How To Gauss Sniper On Mad-3R
#1
Posted 03 April 2024 - 05:02 PM
Right now it looks like this:
Loadout (AI592081|i^|i^|lbp`0|P@|P@q`0r\0|E@|E@s\0|E@|E@t[0|;P|;Pu[0|;P|;PvB0wD0@0@0)
Skills (affcf5ed302b27411914bdff56fdf8a1f8c050000000000501f4300000000)
#2
Posted 03 April 2024 - 05:19 PM
OP's original build as below:
MAD-3R: 2x Light Gauss + 4x erSML, STD310 engine, with 3x empty slots left (Endo + FF)
https://mwo.nav-alph...1e0fdcfe_MAD-3R
#3
Posted 03 April 2024 - 05:27 PM
May I suggest this:
MAD-3R: 2x Light Gauss + ERPPC + LE310 engine (Endo+FF)
https://mwo.nav-alph...260624ae_MAD-3R
Note: This is the first iteration suggestion. See below for more suggestions.
#4
Posted 03 April 2024 - 05:34 PM
'Best?' build list (Work In Progress)
https://grimmechs.is...ts?list=general
GrimMech's build database (Work In Progress--in view of new 2024 weapons)
https://grimmechs.is...im.org/Database
------------------------------------------------------------
If you insist on using MAD-3R (may I suggest MAD-4L which is 100ton mech, does Gauss sniping with ECM too):
According to GrimMechs:
MAD-3R: 3x AC5 + 3x Light PPC, STD250 engine (still goes at 54kph), (Endo + Light FF)
https://mwo.nav-alph...d4899584_MAD-3R
#5
Posted 03 April 2024 - 05:35 PM
https://mwo.nav-alph...969deb7b_MAD-3R
This fellow fires the AC/5's three times for each PPC volley... BANG tap tap BANG... and has few heat issues. You're looking at fighting at 600m instead of 900m, but I find that puts me in a better position to engage more targets.
#6
Posted 04 April 2024 - 06:29 AM
My favorite at range MAD is the MAD-5M or Bounty Hunter 2. Here is a nice 5M build
Right Arm BLC & LL
Left Arm 3ERML
RT SBGR
280LFE
1JJ
4DHS
2Tons Ammo
The BLC and LL have close enough burn and cool down as to make them work well in a single group providing essentially 3LL and a SBGR on the right side. Marauders have an excellent front profile for rolling damage which is why high dump and turn builds work well. MADs do not get crazy perks because the chassis is simply that damn good.
At the same time the 2ERPPC / GR of the MAD BH2 simply struggles to put out enough damage fast enough to make a big difference. The long cool down and incredible heat means you simply don't get to output as much damage in the time available as something doing solid numbers fairly regularly at 500m. Take that down to the 2SPPC / AC20 / 2 - 4ML builds and you really see some impressive brawl numbers.
mad-5m
#7
Posted 04 April 2024 - 07:09 AM
ScrapIron Prime, on 03 April 2024 - 05:35 PM, said:
Nice. I really love some of these new weapons though for the MADs.
mad-3r
3LAC5
BLC & LL in the right arm
2 ERML in the left arm.
Pinpoint damage from the PPC is nice when you are firing and twisting but with AC5s you are not really twisting away between shots, you are facetiming. When facetiming the BLC & LL shine more since you are going to be dwelling on the target anyway.
#8
Posted 04 April 2024 - 09:11 AM
Ken Harkin, on 04 April 2024 - 07:09 AM, said:
mad-3r
3LAC5
BLC & LL in the right arm
2 ERML in the left arm.
Pinpoint damage from the PPC is nice when you are firing and twisting but with AC5s you are not really twisting away between shots, you are facetiming. When facetiming the BLC & LL shine more since you are going to be dwelling on the target anyway.
True. the AC/5's lay down fire more often. I may try switching up to LAC/5's as they have a longer cooldown, pair them with heavy PPC's instead...
https://mwo.nav-alph...3f35258f_MAD-3R
Edit... patch note leaks have the cooldown on the LAC/5's being reduced, as well as a heat reduction for the regular PPC. So next up is this... though it does reduce the engagement range a bit...
https://mwo.nav-alph...26a12b6c_MAD-3R
Edited by ScrapIron Prime, 04 April 2024 - 09:56 AM.
#9
Posted 04 April 2024 - 12:42 PM
IvanUkr, on 03 April 2024 - 05:02 PM, said:
Right now it looks like this:
Loadout (AI592081|i^|i^|lbp`0|P@|P@q`0r\0|E@|E@s\0|E@|E@t[0|;P|;Pu[0|;P|;PvB0wD0@0@0)
Skills (affcf5ed302b27411914bdff56fdf8a1f8c050000000000501f4300000000)
Well, the problem with the Marauder as a Gauss platform is that you need energy weapons to supplement the Gauss Rifle. And since IS energy doesn't have as much range, you have to get closer to the enemy - while exposing your entire upper chassis to clear arm weapons - and you tend to get out-slugged. That (and your rear armor allocations, if those are right) is part of why you're topping out at 300 damage in your matches.
If I was going to do a Gauss build on the Marauder, I'd start on something like This Build. Be certain you don't fire the Gauss within .5 seconds of the LPPCs. The heat scale penalty will eat you. But the guns synch better and you've got a lot more range flexibility than what you're using (with only 0.2 dps difference.) Last time I played a MAD-3R I was using LB-X SNAC, but it was an experimental build, and my Bounty Hunter 2 does SNAC better. My favorite overall Marauder for quickplay is my MAD-9M.
Now, for other 'mechs, there's a ton of them, but I don't have a lot of dakka set up for the Heavy weight class right now. I'd recommend going for that PPC/AC5 Mix, possibly with UAC5s for burst - or just go Full Dakka. On the Clan side, the Sun Spider D is one of the best ballistic damage farmers in the game.
Edited by Void Angel, 04 April 2024 - 12:43 PM.
#10
Posted 04 April 2024 - 12:57 PM
PS: Stumbles's current build is a work in progress, because I wanted a jump jet to get around the map better. Original Build was slightly faster with the same skill lineup.
Edited by Void Angel, 04 April 2024 - 12:57 PM.
#11
Posted 04 April 2024 - 05:28 PM
#12
Posted 18 April 2024 - 01:55 AM
IvanUkr, on 03 April 2024 - 05:02 PM, said:
Right now it looks like this:
Loadout (AI592081|i^|i^|lbp`0|P@|P@q`0r\0|E@|E@s\0|E@|E@t[0|;P|;Pu[0|;P|;PvB0wD0@0@0)
Skills (affcf5ed302b27411914bdff56fdf8a1f8c050000000000501f4300000000)
SLs don't work with Gauss. You unnecessarily went with Ferro-Fibrous Armor. If you switch it for Light Ferro, you lose 0.7 ton but have the space to upgrade to a Light Engine which saves you 5 tons.
Your build doesn't really have the stopping power it should at that tonnage - try something with ballistic slots in more than one location, such as Warhammer 6R, instead.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users