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June 2024 Patch Leaks Discussion


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#1 Moadebe

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Posted 04 June 2024 - 03:48 PM

Please use this post to discuss the June 2024 patch leaks found here: https://mwomercs.com...24-patch-leaks/

Please keep it civil.

Yeah this post is a few days later than normal. Wanted to give some time to see if more leaks were going to happen. So far this is it.

Edited by Moadebe, 04 June 2024 - 03:49 PM.


#2 KursedVixen

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Posted 04 June 2024 - 04:17 PM

No word on events? or june free mech?

#3 Moadebe

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Posted 04 June 2024 - 04:19 PM

View PostKursedVixen, on 04 June 2024 - 04:17 PM, said:

No word on events? or june free mech?


So far nothing like that. These are just patch notes after all.

#4 CFC Conky

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Posted 04 June 2024 - 04:24 PM

They look interesting.

I like the velocity quirks and it will be interesting to see how the Cyclops does now, maybe we'll see more the the Arges and Sleipnir now.

Good hunting,
CFC Conky

#5 MechMaster059

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Posted 04 June 2024 - 05:23 PM

The ballistic changes look good. I've been experimenting a lot with various ballistics on the left arm of my Vapor Eagle Rival and noticed the C-UAC2 seemed much better than a PAC4 for merely +½ ton weight. The cooldown and heat buffs to PACs will help narrow this gap.

Upon checking the SARNA website, I can see the heat of LACs/PACs is significantly higher in MWO than TT? This doesn't make sense. These things are supposed to run significantly cooler than UACs, not on par with them... otherwise they're not worth equipping.

The sensor buffs to all variants (except one !?) of Cyclops seem a little over the top. +250m sensors is a lot, especially for a mech with only 1 eye. +150m seismic is HUGE. Seismic sensor is very powerful and I skill into it on nearly every mech. Each patch seems to largely buff quirks rather than nerf them. Power creep.

Edited by MechMaster059, 04 June 2024 - 05:25 PM.


#6 KursedVixen

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Posted 04 June 2024 - 05:27 PM

View PostMechMaster059, on 04 June 2024 - 05:23 PM, said:

The ballistic changes look good. I've been experimenting a lot with various ballistics on the left arm of my Vapor Eagle Rival and noticed the C-UAC2 seemed much better than a PAC4 for merely +½ ton weight. The cooldown and heat buffs to PACs will help narrow this gap.

Upon checking the SARNA website, I can see the heat of LACs/PACs is significantly higher in MWO than TT? This doesn't make sense. These things are supposed to run significantly cooler than UACs, not on par with them... otherwise they're not worth equipping.

can't have people boating the new weapons, Remember the Hags x-pulse and BInary laser patch?

Edited by KursedVixen, 04 June 2024 - 05:28 PM.


#7 KursedVixen

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Posted 04 June 2024 - 05:50 PM

View PostLapisMaddog, on 04 June 2024 - 05:46 PM, said:

they are not supposed to compete with uacs, they are supposed to be a ballistic option for mediums/some heavies other then mgs or apgauss/magshots
Well mediums don't have the space or tonnage for hot weapons and heat sinks and ammo so having them be hotter kinda makes them useless in that role, if not reduces their optimal use.

#8 Gasboy

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Posted 04 June 2024 - 05:52 PM

View PostMechMaster059, on 04 June 2024 - 05:23 PM, said:

Upon checking the SARNA website, I can see the heat of LACs/PACs is significantly higher in MWO than TT? This doesn't make sense. These things are supposed to run significantly cooler than UACs, not on par with them... otherwise they're not worth equipping.


Battletech and Mechwarrior are two different games. Heat is used more more heavily as a means of balance in MWO, because weapons fire at different rates.

#9 Waponiwoo

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Posted 04 June 2024 - 08:34 PM

wow, the cp-s didnt need anything, and 15% lbx10 cooldown, good god. add in the extra seismic. who could ask more more in a mech?
on the sensor stuff, it's great and fits and all, but what is the point of the arges now? that was like its whole thing, so the extra ml hsl and extra info gathering, with those hardpoints, is just not going to get used. shouldve got an extra 100 seismic or something, just me? shame to waste that paint job.

