KursedVixen, on 15 June 2024 - 08:06 AM, said:
I like your borked drop deck.
Yes, this bug looks funny, but in reality it is not very funny. The broken display of mechs in the drop deck is just the tip of the iceberg. In fact, the problem is much more tragic.
1) After losing the mech, I cannot choose the next mech to landing, my choice is blocked. Instead of selecting a 'Mech, I'm forced to board my 'Mechs one at a time from left to right. Which, naturally, does not add tactical flexibility to me.
2) Sometimes after death a mech, I have to spend not a maximum of 30 seconds in the dropship before the next drop, but a minute or even a minute and a half. That is, for example, I lost the first mech, teleported to the dropship, monitored the timer before landing. The timer reaches 0 seconds, but instead of landing, I see the timer restart from 29 seconds. And the events repeat: the timer reaches 0 seconds, but then starts again from 29 seconds. As a result, instead of landing in a maximum of half a minute, I sometimes have to wait one and a half. Naturally, this disrupts my own rhythm of play, which affects the entire team. Instead of the second/third wave going to fight with the whole team, my team goes with 11 people. Which gives the enemy team a numerical advantage. And when I finally reach the battlefield, most of my team has already been killed, and I am an easy target, because... the opponents by that time have a significant numerical superiority.
I wrote about this problem in support. They told me that they had never encountered such a problem. They recommended me use the game repair tool. I tried. The repair tool found no errors in the game. And as a result, my problem is not solved.
Edited by Voice of Kerensky, 17 June 2024 - 09:59 PM.