8V8 Quick Play Weekend Event
#221
Posted 19 August 2024 - 05:14 AM
So boring.
#222
Posted 19 August 2024 - 05:14 AM
When 8 v 8 starts at alpine peak, I start sighing lol
the biggest downside is that in 8 v 8 don't really have to think about mech builds... Honestly, i can play with just a strong brawler like Orion-va and still win most of the time.
pace of the game is definitely better, but I feel like I have more to lose :-0
In any case, I'm rooting for MWO to take a better direction
#223
Posted 19 August 2024 - 05:42 AM
I see no updates in my Legendary Mechs
#224
Posted 19 August 2024 - 06:01 AM
Bud Crue, on 18 August 2024 - 04:31 PM, said:
It's too easy for a mediocre 3-4 man to overwhelm the opposition. We are not very good, but we have been winning far more than normal even as just a 3 man when we use our tonnage. I really think that in the future limiting groups to 3 will not be enough. I think there has to be additional weight limitations. Just my 2 cents.
If a mediocre 3-4 man is overwhelming the opposition, then the opposition is even less than mediocre. That's working as intended.
#225
Posted 19 August 2024 - 06:03 AM
InnerSphereNews, on 15 August 2024 - 09:25 PM, said:
8V8 QUICK PLAY WEEKEND EVENT
Greetings MechWarriors,
We're sure many of you are excited for Comp Queue opening with the patch next week in preparation for the MWO Comp Championship Series 2024! To help you find your Comp groove, tomorrow we will be starting an 8v8 Quick Play Weekend Event at 12PM PST/7PM UTC which will run until the patch on August 20th.
Happy hunting!
THIS IS GARBAGE. Not wasting my time on this feces.
#226
Posted 19 August 2024 - 06:44 AM
#227
Posted 19 August 2024 - 07:04 AM
VeeOt Dragon, on 19 August 2024 - 06:44 AM, said:
If you are a tactical PvP shooter (remember, this game was billed even in the early days as a "thinking man's shooter") what do you suggest they promote as an endgame?
CW/FW/FP was doomed from the start as they aren't a AAA developer and persistent universes that are actually engaging are notoriously hard (EvE being probably the best example of it, and it was troll heaven for numerous years).
This game has never been like Battlefield where chaos reigns in matches and effectively is like a party game, nor could the engine handle that sort of thing.
They could double down on trying to make this more of a sim, but I feel like most of the people who wanted this to be a sim already left for MW5 long ago....
Tossing some money at youtubers isn't a fullproof plan, after all they already tried that with MW5.
Edited by Quicksilver Aberration, 19 August 2024 - 07:04 AM.
#228
Posted 19 August 2024 - 07:22 AM
1. The word "Comp" was used in the description of the main post and hence the misconception of this 8vs8 being a compie mode has emerged.
My reply :- 8vs8 isn't a compie mode. It's just quick play with good performance and less waiting before matches.
2. Some people want to use any kind of "support" build or any build and not worry about the consequences of said builds to their teammates. They want to do "whatever" they want in the match and not feel like they were responsible for the bad outcome that occurs.
My reply :- I get that some people learned how to fight from a box of kittens but no one's stopping you from playing your build. If you feel bad about your actions, THEN STOP DOING IT! Thanks. It's one thing to make mistakes and get killed like a dumdum (believe me, I've done that more times than I care to count) but purposely sabotaging yourself and your teammates, feeling bad about it and STILL WANTING TO DO IT AGAIN AND AGAIN means you need help of some sort.
3. Some people like the "chaos" of a 12vs12 battle (?)
My reply :- Well, I don't. So....
4. The maps are too big for 8vs8
My reply :- No, they are not. How many times have you guys used EVERY BIT OF A MAP? Every match plays the same way. Either go left and set up a firing line or NASCAR like crazy. The snipers take up the same spot on the same map every time and the rest of the fight happens in the same spot on the same map every time. Oh, let's not forget some guy pretending that he's Boris in a Sad Cat, failing miserably at it and prolonging the match unnecessarily. Sorry but if you're not Boris, don't be Boris.
5. The event succccckckkakskskaks. We hates it, we hates eet!. Stooopeed developerses (Ok, I admit for this part I couldn't resist Gollum )
My reply :- Guys, seriously, please consider how this 8vs8 was deployed. No tonnage balance, 3-man groups are actually 4-man groups, matchmaker overflowing with nonsense, etc., Consider the following :-
(A) The tonnage was properly balanced
(B ) The groups limited strictly to a 2-man with a high Min and low Max tonnage as well as only one group per team
(C) Matchmaker properly assigning ELO equally among both teams
(D) Groups being matched against groups as a priority
Can you honestly tell me that if A-to-D was properly implemented, 8vs8 wouldn't be fun?