Edited by Waponiwoo, 04 June 2024 - 08:35 PM.


#10 KursedVixen

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Posted 04 June 2024 - 08:46 PM

View PostWaponiwoo, on 04 June 2024 - 08:34 PM, said:

wow, the cp-s didnt need anything, and 15% lbx10 cooldown, good god. add in the extra seismic. who could ask more more in a mech?
on the sensor stuff, it's great and fits and all, but what is the point of the arges now? that was like its whole thing, so the extra ml hsl and extra info gathering, with those hardpoints, is just not going to get used. shouldve got an extra 100 seismic or something, just me? shame to waste that paint job.
Cauldron.

#11 MechMaster059

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Posted 04 June 2024 - 09:19 PM

View PostLapisMaddog, on 04 June 2024 - 05:46 PM, said:

they are not supposed to compete with uacs, they are supposed to be a ballistic option for mediums/some heavies other then mgs or apgauss/magshots

They're the same class of weapon, ballistics, in a similar weight class, with a similar mode of operation (not Gauss, not RAC) hence they're going to compete with each other for a given ballistic slot.

View PostGasboy, on 04 June 2024 - 05:52 PM, said:

Battletech and Mechwarrior are two different games. Heat is used more more heavily as a means of balance in MWO, because weapons fire at different rates.

Understood but the discrepancy isn't small. LAC/PACs have like +50% more heat compared to TT? Why? They're already penalized with cooldown, range, and slot cost. Why throw additional heat onto that?

A C-UAC2 totally blows away a PAC4 for only +½ ton more.

#12 MechMaster059

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Posted 04 June 2024 - 10:15 PM

View PostLapisMaddog, on 04 June 2024 - 09:47 PM, said:

they dont have to compete, ...

Don't tell me a PAC4 isn't competing with a UAC2. They operate in a very similar manner, size and weight. UACs are supposed to be hotter, that's the trade-off for their ability to double-tap.

A LPL is 50% heavier than a HLL but the HLL has way more alpha and up-front heat. There are significant differences between the two weapons, that being said, even LPLs compete with HLLs. I've got builds on my VGL-RI with either a HLL or a LPL in the right arm.

#13 Waponiwoo

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Posted 04 June 2024 - 10:15 PM

View PostLapisMaddog, on 04 June 2024 - 09:07 PM, said:

arges still has better quirks and the slepnir has a completely different role and the slepnir was being power crept by other dakka assaults and other dakka mechs weren't even that good to begin with cause of awful velo and convergence


idk guy, a 30% target info is great, it is, but compared to a flat 25% cooldown now on the 11a or the sleip hardpoints and 15 cooldown. if your saying the arges is a long range role, drop the ml hsl and add some velocity or burn time or something. i used it as a worse midish range brawler with heat issues, but it could see steps at 350. that role is dead.

#14 Waponiwoo

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Posted 04 June 2024 - 11:37 PM

View PostLapisMaddog, on 04 June 2024 - 10:31 PM, said:

it is not a long range role lol, arges is dakka 4 lbx10 or 4uac5 or 2uac10 2uac5 arges is gaussvom or brawl 2 ac20 2 snub (maybe 1 i dont remember) and a bunch of sl


think you are mixing up the mechs, the -s is the 4 ballistic hardpoints allowing most those builds, and the one getting the 15 ballistic cooldown. the arges is 2 ballistics and a ton of energy, so like 2 heavy guass or lbxs and 6ish mls or smls type things, or like couple gauss and some erll or ppcs.for longer range. would you take 30 target info over 15 cooldown on any of these setups? the gold of the arges was the 150 seismic. its still viable but just feels wrong leaving it untouched while pulling the unique part, and feels like the 11a and s will have killer brawler builds that kinda replace it.

