Jump to content

Mech Should Deal Damage When Destroyed


30 replies to this topic

#21 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 714 posts

Posted 13 June 2024 - 11:03 AM

View Postmartian, on 12 June 2024 - 07:49 PM, said:

Work on your situational awareness. The next time such light 'Mech peeks out, punish him with your large ranged weapons.

This is the Locust standing in front of the Stalker:

Posted Image

Do not wander in your assault 'Mech around the map alone, unless you know what you are doing.


- in the lore this situation would call for a kick. It would be about the most mundane thing.

#22 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,280 posts

Posted 13 June 2024 - 12:46 PM

View Postsimon1812, on 13 June 2024 - 11:03 AM, said:

- in the lore this situation would call for a kick. It would be about the most mundane thing.
Why do you think so?

Anyway, there are no physical attacks in MWO, so this situation calls for using your Stalker's weapons to hit that light 'Mech.

#23 Heat Skink

    Member

  • PipPipPipPipPip
  • The Warden
  • The Warden
  • 133 posts
  • LocationIn your mech eating heat sinks

Posted 13 June 2024 - 02:06 PM

View Postmartian, on 13 June 2024 - 12:46 PM, said:

Why do you think so?

because when someone is in your face and they are a threat a good kick between the legs is the best and fastest way out.....

#24 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,280 posts

Posted 13 June 2024 - 08:39 PM

View PostHeat Skink, on 13 June 2024 - 02:06 PM, said:

because when someone is in your face and they are a threat a good kick between the legs is the best and fastest way out.....
Why do you think so?

Anyway, there are no physical attacks in MWO, so this situation calls for using the Stalker's weapons to hit that light 'Mech.

#25 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,785 posts
  • LocationKansas City, MO

Posted 14 June 2024 - 07:55 AM

View PostHeat Skink, on 13 June 2024 - 02:06 PM, said:

because when someone is in your face and they are a threat a good kick between the legs is the best and fastest way out.....

They are a threat only if the bad light pilot stays bad and facehugs in front of you rather than to your sides and behind you as well. Anyone who thinks kicking magically fixes that is deluding themselves.

#26 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 714 posts

Posted 19 June 2024 - 08:20 AM

View Postmartian, on 13 June 2024 - 12:46 PM, said:

Why do you think so?

Anyway, there are no physical attacks in MWO, so this situation calls for using your Stalker's weapons to hit that light 'Mech.


in that situation in particular stalker's weapons can't aim low enough to hit something like a flea being that close...you should now this, how do you not know this?

Edited by simon1812, 19 June 2024 - 08:30 AM.


#27 Heat Skink

    Member

  • PipPipPipPipPip
  • The Warden
  • The Warden
  • 133 posts
  • LocationIn your mech eating heat sinks

Posted 19 June 2024 - 08:55 AM

View PostDuke Falcon, on 08 June 2024 - 06:38 AM, said:

Fusion engines not explode, sorry...
That's were a built-up by some authors whom loved big explosions (post-war trauma?) or misinterpretation in earlier games (MW4, I looking at you...)...
So, no, no valid reason for engine explosion. But larger mechs could really stomp smaller ankle-biters. Do not tell me if I dash with a DWF (OK, no dash, grandpa run faster than that big whale) I cannot stomp down a 20 tons Fa***... No, 20 tons Flea! Some physics should be re-introduced the game despite the sad (or said so) experiences of the past.

Ammo explosion on the other hand could and should hurt others in a small area. Except CASE what channels and drives the explosion's energy safely away. Otherwise it would be like TT where an unlucky ammo explosion could kill a mech near instantly (even if that were caused by a lucky shot on a near untouched mech)...

As for Flamers... I hate them. But they should have an option to explode if critted and burn the mech carry them to the f**kin... Sorry, holy ground... And let our mechs crouch\squat! Those big, metal fellas has knees dammit...
Or if so many loves flamers so much... Introduce them the Hermes. Let everyone happy untill the first patch follows up...
No actually Fusion engines do explode but it's more of a boiler explosion and even then it's a rare event but if it does happen anything nearby might be damaged by the intense heat from the plasma coil inside of the fusion engine, but even then it's incredlbly short ranged, and would likely not happen on maps like HPG with no air to propgate the heat.

https://www.sarna.ne...i/Fusion_engine

Fusion engines usually will only shut down if damaged or if heat is uncontrolled. Unlike popular belief, there is absolutely no risk of a fusion engine accidentally becoming a nuclear weapon.There have been a number of cases of fusion engines being "over revved" and exploding with devastating force, but this is more akin to a boiler explosion than a true nuclear explosion. More often a destroyed engine will be punctured by weapons fire. Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". This thermal expansion damages anything within 90 meters of the destroyed 'Mech.

Edited by Heat Skink, 19 June 2024 - 08:59 AM.


#28 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,280 posts

Posted 23 June 2024 - 11:13 AM

View Postsimon1812, on 19 June 2024 - 08:20 AM, said:

in that situation in particular stalker's weapons can't aim low enough to hit something like a flea being that close...you should now this, how do you not know this?

Perhaps you would like to check this pair of screenshots:

As you can see, you can use your Stalker's weapons to hit enemy light 'Mech ...
Posted Image


... and kill it.
Posted Image

#29 SockSlayer

    Member

  • PipPipPipPipPipPip
  • 253 posts

Posted 02 August 2024 - 10:40 PM

Personally, previous games did have it where a mech exploding did damage to another mech, so I do think there should be some kind of effect, especially if really close or touching.

As for the whole assault vs light argument, lights like fleas do alot of face hugging, and assaults are just slow, that is part of the nature of it, but it still comes down to skill in the end, one tasty shot to a light will severely wound it most of the time, and some assaults do have fair speed so it isn't too slow.

As for short range weapons, flamers really should be in yet another range of weapons...super short...I know alot of players hate them, and that has alot to do with them not being done right, originally they did 0.7 damage but never added heat, then they changed it and it was too much heat, then came the exponential heat gen nerf, and then the hsl nerf. Add the 90m range, and they are really annoying to use, even though I love using them, and as some one who actually uses them, they really need to raise damage to at least back to 0.3, and maybe at least get to 100 m of range, and that is just to be balanced with clan flamers, IS would need even more help.

Edited by SockSlayer, 02 August 2024 - 11:18 PM.


#30 Zen Dragon

    Member

  • PipPip
  • The Divine
  • The Divine
  • 28 posts

Posted 24 August 2024 - 04:56 AM

I agree with this. In prior MW games when your mech died it went nuclear and would explode taking out anyone near it. This prevented people from clustering together too much. Also there should be a countdown and warning so that other pilots have a few moments to get clear if they see a team mate is going to explode.

#31 IronJavelin

    Member

  • PipPip
  • The Ironclad
  • The Ironclad
  • 36 posts

Posted 19 September 2024 - 08:34 AM

So reactor explosions/self destruct mechs?





27 user(s) are reading this topic

0 members, 27 guests, 0 anonymous users