Jump to content

Supporting Supported ?


  • You cannot reply to this topic
16 replies to this topic

#1 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 29 March 2024 - 07:56 AM

I had a couple of matches, me in a supporting role for my teammates/friends. Me in light mech, they in either heavy or assault. The matches came out succesfull, my friends getting good scores, we won, and me ? Meh. But I enabled them to get those scores! I feel somewhat underrated. It doesn't bother me that much: we won the game and it is fun to help friends. But it feels MOW does not enough reward mechs that are supportive. (FYI my distance to buddy was constant about 100ft, extensions onlywithin safe distance not exceeding 200ft).

#2 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,010 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 29 March 2024 - 08:25 AM

Try to get 8-12 Kill Assists, and do 300+ damage.
(The more the merrier).

At least doing above simple objectives would also help increase your Match Score somewhat...

#3 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 29 March 2024 - 08:37 AM

Unless you are playing one of the pseudo mediums (ie Kit Fox, Adder, Cougar, etc). Staying so close to your buddy isn't really utilizing your light mech well which might explain the low match score. Utilize your speed, harass from off angles, find the enemy, bully isolated mechs, threaten flanks, etc, etc.

Playing bodyguard for assaults really isn't a beneficial role for a light because you aren't contributing much firepower or armor compared to another assault (battle buddy) and squandering the one advantage you do have (mobility).

That said, W/L is a much better indicator of success compared to match score. Typically if your average match score is high so is your W/L until you get to like the 90+% range of the player base.

Edited by Quicksilver Aberration, 29 March 2024 - 08:38 AM.


#4 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 29 March 2024 - 09:21 AM

View Postw0qj, on 29 March 2024 - 08:25 AM, said:

Try to get 8-12 Kill Assists, and do 300+ damage.
(The more the merrier).

At least doing above simple objectives would also help increase your Match Score somewhat...


I recently got 800 + with adder and locust so that's not an issue. I can do that.

#5 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 29 March 2024 - 09:25 AM

View PostQuicksilver Aberration, on 29 March 2024 - 08:37 AM, said:

Playing bodyguard for assaults really isn't a beneficial role for a light because you aren't contributing much firepower or armor compared to another assault (battle buddy) and squandering the one advantage you do have (mobility).


Yes but I'm contributing to my mates succes. That should be a "beneficial role" and that's what I'm talking about.

#6 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 29 March 2024 - 09:34 AM

View PostInatu Elimor, on 29 March 2024 - 09:25 AM, said:

Yes but I'm contributing to my mates succes. That should be a "beneficial role" and that's what I'm talking about.

And you got points for contributing, but not as much had you actually played to the strength of light mechs. If you wanted to play like that being a battle buddy to your assault friends, maybe try a heavy?

Edited by Quicksilver Aberration, 29 March 2024 - 09:35 AM.


#7 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 29 March 2024 - 09:59 AM

View PostQuicksilver Aberration, on 29 March 2024 - 09:34 AM, said:

And you got points for contributing, but not as much had you actually played to the strength of light mechs. If you wanted to play like that being a battle buddy to your assault friends, maybe try a heavy?


I can play to my strength, that is not the issue. I just want to get my share of the cake my buddy won (that he could not get without the help of me). For now it is only crumbles that is the reward.

Edited by Inatu Elimor, 29 March 2024 - 10:00 AM.


#8 pattonesque

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,469 posts

Posted 29 March 2024 - 10:04 AM

View PostInatu Elimor, on 29 March 2024 - 09:25 AM, said:


Yes but I'm contributing to my mates succes. That should be a "beneficial role" and that's what I'm talking about.


the algorithm can't tell that and I'm not sure how it could. Like, don't get me wrong, there *are* ways to help your team win without doing all that much damage. But all the algorithm sees is two mechs contributing to victory in a directly quantifiable way (damaging and killing enemy mechs) and one mech not doing that.

by the by, how'd you enable them to get those scores?

#9 torsie

    Member

  • PipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 258 posts
  • LocationLost in the snow :3

Posted 29 March 2024 - 10:13 AM

Hello I am torsie and I like to complain about match score. Posted Image

Half of your damage goes into your match score, if you want to have half of your match score from something else than doing damage, you have to be super good and super active.
I do not even think you can get that many points for helping, it is much easier to just shoot things.

I think spotting, providing vision for missiles, countering ECM, drones and shooting helping by shooting same target as your team does, should give much more points.

