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April Mech Is P2W?


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#41 Aidan Crenshaw

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Posted 25 April 2024 - 05:14 AM

JayZ op, pls nerf.

#42 chaosshade2638

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Posted 25 April 2024 - 05:52 AM

After playing it a lot (30+ matches) I can safely say that, like any mech, in skilled hands it can be a terror. Twin UAC/5's can be really irritating to the enemy team but the thing is so tonnage-starved that even with the ammo quirks you're still struggling against your ammo count, plus ammunition explosions are devastating to it. It's about as tough as the Nova is, carrying only marginally more armor, but has the added trauma of getting XL checked. Nearly all my deaths were from losing an ST.

I preferred playing the laser loadout because it's brain-dead, but I encountered a surprisingly varied number of enemy loadouts from the creative to the silly. The primary faults of the mech are the XL300 on a 60t mech and the fact nearly all the hardpoints are confined to the arms so it's not that hard to stick it.

#43 LordNothing

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Posted 25 April 2024 - 07:00 AM

View PostGasboy, on 24 April 2024 - 09:21 AM, said:

I came here thinking who the heck thinks the Hellbringer Prime is P2W. XD


there are so many capable free mechs in this game that pay to win arguments never seem to hold water.

the notion that this month's free mech is pay to win is either a bad joke or unfortunately more like noob ignorance. hellbies have been historically strong but i dont think they hold on to that rep. all for the price of zero dollars and about 20 games.

i sold mine for the mechbay.i kept the omnipods though. i probibly already have a set, but its not like i need the cbills or anything.

Edited by LordNothing, 25 April 2024 - 07:09 AM.


#44 Gasboy

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Posted 25 April 2024 - 07:15 AM

View PostLordNothing, on 25 April 2024 - 07:00 AM, said:


there are so many capable free mechs in this game that pay to win arguments never seem to hold water.

the notion that this month's free mech is pay to win is either a bad joke or unfortunately more like noob ignorance. hellbies have been historically strong but i dont think they hold on to that rep. all for the price of zero dollars and about 20 games.

i sold mine for the mechbay.i kept the omnipods though. i probibly already have a set, but its not like i need the cbills or anything.


It's the third Hellbringer Prime that I own. XD Thor and Loki have been two of my favourite Clan mechs since the original 3050 TRO came out.

It can be decent. I was just poking fun at the OP calling the Black Hawk KU the 'April' mech.

#45 LordNothing

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Posted 25 April 2024 - 07:23 AM

View PostGasboy, on 25 April 2024 - 07:15 AM, said:


It's the third Hellbringer Prime that I own. XD Thor and Loki have been two of my favourite Clan mechs since the original 3050 TRO came out.

It can be decent. I was just poking fun at the OP calling the Black Hawk KU the 'April' mech.


i usually dont keep duplicates. i have too many mechs and it makes organization a nightmare.

Edited by LordNothing, 25 April 2024 - 07:24 AM.


#46 Xetelian

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Posted 25 April 2024 - 10:05 AM

View Postchaosshade2638, on 25 April 2024 - 05:52 AM, said:

After playing it a lot (30+ matches) I can safely say that, like any mech, in skilled hands it can be a terror. Twin UAC/5's can be really irritating to the enemy team but the thing is so tonnage-starved that even with the ammo quirks you're still struggling against your ammo count, plus ammunition explosions are devastating to it. It's about as tough as the Nova is, carrying only marginally more armor, but has the added trauma of getting XL checked. Nearly all my deaths were from losing an ST.

I preferred playing the laser loadout because it's brain-dead, but I encountered a surprisingly varied number of enemy loadouts from the creative to the silly. The primary faults of the mech are the XL300 on a 60t mech and the fact nearly all the hardpoints are confined to the arms so it's not that hard to stick it.



That is why I declared it mid overall

in the hands of the more able, it is a lot of fun
in the hands of the people I see in tier 5 it really is easy to eliminate because they stare a lot

But I feel they're performing at a normal level for themselves, if they CAN'T get 1200 damage then there is a problem
If they get 1200 every game, that is harder to tell but it'd be something to keep an eye on
If tier 5s are getting great scores, we need to watch it more but I don't have metrics
Like for example, as a tier 5, when the KDK 3 came out in 2016, I jumped from tier 3 to tier 1 in a week of 8 hours a day playing (I'm disabled) with 4 UAC10s just getting huge scores

If we have a KDK 3 level fiasco, then we can declare without metrics
Waves of complaints also make a difference
Otherwise, without metrics I can only give my opinion on what I see and what I do, I can get a great score with it, just hang out and poke people with fast AC5s
That isn't much more FP than a Scattershot with 3 LBX2, which I just killed an XL AS7 who was trying to kill me with a AC20 at 600m who stood there for a long long time while I was getting free damage with the insane splat

