Supporting Supported ?
#1
Posted 29 March 2024 - 07:56 AM
#2
Posted 29 March 2024 - 08:25 AM
(The more the merrier).
At least doing above simple objectives would also help increase your Match Score somewhat...
#3
Posted 29 March 2024 - 08:37 AM
Playing bodyguard for assaults really isn't a beneficial role for a light because you aren't contributing much firepower or armor compared to another assault (battle buddy) and squandering the one advantage you do have (mobility).
That said, W/L is a much better indicator of success compared to match score. Typically if your average match score is high so is your W/L until you get to like the 90+% range of the player base.
Edited by Quicksilver Aberration, 29 March 2024 - 08:38 AM.
#4
Posted 29 March 2024 - 09:21 AM
w0qj, on 29 March 2024 - 08:25 AM, said:
(The more the merrier).
At least doing above simple objectives would also help increase your Match Score somewhat...
I recently got 800 + with adder and locust so that's not an issue. I can do that.
#5
Posted 29 March 2024 - 09:25 AM
Quicksilver Aberration, on 29 March 2024 - 08:37 AM, said:
Yes but I'm contributing to my mates succes. That should be a "beneficial role" and that's what I'm talking about.
#6
Posted 29 March 2024 - 09:34 AM
Inatu Elimor, on 29 March 2024 - 09:25 AM, said:
And you got points for contributing, but not as much had you actually played to the strength of light mechs. If you wanted to play like that being a battle buddy to your assault friends, maybe try a heavy?
Edited by Quicksilver Aberration, 29 March 2024 - 09:35 AM.
#7
Posted 29 March 2024 - 09:59 AM
Quicksilver Aberration, on 29 March 2024 - 09:34 AM, said:
I can play to my strength, that is not the issue. I just want to get my share of the cake my buddy won (that he could not get without the help of me). For now it is only crumbles that is the reward.
Edited by Inatu Elimor, 29 March 2024 - 10:00 AM.
#8
Posted 29 March 2024 - 10:04 AM
Inatu Elimor, on 29 March 2024 - 09:25 AM, said:
Yes but I'm contributing to my mates succes. That should be a "beneficial role" and that's what I'm talking about.
the algorithm can't tell that and I'm not sure how it could. Like, don't get me wrong, there *are* ways to help your team win without doing all that much damage. But all the algorithm sees is two mechs contributing to victory in a directly quantifiable way (damaging and killing enemy mechs) and one mech not doing that.
by the by, how'd you enable them to get those scores?
#9
Posted 29 March 2024 - 10:13 AM
Half of your damage goes into your match score, if you want to have half of your match score from something else than doing damage, you have to be super good and super active.
I do not even think you can get that many points for helping, it is much easier to just shoot things.
I think spotting, providing vision for missiles, countering ECM, drones and shooting helping by shooting same target as your team does, should give much more points.
Now you have good player with 100+500 and you get green arrow.
With "support things" giving more score you will have 300+500 and get green arrow.
But good player could still have 500+200 and get green arrow, being everywhere, helping with objectives and assisting others, but not shooting much.
And "bad" player will have 100+200
#10
Posted 29 March 2024 - 10:50 AM
Inatu Elimor, on 29 March 2024 - 07:56 AM, said:
Inatu Elimor, on 29 March 2024 - 09:21 AM, said:
Inatu Elimor, on 29 March 2024 - 09:59 AM, said:
Pardon my question, but ... What exactly have you been doing when you were "supporting" assault 'Mechs?
Edit:
Also, what 'Mech and loadout do you usually run when you are "supporting"?
Edited by martian, 29 March 2024 - 10:51 AM.
#11
Posted 29 March 2024 - 01:32 PM
martian, on 29 March 2024 - 10:50 AM, said:
Already said, see first post.
Edit:
Also, what 'Mech and loadout do you usually run when you are "supporting"?
Meta loadouts only.
#12
Posted 29 March 2024 - 01:54 PM
Inatu Elimor, on 29 March 2024 - 01:32 PM, said:
respectfully, you didn't say anything other than that you were supporting and enabling them
Inatu Elimor, on 29 March 2024 - 07:56 AM, said:
were you spotting targets for them? distracting the enemy team? guarding their flanks? specify so we can get to the root of the issue here
Inatu Elimor, on 29 March 2024 - 01:32 PM, said:
Meta loadouts only
which ones? were you in an AMS kit fox? a stealth raven? an SRM bomber jenner IIC? These all play quite differently
#13
Posted 29 March 2024 - 04:14 PM
This post lists the triggers that come into play. If you are buddying up with assaults BUT they are not in your lance, you are missing out on the several other triggers, including lance formation, provided your actual lance mates sticks close to each other.
