Ttly, on 04 September 2024 - 09:35 AM, said:
Yeah, except unlike something like LPPC/SNPPC builds that it plays similarly to, they can do this pinpoint alpha
dozen times more in a short time since it's just way less heat, oh and only 2s cooldown compared to SNPPC's 4s I guess.
Being an ammo weapon isn't a real downside since all ammo really does is a limit on potential damage you could do in a match and usually anything more than 800 potential ammo damage is hopeful/lack of anything better to bring.
Having gauss explosion isn't a real downside to them either, at least on the lights/mediums as the structure HP of mechs at those weight bracket are low enough that if you got hit by a crit that would cause gaussplosion you would lose that limb anyway even if it weren't a crit in most cases, this is not to mention that the APG/Magshot ammo being non-explosive which makes them excellent way to pad your limbs against crits.
The 14 AP Gauss on a Warthog weigh 7 tons. Most builds run six to eight tons of ammunition for them, loadout dependent. To take your number we'll go with six, since that's 1200 total damage plus bonuses from Ammo Rack. Sufficient for most games, with a bit of padding against inevitable wiffs. Thirteen total tons for weaponry. Presuming you shave armor in an unhealthy manner and ignore the CT laser to fit four additional DHS, you get ~10 sustained DPS and 14 total.
The
best snubshot builds I
can find on Grim tend to have lower sustained DPS, though the older Snub/SL Firestarters and one of the UrbanMooks actually beat the Warthog in terms of maximum output. If not by much. All of them jump, which the Adder does not. A couple are significantly faster, and a couple have some pretty intense firepower for a light 'Mech. The UrbanMechs have way better profiles than the Adder and are significantly more durable. The Firestarters are likely the closest apples-to-apples comparison, and I will admit the FS9s will generally lose that fight. They have better profiles than the Adder, better durability quirks, but not by enough to outweight the Warthog's edge in firepower - even if most of the FS9s actually beat the Warthog pretty handily in single-shot burst damage. Not pinpoint instant damage, but two snubs and a mess of small lasers produces significantly more total damage than even fourteen APG.
The primary issue is all the Snub designs have to use iXLs to gain the weight needed for their loadouts, which heavily decreases their combat survivability. The Adder, of course, does not suffer this issue because the cXL is still the most ******** item in the game insofar as balance goes. An unfortunate relic of tabletop we're all stuck with.
Is the Warthog better than all the IS Snub lights? Probably. But I'm not sure it's by such a huge and drastic margin as people are protesting. The whole "They can fire faster!" bit is irrelevant if the 'Mech is doing what was otherwise given as their playstyle - shooting and scooting between cover. They can't duck in and out of cover reliably every two seconds to keep up their maximum fire rate (or if they can, those pilots deserve their wins), which narrows the gap between SNub builds and APG builds. Is 'Mechs also tend to have various forms of SuperMegaUltraQuirk to redress some of the balance disparity, which the Adder decidedly does not.
I just don't think this is nearly so catastrophic a problem as people proclaim it to be. Frankly, I don't think they need to touch the Magshot at all - its doubled size next to the APG is already a severe issue given the boat-y nature of the guns. A lot of 'Mechs have to give up quite a bit of internal space, trading away weight-saving upgrades simply to fit enough of the damn things in their machine to make them work. The FLE-19 is an infamous little troublemaker, but I don't think it's actually a
problem. Very good, yes. Fun to play in that cracked-out rocket tag way an excellent superlight 'Mech should be? Absolutely. But it's not really a
problem the way the Warthog may well be. If the Warthog didn't exist, nobody would have a (legitimate) problem with the APG. The Warthog is the
only 'Mech that gives people conniptions with this weapon system, and frankly if NegaQuirks weren't off the table I'd simply say apply a 25% total cooldown nerf to the ADR-W pods specifically and call it a day.
Really, that's the best solution - NegaQuirk the ADR-W pods to blunt the 14APG build without harming the HMG build it was supposed to be used for, or ruining the APG for all the dozens of other 'Mechs that need it to stay the way it is.