#15 VeeOt Dragon

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Posted 04 June 2024 - 11:45 PM

ok i like more sensor stuff for that Cyclops, keep in mind that in lore the Cyclops was well known for its sensor and coms equipment. if was designed as a command and control mech, if i remember right relaying, information to the rest of one's unit. the other changes to the chassis i am a bit on the fence about.

not a big fan of long range weapons getting yet another buff though. i felt that L-ACs (at least the 5 class as that is what i made the most use of.) were in a pretty good spot and didn't need any changes. the elimination of the missile quirk on the CP-S makes sense as i always sort of disliked quirks on slots that were extremely limited (its a single CT mount you aren't fitting much in there).

i have 3 Cyclops, the 11-P, AR (picked it up free from an event and never use it), and the S. the Quirk changes look like they are gonna do a great deal for my particular builds on the 11-P and S though.

#16 Gasboy

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Posted 05 June 2024 - 01:57 AM

View PostMechMaster059, on 04 June 2024 - 09:19 PM, said:

They're the same class of weapon, ballistics, in a similar weight class, with a similar mode of operation (not Gauss, not RAC) hence they're going to compete with each other for a given ballistic slot.


Understood but the discrepancy isn't small. LAC/PACs have like +50% more heat compared to TT? Why? They're already penalized with cooldown, range, and slot cost. Why throw additional heat onto that?

A C-UAC2 totally blows away a PAC4 for only +½ ton more.


To make it harder for assaults and heavies to boat the PACs. The medium with a few ballistics slots will be okay with the heat and the .5 tons is more significant, compared to the heavies and assaults laughing in Extra Tons.

Edited by Gasboy, 05 June 2024 - 01:58 AM.


#17 MechMaster059

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Posted 05 June 2024 - 07:16 AM

View PostGasboy, on 05 June 2024 - 01:57 AM, said:

To make it harder for assaults and heavies to boat the PACs.

The low weight of LACs/PACs making them more boatable is already compensated for by their inferior DPS and increased slot cost. Their increased slot cost alone will crowd out Double Heat Sinks in an assault.

View PostGasboy, on 05 June 2024 - 01:57 AM, said:

The medium with a few ballistics slots will be okay with the heat and the .5 tons is more significant, compared to the heavies and assaults laughing in Extra Tons.

+0.5 tons is not a significant percentage higher than 4.5 tons. That can easily be found by removing armor/jump jets/decreasing engine size/etc and you get a far superior performing weapon for the trade-off.

#18 Gasboy

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Posted 05 June 2024 - 07:28 AM

View PostMechMaster059, on 05 June 2024 - 07:16 AM, said:

The low weight of LACs/PACs making them more boatable is already compensated for by their inferior DPS and increased slot cost. Their increased slot cost alone will crowd out Double Heat Sinks in an assault.


+0.5 tons is not a significant percentage higher than 4.5 tons. That can easily be found by removing armor/jump jets/decreasing engine size/etc and you get a far superior performing weapon for the trade-off.


.5 tons is 16 points of armor, which is a serious cost consideration on a light or medium.

#19 Quicksilver Aberration

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Posted 05 June 2024 - 07:35 AM

View PostLapisMaddog, on 04 June 2024 - 09:47 PM, said:

hll and lpl don't compete even though both are midrange lasers

They do actually compete, the HLL is just worse off and really only serves as a stand-in laser for mechs that have little tonnage left over and have already hit the HSL for cERML. The worst competition has traditionally been on the IS side of large lasers with LL, LPL, and now the BLC.

View PostMechMaster059, on 05 June 2024 - 07:16 AM, said:

+0.5 tons is not a significant percentage higher than 4.5 tons. That can easily be found by removing armor/jump jets/decreasing engine size/etc and you get a far superior performing weapon for the trade-off.

For the mechs that will try to mount it (ie not assaults), you typically don't want to strip armor or speed. With the velocity changes the PAC4 looks to be a better option for mixing with Plasma/ERPPCs due to the velocity sync and that's about it. I still don't think they are worth it, but the improvements seem to be going the right direction, slowly.

#20 Void Angel

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Posted 05 June 2024 - 07:50 AM

I have never found the PAC to be worthwhile over my other options in any build I've tried, Assault or otherwise. Seems like they could use a slight buff.

Edited by Void Angel, 05 June 2024 - 07:50 AM.






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