That is my perspective



For example I'd call the SR Aksum a high end mech for tier 5ers, the folk with no knowledge after years of playing on how to build a mech are going to be able to a lot better in this because they have less ways to screw it up since it can't hold LRMs. Worst case scenario with the folk that like dakka but are tier 5, they put a garbled funk on with low ammo or all MGs, but a guy with cAC5 + cUAC2 + cUAC10 + cUAC20 is something I've have seen myself and though it made my brain hurt it was effective enough with a dude using a stick so that is why I have this opinion

Omni pods are already hard enough for people, let along knowing the quirks that are So8 or pod specific

Edited by Xetelian, 25 April 2024 - 10:14 AM.


#47 Gasboy

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Posted 25 April 2024 - 06:20 PM

View PostLordNothing, on 25 April 2024 - 07:23 AM, said:


i usually dont keep duplicates. i have too many mechs and it makes organization a nightmare.


I don't have any trouble at all. But then I only have about 350 or so.

#48 Gasboy

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Posted 25 April 2024 - 06:24 PM

View Postchaosshade2638, on 25 April 2024 - 05:52 AM, said:

After playing it a lot (30+ matches) I can safely say that, like any mech, in skilled hands it can be a terror. Twin UAC/5's can be really irritating to the enemy team but the thing is so tonnage-starved that even with the ammo quirks you're still struggling against your ammo count, plus ammunition explosions are devastating to it. It's about as tough as the Nova is, carrying only marginally more armor, but has the added trauma of getting XL checked. Nearly all my deaths were from losing an ST.

I preferred playing the laser loadout because it's brain-dead, but I encountered a surprisingly varied number of enemy loadouts from the creative to the silly. The primary faults of the mech are the XL300 on a 60t mech and the fact nearly all the hardpoints are confined to the arms so it's not that hard to stick it.


Yep, you can expect to run out of ammo after 1000 damage or so, unless you're super stingy with your shots, or you go AC/2s where you can have far more ammo than you can shoot in a single match. AC/5s are better. You can run some of the Nova laser vomit builds on it, where there's cross over between Clan and IS laser weapons.

But her glaring weaknesses are the exact same as the Nova... most weapons in the arms, ammo explosions mean you're hooped, and if you get sneezed on, parts of the mech come off. But it is lots of fun if you can stay alive. Ac/5s fire at a ridiculous rate of about 2 shots per second. It is glorious.

#49 ScrapIron Prime

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Posted 25 April 2024 - 06:56 PM

I've encountered two Blackhawks so far on the opposite team. Just focus a side torso. They die quickly.

#50 An6ryMan69

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Posted 26 April 2024 - 07:18 AM

Playing against the Black Hawk KU so far, and there are quite a few around, I am finding them to be pretty vanilla opponent actually. They may get better over time of course, but right now they don't seem noteworthy to me, and definitely not PTW.

The laser vomit is a more serious build to fight against, definitely.

Ballistic builds seem to be doing okay against players trapped in fat and slow assaults where the Black Hawk can effectively land most of it's ammo payload, but that kind of seems to be their effective niche. Agile, and preferably jumpy, lights and mediums in particular, needn't be too worried about ballistic builds from my experience.

Edited by An6ryMan69, 26 April 2024 - 07:19 AM.


#51 Gasboy

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Posted 26 April 2024 - 09:26 AM

View PostAn6ryMan69, on 26 April 2024 - 07:18 AM, said:

Ballistic builds seem to be doing okay against players trapped in fat and slow assaults where the Black Hawk can effectively land most of it's ammo payload, but that kind of seems to be their effective niche. Agile, and preferably jumpy, lights and mediums in particular, needn't be too worried about ballistic builds from my experience.


I've shot several light and medium mechs out of the air with mine, so uh, don't sniff at ballistics too heavily, they will get you. :P

#52 An6ryMan69

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Posted 26 April 2024 - 10:16 AM

I consider myself warned! :)

#53 Lincoln Cross

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Posted 26 April 2024 - 10:45 AM

View PostGasboy, on 26 April 2024 - 09:26 AM, said:


I've shot several light and medium mechs out of the air with mine, so uh, don't sniff at ballistics too heavily, they will get you. Posted Image

Same. I was very hesitant about going the ballistic route with these. But I'm finiding it's not that bad. Mine has 2xLAC5 and 2xERML. Doing pretty decent with it and I'm a **** player lol.

