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Patch Notes - 1.4.297.0 - 18-June-2024


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#21 martian

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Posted 14 June 2024 - 10:37 AM

View PostHeat Skink, on 14 June 2024 - 08:52 AM, said:

Clan one only gets -5% on the 1,3,4,7 you get 2 times that for your heavier ****. and you get one

It seems that you "forgot" to mention a few things:

IS BHN-6H Behemoth / Stone Rhino - only one firepower quirk
  • HEAT-5%
Clan Stone Rhino SR-1 - three firepower quirks
  • HEAT-5%
  • BALLISTIC VELOCITY+15%
  • GAUSS RIFLE COOLDOWN-15%
Clan Stone Rhino SR-3 - four firepower quirks
  • HEAT-5%
  • ATM VELOCITY+20%
  • MISSILE HSL+1
  • MISSILE RANGE+10%
Clan Stone Rhino SR-4 - three firepower quirks; note that the combined result is -12,5% heat for ballistic weapons
  • HEAT-5%
  • WEAPON VELOCITY+15%
  • BALLISTIC HEAT-7.5%
Clan Stone Rhino SR-7 - five firepower quirks
  • COOLDOWN-7.5%
  • HEAT-5%
  • RANGE+5%
  • ER PPC VELOCITY+15%
  • LASER DURATION-7.5%
On top of that, Clan DHS are smaller than IS DHS. Thus, it is usually easier boost Clan cooling with them.

#22 -Ramrod-

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Posted 14 June 2024 - 11:38 AM

View Postmartian, on 14 June 2024 - 10:37 AM, said:

It seems that you "forgot" to mention a few things:

IS BHN-6H Behemoth / Stone Rhino - only one firepower quirk
  • HEAT-5%
Clan Stone Rhino SR-1 - three firepower quirks
  • HEAT-5%
  • BALLISTIC VELOCITY+15%
  • GAUSS RIFLE COOLDOWN-15%
Clan Stone Rhino SR-3 - four firepower quirks
  • HEAT-5%
  • ATM VELOCITY+20%
  • MISSILE HSL+1
  • MISSILE RANGE+10%
Clan Stone Rhino SR-4 - three firepower quirks; note that the combined result is -12,5% heat for ballistic weapons
  • HEAT-5%
  • WEAPON VELOCITY+15%
  • BALLISTIC HEAT-7.5%
Clan Stone Rhino SR-7 - five firepower quirks
  • COOLDOWN-7.5%
  • HEAT-5%
  • RANGE+5%
  • ER PPC VELOCITY+15%
  • LASER DURATION-7.5%
On top of that, Clan DHS are smaller than IS DHS. Thus, it is usually easier boost Clan cooling with them.



The Behemoth seems very underwhelming. Like VERY underwhelming. It needs major quirk boosts or increase the maximum engine rating or add ecm or SOMETHING. I see no reason to ever take this mech as is.

#23 martian

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Posted 14 June 2024 - 11:49 AM

View Post-Ramrod-, on 14 June 2024 - 11:38 AM, said:

The Behemoth seems very underwhelming. Like VERY underwhelming. It needs major quirk boosts or increase the maximum engine rating or add ecm or SOMETHING. I see no reason to ever take this mech as is.
If you like the 'Mech, buy it; if you do not like the 'Mech, do not buy it.

#24 Void Angel

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Posted 14 June 2024 - 12:11 PM

View Postmartian, on 14 June 2024 - 11:49 AM, said:

If you like the 'Mech, buy it; if you do not like the 'Mech, do not buy it.


Of course he won't. But that doesn't make his feedback illegitimate.

#25 martian

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Posted 14 June 2024 - 12:26 PM

View PostVoid Angel, on 14 June 2024 - 12:11 PM, said:

Of course he won't. But that doesn't make his feedback illegitimate.
I have nothing against his feedback.

But I think that voting with one's wallet is the best kind of feedback.

