FriedIV, on 08 March 2024 - 06:14 PM, said:
The MKII is one of the few mechs that can be made to stand toe to toe. But again , as stated, this is brawling. Everything about MWO is tilted towards quick brawling matches. I have a couple of decent MKII's. But then I look at rankings and I see pilots with 30 kills and one death. This is not possible with an MKII.
Not possible
for you.
FriedIV, on 15 March 2024 - 04:31 AM, said:
MKII-B 2-LBX5, 2 - AC5, JJ
This is a large part of why why you can't get as good of a performance out of your MCII-B.
The "standard" build on it is 2x cUAC/10 + 2x cUAC/5. In the time it takes your build to do a single 20-damage alpha, this build can double-tap for 60 damage. Add on behavioral things like trading efficiently and good stats are doable. People who have extremely lopsided K/D are usually the ones who hide in a corner until late in the match then go kill all of the mostly-destroyed enemies remaining, or who run away and shut down in a hiding spot when their team starts losing.
I
will tell you that nobody who has a high K/D is actively seeking out brawls. MWO damn sure isn't tilted towards brawling and I'm not sure where you got that impression. Almost everyone is running a build specialized in sniping, trading, or skirmish/ambushing (i.e lights and mediums that attack in close range but don't try to stay there and trade damage). Even if you get your 'mech into brawling range it's pretty rare to consistently get more than one kill per life in QP.
FriedIV, on 08 March 2024 - 06:14 PM, said:
How is it possible otherwise? I don't like being forced into an assault just to level the battlefield. But the line is drawn with heavys/ And what about the binary lasers and x-pulse lasers and stealth in heavies.
Heavies aren't better, they're easier to play. Assaults depend so heavily on awareness and positioning that they tend to be
worse picks for people who aren't very good.
FWIW, I'm not the best player in the world. Maybe decent. This is a list of 'mechs I have >2.0 K/D on, disregarding ones I've played <10 times: ACH-C, BJ-1, BLR-2C, BNC-3M(C), CP-S, CPLT-C4, CTF-IM, HBK-IIC, HMN-B, LCT-1E, MC-IIB, Revenant, OSR-4D, PIR-1(S), PIR-2, RVN-3L, RVN-4X, SDR-5K, SHD-2D2, TBR-A, Howl, TDR-10SE(S), UM-R63, UZL-2S.
Of my best-performing 'mechs (in terms of KDR), 17% are assaults, 25% are heavies, 21% are mediums, 37% are lights. 37% are clan, 63% are IS -- but I own markedly more IS 'mechs than Clan ones.
FriedIV, on 08 March 2024 - 06:14 PM, said:
I don't think the haters care to open their minds cause they are IS dedicants. I knew I should not have done this when I did. But I just am furious over how fragile clan mechs are.
Calling everyone who disagrees with you or who suggests that your personal experience is not universal objective truth a hater is not going to convince anyone. Clan 'mechs don't get as much armor/structure quirking specifically because they perform better than their IS counterparts (with good builds).
Also, not trying to be mean, but all of the favorite builds you listed are a ) tabletop bracket builds that do not work effectively in MWO or b ) badly undergunned. Often both. If you want to run tabletop-style builds, MW5 is a much better environment for that, since it's actual combined-arms combat against large numbers of enemies instead of 12v12 arena deathmatch against other people where specializing into a single range band and maximizing damage output in that band is paramount.
Edited by Alexander of Macedon, 15 March 2024 - 05:59 AM.