LordNothing, on 20 March 2024 - 06:05 AM, said:
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I agree. While I find stats/tier to be useful in gauging my progress (or lack of
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For instance, if I drop in an ASR-RS with 4xLxPulse lasers I can get consistently good results. Let's say that after twenty drops I have an average match score of 300, then drop in a different mech/class or have a bad match due to the vagaries of MWO and have a bad drop with a match score of 150 (I've seen this happen to top players on YT or Twitch so it's not just a 'me' thing), then another of 175 ms. So, 20x300 +150 +175 is 6325, divided by 22 matches results in a new match score of 287.5, unless stats don't work that way. That's a pretty big drop and to get back to 300 avg ms, I've got to either do really well if the next few matches, or a little better in a lot of them in order to make up the difference.
Now granted, 22 matches is not a representative number for an entire month but it illustrates that avg ms can drop very quickly if one has a string of bad matches. Even if I'm having a good run after 50-60 matches, 5-6 bad drops can have a big effect on my stats which can be hard to make up. By 100 matches my stats won't move very much either way so those early matches have a big influence on my overall numbers for a given month.
Personally, I measure my progress based on avg match score in a given tier and while the trend line in Jarl's shows an upwards slant, you could saw wood with the charts.
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Good hunting,
CFC Conky
Edited by CFC Conky, 21 March 2024 - 09:31 AM.