Every Time I Come Back, This Is The 1 Reason That Drives Me Away Again
#21
Posted 05 September 2024 - 10:57 PM
#22
Posted 06 September 2024 - 12:33 AM
#23
Posted 06 September 2024 - 09:17 AM
So... What made coming back work this time is I had been gone so long 60+ of the mechs are completely new to me. I didn't regonize them at a glance etc... Now ALL I see are hero mechs match after match and it triggers my PTSD.
#24
Posted 06 September 2024 - 10:13 AM
Not sure why people cannot hit lights...
#25
Posted 06 September 2024 - 08:08 PM
Eider, on 05 September 2024 - 10:57 PM, said:
A light player is still a player slot on a team and should be on par with an assault player in a game without/limited respawn through one way or another (i.e dodge tanking to potentially be as tanky as an assault, scouting, etc.).
They just can't be treated as expendable fodder vehicles that they are in the lore, so they do have to be balanced with taking this into account. I think I could've worded it better but you get the idea.
Unless lights get the unique trait of having free respawns to represent how expendable they are, I don't think you're going to see them being nerfed.
Edited by Ttly, 06 September 2024 - 08:14 PM.
#26
Posted 07 September 2024 - 09:58 AM
My own aim has probably doubled over the past year, and I stand at a whopping 60%ish hit rate. As someone with a keyboard and mouse my aim is still quite bad, and that makes me a weak player. In TT terms? I don't know, but that feels about the same as a clanner with 3 gunnery.
If we really want lights to evaporate immediately upon impact, we can do away with all armor and structure doubling and quirks, but I'd be amazed if you were happy when that happens. A 20 tonner can disappear from a couple PPCs, but your 100 ton invulnerable obliterator will have 62 armor for the CT, and 31 structure.
Not sure where the idea that light mechs are expendable comes from in the first place. They might be less painful to lose, but they are meant to dictate the battlefield, while assaults are meant to be a force multiplier.
#27
Posted 07 September 2024 - 10:33 AM
#28
Posted 07 September 2024 - 11:48 AM
The Good:
Mech Variety
Weapon Balance
Community Events
Community Participation (for putting up with salt)
The Meh:
Mech Variety is really just a bunch of Hero Mechs
Weapon Balance didn't stop PopTart/PP meta
Missiles out to pasture
Community is recycling itself
Server-based hitreg (sometimes fine, sometimes awful)
Lack of marketing
Zero maps where I am indeed on an Island
Why is Alpine still in the game whyyyyyyyyyyyyyy?
Edited by A banana in the tailpipe, 07 September 2024 - 11:56 AM.
#29
Posted 09 September 2024 - 03:31 PM
Nothing wrong with popTarts. Rarely see more than 1-2 per game.
Not sure what you mean about missiles. SRMs, MRMs, ATMs still all at least useful,
LRMs maybe less so, not used thunderbolts.
Not sure what you mean about the community.
Only had any real issues with hit-reg when one of the enemies has a wildly fluxuating ping.
I think given the age of the game any real development will be for MWO 2 now.
#30
Posted 11 September 2024 - 12:08 PM
Drenzul, on 09 September 2024 - 03:31 PM, said:
Nothing wrong with popTarts. Rarely see more than 1-2 per game.
Not sure what you mean about missiles. SRMs, MRMs, ATMs still all at least useful,
LRMs maybe less so, not used thunderbolts.
Not sure what you mean about the community.
Only had any real issues with hit-reg when one of the enemies has a wildly fluxuating ping.
I think given the age of the game any real development will be for MWO 2 now.
MWO2 a lot of the development is done IF they use MW5 as there starting point and I'm pretty sure they are.
Edited by CronenbergWorld, 11 September 2024 - 12:08 PM.
#31
Posted 20 September 2024 - 02:00 PM
If you play against crappy players, your always going to be a crappy player. Your never going to develop the skills to be a good play. On the other side, if your a good player, you never get to be anything but an average player because you never get a chance to stand out while playing against ONLY players at the same skill level.
Honestly the whole tier system is pretty unsatisfying for everyone if you ask me. A 'No One Left Behind" system is just ridiculous in a game that is supposed to be competitive in my opinion.
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