#229
Posted 19 August 2024 - 07:54 AM
take another slower paced shooter i used to play, War Thunder, land battles were rather fun up until i got to the higher tier more modern stuff then it stopped being fun so i left the game. same for WoT and even Crossout (ok that one was killed when it left beta and the grind became impossible but the point still stands)
hell i am one of those that left MWO for MW5 but every time i go back to playing that game they do some update that has me having to wait months for the Mods to be updated so it is playable again. (sadly MW5 needs to be heavily modded to be fun but that is something one can do with a single player game that you can't really with a PvP one). it is also very unlikely that i will get MW5 Clans for this very reason.
again though i am getting on a tangent. its more a debate for another thread.
#231
Posted 19 August 2024 - 08:02 AM
#234
Posted 19 August 2024 - 09:46 AM
patrat124, on 19 August 2024 - 12:32 AM, said:
maybe those things are more visible now and your inability to help the team actually matters. I doubt people suddenly became toxic towards you for nothing. I have played all these days and did not see more toxicity than before...on the contrary, more people were willing to lead/collaborate/play as a team. reflect on it...
patrat124, on 19 August 2024 - 12:59 AM, said:
We all care about the game, ........
If 8v8 is going to be the norm in the future I'm just going to have to adjust to be able to play it properly if I want to continue playing. I'm sure I'll be able to find some fun in a new play style or find a way to make my current favorite light mech builds still be viable within the tighter limitations of a smaller match size. I just hope that 12v12 continues to be an option (which it will be once the 21st rolls around but I'm talking about far in the future if the game isn't shut down yet)
this is the attitude everyone should have. and i would be for 12v12 to stay as long as they bring back at least 6 man groups and make units relevant again.
NebelGrau, on 19 August 2024 - 05:14 AM, said:
So boring.
totally inaccurate. we won being 2 mechs down, we lost with 4 mechs advantage. you just try to throw a stone with no reason except you losing some games...
VeeOt Dragon, on 19 August 2024 - 06:44 AM, said:
exactly true. i have said the same many times, this is a niche game but it tries to mimic other games for the money ??...instead of actually going more niche and offering something unique. maybe less players but more dedicated, willing to spend more, also remember most of the fan base are now adults with money in their pockets...but who we are to judge pgi business acumen ? ))))))))))))))))))
Ruediger Steiner, on 19 August 2024 - 08:13 AM, said:
if 2 people play 10 games together and one loses 90% them, how many the other one wins? it was an oversimplification of the statement...but you can go into details if you feel the need.
I already said - this mode proved some things inherently wrong already, that could be fixed to improve the experience. clearly not in the way it was deployed now, but at least we have some info. and i hope PGi continues to work on this and maybe they manage to bring more fun in the game.
#236
Posted 19 August 2024 - 10:33 AM
#237
Posted 19 August 2024 - 12:04 PM
smokefield, on 19 August 2024 - 09:46 AM, said:
exactly true. i have said the same many times, this is a niche game but it tries to mimic other games for the money ??...instead of actually going more niche and offering something unique. maybe less players but more dedicated, willing to spend more, also remember most of the fan base are now adults with money in their pockets...but who we are to judge pgi business acumen ? ))))))))))))))))))
...
Perhaps.
It would depend on who is spending the most money on the game, it might not necessarily be the most talented, and/or dedicated, maybe some folks just like to drive mechs around and aren't concerned about their performance.
Of course we'll never know either way.
Good hunting,
CFC Conky
#238
Posted 19 August 2024 - 12:34 PM
NebelGrau, on 19 August 2024 - 05:14 AM, said:
So boring.
How is that different than 12v12? Unless it's a Light that screwed up its positioning, the first 'mech lost is a good predictor of the losing team.
Adalonzo, on 19 August 2024 - 06:01 AM, said:
If a mediocre 3-4 man is overwhelming the opposition, then the opposition is even less than mediocre. That's working as intended.
Incorrect, actually. A premade lance presumably has internal communication, personal familiarity with each other, and at least loosely coordinated builds. They can be exactly the same skill as their opposition and still have an outsized effect on the battlefield. The ability to field half the team in one premade is one drawback to 8v8; it could be solved by limiting groups to 2 or 3 players, but then you get pushback because people want to play with their friends, and those friend groups are based on 4-mans. It's a dilemma for PGI.
#239
Posted 19 August 2024 - 12:44 PM
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