New weapons patch is amazingly awkward in many aspects. In one hand we are pleased to finaly gain such useful things like mugshots/ap-gauss or modified clan AC to fit on light mechs to dramaticly increase their firepower, and in on another we have clan beams and plasma cannon - poorly made or may be thought out weapon systems with a colossal and though untapped potential. I'd like to briefly discuss the beams because they are way too broken imo.
Lets start with their pros:
- prolonged exposition deals tons of damage and forces the enemy to flee
- super cool temperature when used properly
- long range is really a good decision
- Clan mechs can house 5+ beams due to omnipods and this state could be easily managed by the ghost heat but...
- ghost heat means nothing in a short term. Firing 5+ beams deal a deadly damage even to assaults CT and nothing is punishing the pilot. Yes, it's hot and simultaniosly firing 2+ of them causes permanent heat penalty, but it's easily controled especially by assaults with 15+ heatsinks.
- weights too much despite the dealing low damage when used properly without ghost heat
How it could be reworked:
- The conception of c-beam seems to me an equivalent to inner sphere RACs - constant fire that distracs and deal damage per sec. May be the problem lies in misunderstanding the game mechanics? Beam can be reworked to the additional weapon system that distracs enemy: disables weapons/shake cockpit/blur vizor or deal heat damage like plasma cannon.
- Nerf beam by making sensible ghost heat - the ideal and in my opinion the only possible option, but it will constantly make this weapon as an unwanted to buy. It is possible to bring some new options that will make beam interesting stuff. For example every second of firing it will result the damage increase by 1 - like it was in void rays in starcraft 2. Or dealing a tiny amount of damage through the armour to structure or components with a small chance.
- Increase the limit to 3 alpha seems optimal.
Edited by Evan OMellin, 21 March 2024 - 11:37 AM.