#26 Void Angel

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Posted 14 June 2024 - 12:31 PM

In fact, when you look at this 'mech:

View PostInnerSphereNews, on 14 June 2024 - 01:40 AM, said:




STONE RHINO 'BEHEMOTH'

Posted Image





Well, the Fafnir... wants a word. There's a small difference in regard to possible builds; the Behemoth can fit two large ballistics in the side torsos by downgrading to a standard engine, but I'm not sure the differences are enough to account for the deficit in feats.





It's also significant that the Clan versions of the Stone Rhino also possess more significant quirks, which is reversed from the normal results of balance passes, particularly for 'Mechs with Clan and Inner Sphere versions.

Edited by Void Angel, 14 June 2024 - 12:45 PM.


#27 Heat Skink

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Posted 14 June 2024 - 01:20 PM

View Postsimon1812, on 14 June 2024 - 09:26 AM, said:

Adding new legends is always cool but Add mew mechs!
It's impossible because MWO is on life support there is not enough staff on MWO to do any new mechs that haven't already been done like the bullshark was an exception because someone else did the model.

#28 Heat Skink

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Posted 14 June 2024 - 01:24 PM

View PostVoid Angel, on 14 June 2024 - 12:31 PM, said:

In fact, when you look at this 'mech:



Well, the Fafnir... wants a word. There's a small difference in regard to possible builds; the Behemoth can fit two large ballistics in the side torsos by downgrading to a standard engine, but I'm not sure the differences are enough to account for the deficit in feats.




It's also significant that the Clan versions of the Stone Rhino also possess more significant quirks, which is reversed from the normal results of balance passes, particularly for 'Mechs with Clan and Inner Sphere versions.
it's got the same quirks as the SR-1, 3 ,4,7 plus 5% more heat, minus 10% crit (The heat could be explained by colder weapons and the lower crit chance, skill tree?) trading off any weapon group quirks. To me it looks like a stripped down SR-1 which is what it is in lore...

Edited by Heat Skink, 14 June 2024 - 01:26 PM.


#29 Tirothion

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Posted 14 June 2024 - 01:28 PM

For the behemoth, anyone else thinking high mounted heavy gauss?

#30 Grey Hook

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Posted 14 June 2024 - 01:59 PM

View Postsimon1812, on 14 June 2024 - 09:26 AM, said:

Adding new legends is always cool but Add mew mechs!

Unreal. Like they just dropped a brand new chassis (Bullshark) last month, and another (Blackhawk KU) before that, and you're still whining for more.
It's a 10+ year old Free-to-play game that is simmering on the developer's backburner. It continues to get new weapons, legendary variants, and entirely new chassis added in at a pretty decent rate. Yet no matter what PGI releases, people find a way to grumble.
But this "add mew[sic] mechs!" while the Bullshark announcement is still warm on the front page newsfeed feels like a new level of creativity. Colour me impressed.

#31 Heat Skink

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Posted 14 June 2024 - 02:29 PM

View PostGrey Hook, on 14 June 2024 - 01:59 PM, said:

Unreal. Like they just dropped a brand new chassis (Bullshark) last month, and another (Blackhawk KU) before that, and you're still whining for more.
It's a 10+ year old Free-to-play game that is simmering on the developer's backburner. It continues to get new weapons, legendary variants, and entirely new chassis added in at a pretty decent rate. Yet no matter what PGI releases, people find a way to grumble.
But this "add mew[sic] mechs!" while the Bullshark announcement is still warm on the front page newsfeed feels like a new level of creativity. Colour me impressed.
i still want more of the IIC mechs which should be easy to make. Also the blackhawk was Inner sphere and the Bullshark was mostly inner sphere now we have 2 more inner sphere mechs we need more clan mechs.
IIC mechs and more

locust
woverine (Aka Hellhound/Conjurer)
battlemaster
commando
griffen
dervish
pheonix hawk(assault though so uhh)
Shadow hawk
thunderbolt (or just more summoner builds)

all mechs that have IIc versions though the battlemaster is a non-cannon one requires almost no work to make maybe a little touchup to make them look unique...

Edited by Heat Skink, 14 June 2024 - 03:09 PM.