Now you have good player with 100+500 and you get green arrow.
With "support things" giving more score you will have 300+500 and get green arrow.
But good player could still have 500+200 and get green arrow, being everywhere, helping with objectives and assisting others, but not shooting much.
And "bad" player will have 100+200

#10 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,900 posts

Posted 29 March 2024 - 10:50 AM

View PostInatu Elimor, on 29 March 2024 - 07:56 AM, said:

I had a couple of matches, me in a supporting role for my teammates/friends. Me in light mech, they in either heavy or assault. The matches came out succesfull, my friends getting good scores, we won, and me ? Meh. But I enabled them to get those scores! I feel somewhat underrated. It doesn't bother me that much: we won the game and it is fun to help friends. But it feels MOW does not enough reward mechs that are supportive. (FYI my distance to buddy was constant about 100ft, extensions onlywithin safe distance not exceeding 200ft).

View PostInatu Elimor, on 29 March 2024 - 09:21 AM, said:

I recently got 800 + with adder and locust so that's not an issue. I can do that.

View PostInatu Elimor, on 29 March 2024 - 09:59 AM, said:

I can play to my strength, that is not the issue. I just want to get my share of the cake my buddy won (that he could not get without the help of me). For now it is only crumbles that is the reward.

Pardon my question, but ... What exactly have you been doing when you were "supporting" assault 'Mechs?

Edit:
Also, what 'Mech and loadout do you usually run when you are "supporting"?

Edited by martian, 29 March 2024 - 10:51 AM.


#11 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 29 March 2024 - 01:32 PM

View Postmartian, on 29 March 2024 - 10:50 AM, said:

Pardon my question, but ... What exactly have you been doing when you were "supporting" assault 'Mechs?

Already said, see first post.

Edit:
Also, what 'Mech and loadout do you usually run when you are "supporting"?

Meta loadouts only.


#12 pattonesque

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,469 posts

Posted 29 March 2024 - 01:54 PM

View PostInatu Elimor, on 29 March 2024 - 01:32 PM, said:

Already said, see first post


respectfully, you didn't say anything other than that you were supporting and enabling them

View PostInatu Elimor, on 29 March 2024 - 07:56 AM, said:

I had a couple of matches, me in a supporting role for my teammates/friends. Me in light mech, they in either heavy or assault. The matches came out succesfull, my friends getting good scores, we won, and me ? Meh. But I enabled them to get those scores! I feel somewhat underrated. It doesn't bother me that much: we won the game and it is fun to help friends. But it feels MOW does not enough reward mechs that are supportive. (FYI my distance to buddy was constant about 100ft, extensions onlywithin safe distance not exceeding 200ft).


were you spotting targets for them? distracting the enemy team? guarding their flanks? specify so we can get to the root of the issue here

View PostInatu Elimor, on 29 March 2024 - 01:32 PM, said:


Meta loadouts only



which ones? were you in an AMS kit fox? a stealth raven? an SRM bomber jenner IIC? These all play quite differently

#13 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,848 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 29 March 2024 - 04:14 PM

Print Screen both the your MS info (do it twice if you have to scroll down that middle bar) then the overall team. Damage itself contributes approx 46% of its points to the MS, ie 100 dmg converts to 46 MS pts. There are many other triggers but damage is usually the heaviest. And a Win applies a slightly higher MS point than a loss plus there is a positive percentage applied. And remember, for that Up arrow, you are being rated against the other 23 players.

This post lists the triggers that come into play. If you are buddying up with assaults BUT they are not in your lance, you are missing out on the several other triggers, including lance formation, provided your actual lance mates sticks close to each other.

With that said, ignore the arrows, as stated that arrow is based on where you fall vs the other 23 players in the match, based on final MatchScore, and + modifier for winning a match. First link is how the PSR works. Each Tier is made up of 1000 PSR points, and Tiers is what is used to group players in the MM. Unless a Tier 1 is grouped up with lower Tier players, or a Tier 5 is grouped with higher Tier players. a Tier 1 will rarely be in the same match as a Tier 5 player.

https://mwomercs.com...ity-version-10/

https://mwomercs.com...ost__p__6337261

View PostPaul Inouye, on 08 June 2020 - 02:52 PM, said:

As Russ mentioned, I'm going to provide a list of all events that currently trigger and apply value to Match Score.

Each of these triggers has a value assigned to it. The values are essentially the weighting of the variable in the overall sum of all actions listed. At the end, the number is multiplied by a decimal multiplier that reduces the overall sum to a number that is manageable.


