Arkhangel, on 28 April 2024 - 06:07 PM, said:
Only suboptimal if you're a tool who doesn't know how to maneuver and armor angle. This thing isn't meant to sit still.
Accurate that the guy's a horrible pilot.
This isn't a mech you Leeroy in like an idiot with. Nor one you should turret with. You have to use it tactically. And if it is used that way, it's incredibly strong. Just like any other IS XL'd mech who used the weight savings to bump the engine up, or significantly increase the firepower. I've been running an XL in my Centurion for probably close to a decade. And because I actually know how to Armor Angling and Maneuver, the vast majority of times it dies is to be CT cored. That or it took an entire lance surrounding me.
The mech ain't the problem here.
You may be able to maneuver and angle, but only to soak up damage, not put out the damage to actually help your team. The seasons Jarls (last recorded Nov 2023 and players do not show up on the tracker until they have played at least 10 QP games), you are barely averaging an overall 186 MS, thus likely putting you in Tier 4, if that.
- Centurion is a humanoid mech, with large arms for shields vs the BH-KU, a chicken walker
- Though no Hitbox Localization for it, it is essentially a Nova with additional pod space added to it to add some more volume.
- Based on that info, its ST is more viable to be hit, it essentially 3 CT instead of 1 CT or 2 ST to kill.
- If what I am able to view, it has, by default, overall 80 pts CT vs 70 pts (63 + 7) ST with some IS points
When the XL came out, the fun part (sadly) was calling out XL check by aiming and destroying a ST. And destroying a ST to remove a mech also meant fewer mechs on the battlefield (both sides). Most players learned to torso twist to spread damage but to have the XL die to the loss of the first ST instead of both ST or CT or 1st ST then CT does not it equivalent to the other engines. Even back when XL went live, the game did not have the type of damage output the game has today. Ghost Heat went live around July 2013, essentially eliminating the 6PPC Stalker
https://mwomercs.com...cale-the-maths/
But once the Clans went live in mid 2014, a few times PGI had brought up normalizing the XL with the cXL/LFE, where it would not die on the last of the first ST, but that never came to be. On an interesting note, when Clans went live, other than dying after the lost of both ST, there were initially no heat/movement penalties. Heat penalty for cXL was added first, at 20%
the movement penalty for same 20% months later then finally upped it to 40%. The next update would remove the heat capacity lost from the top of the Heat Scale instead of from the bottom. People who rode that heat line starting to explode!!
Just saying, by reworking the LFE and both XL versions and allowing all to survive the loss of that 1st ST, while not redlining the Heat Scale, different and lower penalties could be applied to both the LFE and cXL.
Edited by Tarl Cabot, 29 April 2024 - 05:59 PM.