Mwo Annual Rewards Program
#121
Posted 22 September 2024 - 05:58 AM
#122
Posted 26 September 2024 - 01:59 AM
Tiy0s, on 16 September 2024 - 10:57 AM, said:
The reason why the Argent, Spectre, and Apache got ECM was to help balance out their downsides. The NCT-P and ADR-W don't have downsides as severe so it doesn't feel needed.
Thanks for getting back on this, but I have to ask: you know that the new Bane-6 has 10 ballistic, 4 energy, AMS, and ECM right?
Edited by MayhemMatador, 26 September 2024 - 03:33 AM.
#123
Posted 27 September 2024 - 09:21 PM
I used to play this game a ton, used to buy stuff, etc. Used to wait and see what this would be about every year... I just don't care anymore lol. I play this with friends here and there, maybe come on for a few rounds on weekends, but, that's it. You've pretty much killed it for Me. I never thought you would. During the other Player Exodus's ye've had, I stayed, and played etc. but idiotic decisions, Legendary's, terrible weapon balancing, Match Maker eternally broken, MW5 being hilariously laughable, and terrible new chassis have finally done it... ( I don't give a FedRats arse about Clans...)
I just don't care... You did it PGI...
#125
Posted 28 September 2024 - 06:15 PM
Akamia Terizen, on 16 September 2024 - 10:36 PM, said:
It's also not quite true that the Grand Summoner was in MW4. Its official tabletop art uses elements of the MW4 Summoner's aesthetic, true, but the configuration was different. The Grand Summoner typically lacks jump jets, for example; MW4's Summoner had them stock, and in canon, the Summoner's jets were just as fixed to the chassis as they are here in MWO. If the pods are cross-compatible and affect the jump jet count on either version of the Summoner, then that might make things interesting, to say the least.
So, I want to set the record straight on this post I wrote almost two weeks ago, as well as offer further thoughts based on what I've learned since writing it. While the primary point regarding the shape of the arms was correct as of three days ago, there were parts that were incorrect, and for others, I have clarity on things that were ambiguous to me at the time.
For one, the Grand Summoner does actually have jump jets in most configurations, including the Prime; I failed reading comprehension on the Sarna article that day. However, we're not getting most of those configurations. If I understand what Tiy0s showed off in the Cauldron feedback Discord server, the Prime configuration is losing its jets, becoming the Grand Summoner "P" instead. I consider this very unfortunate, and it did reduce my excitement for this booster pack significantly, but this decision was made apparently to keep it from rendering the original Summoner obsolete. Fair enough, I suppose, but this does mean we will be without a true Prime configuration for an OmniMech for the first time since OmniMechs were added to the game at all. I don't like this precedent even slightly, but it seems that's what happens when we have what is apparently an objectively superior successor to an existing chassis and need to adapt it to a game like MWO. Fortunately, there are at least two other configurations coming that a player like myself can appreciate just fine; I just would rather have a real Prime, like we always got before.
Additionally, the Summoner omnipods will not be shared with the Grand Summoner, or vice versa. In this regard, they will be treated as entirely different chassis.
Edited by Akamia Terizen, 28 September 2024 - 11:43 PM.
#126
Posted 28 September 2024 - 09:41 PM
#127
Posted 28 September 2024 - 11:13 PM
Will9761, on 28 September 2024 - 09:41 PM, said:
For what it's worth, from what I understand, the issue of the arm shape really was a matter of limited time to work on it. Apparently, this was literally "Sunday work" for Tiy0s; he's been very, very busy with MW5Clans development otherwise. If he had more time on it, I believe he probably would have made the arms symmetrical as in the tabletop art. Aside from that, yeah, reusing the Summoner assets makes sense.
Edited by Akamia Terizen, 28 September 2024 - 11:19 PM.
#128
Posted 30 September 2024 - 10:40 PM
(Thank you, Tiy0s!!)
Akamia Terizen, on 28 September 2024 - 11:13 PM, said:
#129
Posted 06 October 2024 - 11:39 AM
#130
Posted 06 October 2024 - 01:21 PM
Xypherious, on 06 October 2024 - 11:39 AM, said:
Loyalty rewards require real cash purchases. Purchasing a hero mech with MC in the in-game store doesn't count. You do get a loyalty reward for purchasing MC with real cash though.
#131
Posted 06 October 2024 - 01:30 PM
BlueDevilspawn, on 06 October 2024 - 01:21 PM, said:
Loyalty rewards require real cash purchases. Purchasing a hero mech with MC in the in-game store doesn't count. You do get a loyalty reward for purchasing MC with real cash though.
I thought that might be the case..
#132
Posted Yesterday, 05:35 PM
Question: Would purchasing the Bane 'Mech Pack also qualify me for the Clan Package Reward listed in the annual loyalty rewards program?
(I tried to do a search for the answer but it appears the search function is broken right now)
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