LordNothing, on 20 March 2024 - 06:05 AM, said:
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I agree. While I find stats/tier to be useful in gauging my progress (or lack of ), it can be frustrating at times.
For instance, if I drop in an ASR-RS with 4xLxPulse lasers I can get consistently good results. Let's say that after twenty drops I have an average match score of 300, then drop in a different mech/class or have a bad match due to the vagaries of MWO and have a bad drop with a match score of 150 (I've seen this happen to top players on YT or Twitch so it's not just a 'me' thing), then another of 175 ms. So, 20x300 +150 +175 is 6325, divided by 22 matches results in a new match score of 287.5, unless stats don't work that way. That's a pretty big drop and to get back to 300 avg ms, I've got to either do really well if the next few matches, or a little better in a lot of them in order to make up the difference.
Now granted, 22 matches is not a representative number for an entire month but it illustrates that avg ms can drop very quickly if one has a string of bad matches. Even if I'm having a good run after 50-60 matches, 5-6 bad drops can have a big effect on my stats which can be hard to make up. By 100 matches my stats won't move very much either way so those early matches have a big influence on my overall numbers for a given month.
Personally, I measure my progress based on avg match score in a given tier and while the trend line in Jarl's shows an upwards slant, you could saw wood with the charts.
Good hunting,
CFC Conky
Edited by CFC Conky, 21 March 2024 - 09:31 AM.