#54 MechMaster059

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Posted 29 April 2024 - 05:29 PM

Badly over-quirked.

I routinely see this mech getting 900+ damage and often see 1,200+. Both lasers and ballistics are over-quirked.

#55 CFC Conky

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Posted 30 April 2024 - 07:38 AM

I bought the mech but I'm still looking for builds that work for me.

For ballistics, I seem to do better with 1xLB10X and 7xERSL. Yeah, I know the weapons don't sync up all that well but I've gotten some decent drops as a second-line mech escorting assault-class mechs and adding to their firepower.

I considerer it more of a conflicted medium that a heavy. Posted Image

Good hunting,
CFC Conky

#56 Gasboy

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Posted 30 April 2024 - 07:44 AM

View PostCFC Conky, on 30 April 2024 - 07:38 AM, said:

I bought the mech but I'm still looking for builds that work for me.

For ballistics, I seem to do better with 1xLB10X and 7xERSL. Yeah, I know the weapons don't sync up all that well but I've gotten some decent drops as a second-line mech escorting assault-class mechs and adding to their firepower.

I considerer it more of a conflicted medium that a heavy. Posted Image

Good hunting,
CFC Conky


Yeah, she's a medium heavy for sure.

May I suggest 2xLAC/5 + 2×LPPC?

Twin AC/5s is hilarious.

I'm sure some medium/small or small/micro laser combos will work handily.

You can probably rip builds right off the Nova and they'll work well enough, barring any differences between Clan and IS weaponry.

#57 martian

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Posted 12 May 2024 - 10:15 PM

View PostMechMaster059, on 29 April 2024 - 05:29 PM, said:

Badly over-quirked.

I routinely see this mech getting 900+ damage and often see 1,200+. Both lasers and ballistics are over-quirked.
The upcoming game patch will adjust some BHKU quirks.

#58 LordNothing

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Posted 13 May 2024 - 05:35 AM

View PostAn6ryMan69, on 26 April 2024 - 07:18 AM, said:

Playing against the Black Hawk KU so far, and there are quite a few around, I am finding them to be pretty vanilla opponent actually. They may get better over time of course, but right now they don't seem noteworthy to me, and definitely not PTW.

The laser vomit is a more serious build to fight against, definitely.

Ballistic builds seem to be doing okay against players trapped in fat and slow assaults where the Black Hawk can effectively land most of it's ammo payload, but that kind of seems to be their effective niche. Agile, and preferably jumpy, lights and mediums in particular, needn't be too worried about ballistic builds from my experience.


ive found the blackhawk to be rather mediocre myself. the free mech and the 6 stone rhinos i bought for cbills far outperform it.

#59 crazytimes

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Posted 17 May 2024 - 03:04 PM

View PostLordNothing' times15607315 said:


ive found the blackhawk to be rather mediocre myself. the free mech and the 6 stone rhinos i bought for cbills far outperform it.


The 100 tonne clan assault far outperforms the 60 tonne IS heavy with the locked XL? No way! Tell me this isn't true!

I enjoyed the Blackhawk in the 90s Virtual Worlds pods. It brings back happy memories. It also performs very well for many people- well enough it's getting nerfed in this week.



#60 KursedVixen

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Posted 17 May 2024 - 04:28 PM

View PostThunderbuddy, on 22 April 2024 - 05:49 PM, said:

+400% ammo, -60% cooldown and -50% jam chance on an omni mech? Am I not understanding this correctly?

BHKU-OC LEFT ARM
  • 1 ballistic
  • Armor +20
  • Ballistic ammo +200%(minus machinegun/magshot family)
  • Ballistic Cooldown -30%
  • UAC Jam Chance -25%
BHKU-OB RIGHT ARM
  • 1 ballistic
  • Armor +20
  • Ballistic ammo +200%(minus machinegun/magshot family)
  • Ballistic Cooldown -30%
  • UAC Jam Chance -25%
Cooldown is getting nerfed in next patch and nova is getting cooldown buff for ballstics





View PostGasboy, on 30 April 2024 - 07:44 AM, said:


Yeah, she's a medium heavy for sure.

May I suggest 2xLAC/5 + 2×LPPC?

Twin AC/5s is hilarious.

I'm sure some medium/small or small/micro laser combos will work handily.

You can probably rip builds right off the Nova and they'll work well enough, barring any differences between Clan and IS weaponry.
inner sphere do not get micro lasers that's a clan only weapon. The Blackhawk is a Chinese ripoff nova. well actually a Japanese ripoff nova. either way it's an IS mech so no micro lasers no beam lasers no Pac 4's or any of those.

Edited by KursedVixen, 17 May 2024 - 04:37 PM.






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