#32 Void Angel

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Posted 14 June 2024 - 03:12 PM

I'll never understand why people will make alts instead of just posting on their real accounts to advocate for things they want. I mean, do you really think the devs can't guess who you are? Do you think the rest of us care?

#33 Void Angel

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Posted 14 June 2024 - 03:19 PM

View PostHeat Skink, on 14 June 2024 - 01:24 PM, said:

it's got the same quirks as the SR-1, 3 ,4,7 plus 5% more heat, minus 10% crit (The heat could be explained by colder weapons and the lower crit chance, skill tree?) trading off any weapon group quirks. To me it looks like a stripped down SR-1 which is what it is in lore...

Do you even hear yourself? "It's got the same quirks, except for all the quirks it doesn't have!" That 5% heat gen quirk doesn't offset the focusing quirks that complement the standard Stone Rhino's build options - and even if they were equivalent, that still means the Behemoth is underpowered as-is. I remember when the Clans first dropped - quirk parity with Clantech is not game balance.

#34 An6ryMan69

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Posted 14 June 2024 - 03:29 PM

New variants are always a good thing.

Not sure why the Viper needed to get nerfed, I don't see them around that much.

Ballistic velocity increases is a good thing; really, for close and medium range combat, ballistic impacts should be basically instantaneous and not avoidable.

#35 Void Angel

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Posted 14 June 2024 - 03:40 PM

It's an overwhelmingly popular pick in it's weight class for comp play; people just play other 'mechs in quickplay, because a lot of its builds require teamwork that you just can't count on in PuG matches.

#36 killkimno

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Posted 14 June 2024 - 05:25 PM

Any information about new equipment - MASC + Supercharger?
I know MASC or Supercharger, but this is my first time seeing MASC + Supercharger.

And Behemoth came out as BHN, not BHM. Interesting

#37 Heat Skink

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Posted 14 June 2024 - 05:42 PM

View PostVoid Angel, on 14 June 2024 - 03:19 PM, said:

Do you even hear yourself? "It's got the same quirks, except for all the quirks it doesn't have!" That 5% heat gen quirk doesn't offset the focusing quirks that complement the standard Stone Rhino's build options - and even if they were equivalent, that still means the Behemoth is underpowered as-is. I remember when the Clans first dropped - quirk parity with Clantech is not game balance.
Are you only here to critique what I say or are you here for an actual conversation? All I spoke was truth, there is no arguing over truth. The behemoth has those quirks and that is what is listed in the picture. If you don't like it don't buy it.

Edited by Heat Skink, 14 June 2024 - 06:19 PM.


#38 Rhaelcan

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Posted 14 June 2024 - 09:30 PM

View PostHeat Skink, on 14 June 2024 - 08:52 AM, said:

And repeating that does what?

sad to see no Locust IIC Posted Image

Clan one only gets -5% on the 1,3,4,7 you get 2 times that for your heavier ****. and you get one


Your clan rhino gets way better quirks than the behemoth. Lmao.

View Postsimon1812, on 14 June 2024 - 09:26 AM, said:

Adding new legends is always cool but Add mew mechs!


They added one..last patch, my guy. They also have most of their guys working on mw5mercs.

#39 Arkhangel

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Posted 14 June 2024 - 10:28 PM

View PostRhaelcan, on 14 June 2024 - 09:30 PM, said:

Your clan rhino gets way better quirks than the behemoth. Lmao.



They added one..last patch, my guy. They also have most of their guys working on mw5mercs.

And any new mechs designed for MW5 will likely find their way into MWO as well. I doubt the Blackhawk KU is the only IS Omni. Especially if MechWarrior 5 Clans has Operation Bulldog as part of it, which was chockful of IS Omnis like the Sunder, Strider, Owens, Avatar, Firestarter Omni and Blackjack Omni, as well as the Blackhawk-KU.

We just gotta wait and see.

#40 The6thMessenger

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Posted 14 June 2024 - 10:38 PM

Lol that Behemoth, gonna go HGR there for sure.





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