With that said, ignore the arrows, as stated that arrow is based on where you fall vs the other 23 players in the match, based on final MatchScore, and + modifier for winning a match. First link is how the PSR works. Each Tier is made up of 1000 PSR points, and Tiers is what is used to group players in the MM. Unless a Tier 1 is grouped up with lower Tier players, or a Tier 5 is grouped with higher Tier players. a Tier 1 will rarely be in the same match as a Tier 5 player.
https://mwomercs.com...ity-version-10/
https://mwomercs.com...ost__p__6337261
Paul Inouye, on 08 June 2020 - 02:52 PM, said:
Each of these triggers has a value assigned to it. The values are essentially the weighting of the variable in the overall sum of all actions listed. At the end, the number is multiplied by a decimal multiplier that reduces the overall sum to a number that is manageable.
win - Base value for winning. loss - Base value for losing. teamkills - Loss for team killing. spottingassist - Gain for spotting an enemy and that enemy takes damage. (Press R) componentdestroyed - Gain for destroying a component on an enemy. death - Loss for dying. capturewin - Bonus gain for winning by capture. captureassist - Gain for helping others capture a capture point by being in the capture radius. suicide - Loss for suiciding. saviorkill - Gain for helping a teammate under fire and you get the kill shot on his highest damaging opponent. defensivekill - Gain for helping a teammate under fire and you get the kill shot on an opponent damaging them. uavkill - Gain for any kills happening under a UAV you deployed. uavlockeddmg - Gain for any damage done to a target that is under your UAV. uavdetection - Gain for any new enemy detected by your UAV. counterECM - Gain for countering enemy ECM. counterECMLockedDmg - Gain for damage done to enemies under your counter ECM. turretkill - Gain for killing a turret. killblow - Gain for getting the killing blow on your enemy. killassist - Gain for damage done to enemies upon kill but you didn't explicitly get the kill shot. teamdmg - Loss for team damage done. damagedone - Gain for damage done to enemies. killmostdmg - Gain for getting the kill shot and you did the most damage to your enemy. solokill - Gain for killing an enemy without the assistance of your teammates. scouting - Gain for targeting enemies without damage being done. flanking - Gain for being out of LoS to your enemy and behind enemy line. capture - Gain for capturing a capture zone. capturepulse - Gain for time you are capturing in a capture zone. firstcapture - Gain for capturing the first capture zone in a match. brawling - Gain for being in combat agaist multiple opponents. tagdmg - Gain for any damage done to an enemy you have tagged. tagkill - Gain for any kill done to an enemy you have tagged. narckill - Gain for any kill done to an enemy you have narced. hitandrun - Gain for attacking an enemy and escaping their LoS for an amount of time. tagstealth - Gain for tagging an enemy behind enemies and not being targeted by them. lanceformation - Gain for time spent near lancemates. protectmedium - Gain for killing an enemy who is attacking a medium class teammate. protectlight - Gain for killing an enemy who is attacking a light class teammate. protectproximity - Gain for killing an enemy who is near any teammate. powercell_pickup - Gain for picking up a power cell. powercell_dropoff - Gain for dropping off a power cell. incrusion_destruction - Gain for destroying objective objects in Incursion. kill_powercell_carrier - Gain for killing a power cell carrier. ams_missile_destroyed - Gain for missiles destroyed by your AMS system. matchscore_scale - A multiplier used to reduce the sum of all match score activity to keep numbers reasonable.
Please use this specific thread for proposals. It will help keep all suggestions in one place for easier feedback management. Make sure you click "Like" on the ones that are the best in your view.
If the community can agree on weighting of these events, we will review them on our side to make sure they're fair to as many play styles as possible. Once that is done, we'll implement the numbers and try them out.
Please keep in mind, we're going to need buy-in from the majority of players.
Edited by Tarl Cabot, 29 March 2024 - 04:20 PM.
#14
Posted 29 March 2024 - 06:14 PM
pattonesque, on 29 March 2024 - 10:04 AM, said:
the algorithm can't tell that and I'm not sure how it could. Like, don't get me wrong, there *are* ways to help your team win without doing all that much damage. But all the algorithm sees is two mechs contributing to victory in a directly quantifiable way (damaging and killing enemy mechs) and one mech not doing that.
by the by, how'd you enable them to get those scores?
if there was a way that the light pilot would get a reward for being targeted by an enemy mech when the enemy takes back damage from a friendly a.k.a. "squirrel bonus"
#15
Posted 29 March 2024 - 11:27 PM
Inatu Elimor, on 29 March 2024 - 01:32 PM, said:
Inatu Elimor, on 29 March 2024 - 01:32 PM, said:
Saying "Me in light mech" is not too descriptive. MechWarrior Online has 22 different light 'Mechs that can be armed with various "meta loadouts" (whatever it is).
Edited by martian, 31 March 2024 - 06:35 AM.
#16
Posted 30 March 2024 - 11:01 AM
martian, on 29 March 2024 - 11:27 PM, said:
But what loadouts exactly? And on what 'Mechs?
Saying "Me in light mech" is not too descriptive. MechWarrior Online has 21 different light 'Mechs that can be armed with various "meta loadouts" (whatever it is).
Yeah, I'm curious as well on this one.
#17
Posted 31 March 2024 - 06:21 AM
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