cool down enough to fire a full alpha
these are the three extremely limited circumstances. You could argue a fourth, in which you fire a single weapon our of your alpha to trick an enemy into twisting into the rest of your alpha, but that's more like different weapon groups.
If you restrict your chainfiring to these circumstances, all else being equal, you will win more than you lose and kill more than you get killed
So chain-fire is really smart and awesome when Void Angel uses it but extremely limited circumstances when I use it. Got it.
I'm going to have to stop replying to you pattonesque. It's a waste of my time to discuss something as obvious as the general validity of chain-fire.
Edited by MechMaster059, 03 March 2024 - 08:48 PM.