win - Base value for winning.
loss - Base value for losing.
teamkills - Loss for team killing.
spottingassist - Gain for spotting an enemy and that enemy takes damage. (Press R)
componentdestroyed - Gain for destroying a component on an enemy.
death - Loss for dying.
capturewin - Bonus gain for winning by capture.
captureassist - Gain for helping others capture a capture point by being in the capture radius.
suicide - Loss for suiciding.
saviorkill - Gain for helping a teammate under fire and you get the kill shot on his highest damaging opponent.
defensivekill - Gain for helping a teammate under fire and you get the kill shot on an opponent damaging them.
uavkill - Gain for any kills happening under a UAV you deployed.
uavlockeddmg - Gain for any damage done to a target that is under your UAV.
uavdetection - Gain for any new enemy detected by your UAV.
counterECM - Gain for countering enemy ECM.
counterECMLockedDmg - Gain for damage done to enemies under your counter ECM.
turretkill - Gain for killing a turret.
killblow - Gain for getting the killing blow on your enemy.
killassist - Gain for damage done to enemies upon kill but you didn't explicitly get the kill shot.
teamdmg - Loss for team damage done.
damagedone - Gain for damage done to enemies.
killmostdmg - Gain for getting the kill shot and you did the most damage to your enemy.
solokill - Gain for killing an enemy without the assistance of your teammates.
scouting - Gain for targeting enemies without damage being done.
flanking - Gain for being out of LoS to your enemy and behind enemy line.
capture - Gain for capturing a capture zone.
capturepulse - Gain for time you are capturing in a capture zone.
firstcapture - Gain for capturing the first capture zone in a match.
brawling - Gain for being in combat agaist multiple opponents.
tagdmg - Gain for any damage done to an enemy you have tagged.
tagkill - Gain for any kill done to an enemy you have tagged.
narckill - Gain for any kill done to an enemy you have narced.
hitandrun - Gain for attacking an enemy and escaping their LoS for an amount of time.
tagstealth - Gain for tagging an enemy behind enemies and not being targeted by them.
lanceformation - Gain for time spent near lancemates.
protectmedium - Gain for killing an enemy who is attacking a medium class teammate.
protectlight - Gain for killing an enemy who is attacking a light class teammate.
protectproximity - Gain for killing an enemy who is near any teammate.
powercell_pickup - Gain for picking up a power cell.
powercell_dropoff - Gain for dropping off a power cell.
incrusion_destruction - Gain for destroying objective objects in Incursion.
kill_powercell_carrier - Gain for killing a power cell carrier.
ams_missile_destroyed - Gain for missiles destroyed by your AMS system.
 
matchscore_scale - A multiplier used to reduce the sum of all match score activity to keep numbers reasonable.


Please use this specific thread for proposals. It will help keep all suggestions in one place for easier feedback management. Make sure you click "Like" on the ones that are the best in your view.

If the community can agree on weighting of these events, we will review them on our side to make sure they're fair to as many play styles as possible. Once that is done, we'll implement the numbers and try them out.

Please keep in mind, we're going to need buy-in from the majority of players.

Edited by Tarl Cabot, 29 March 2024 - 04:20 PM.


#14 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,950 posts

Posted 29 March 2024 - 06:14 PM

View Postpattonesque, on 29 March 2024 - 10:04 AM, said:


the algorithm can't tell that and I'm not sure how it could. Like, don't get me wrong, there *are* ways to help your team win without doing all that much damage. But all the algorithm sees is two mechs contributing to victory in a directly quantifiable way (damaging and killing enemy mechs) and one mech not doing that.

by the by, how'd you enable them to get those scores?

if there was a way that the light pilot would get a reward for being targeted by an enemy mech when the enemy takes back damage from a friendly a.k.a. "squirrel bonus"

#15 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,900 posts

Posted 29 March 2024 - 11:27 PM

View PostInatu Elimor, on 29 March 2024 - 01:32 PM, said:

Already said, see first post.
Sorry, but your first post says only that you were "in a supporting role" and that you "enabled them". This is why I asked you for more details of your activity.

View PostInatu Elimor, on 29 March 2024 - 01:32 PM, said:

Meta loadouts only.
But what loadouts exactly? And on what 'Mechs?

Saying "Me in light mech" is not too descriptive. MechWarrior Online has 22 different light 'Mechs that can be armed with various "meta loadouts" (whatever it is).

Edited by martian, 31 March 2024 - 06:35 AM.


#16 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 30 March 2024 - 11:01 AM

View Postmartian, on 29 March 2024 - 11:27 PM, said:

Sorry, but your first post says only that you were "in a supporting role" and that you "enabled them". This is why I asked you for more details of your activity.

But what loadouts exactly? And on what 'Mechs?

Saying "Me in light mech" is not too descriptive. MechWarrior Online has 21 different light 'Mechs that can be armed with various "meta loadouts" (whatever it is).

Yeah, I'm curious as well on this one.

#17 Shredmetal

    Member

  • PipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 40 posts
  • LocationThe Potato Farm

Posted 31 March 2024 - 06:21 AM

Protected light gives a ton of match score. You're probably just standing around not helping much. You should be able to pump out 400 - 500 damage while the enemy is busy with your bigs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users