Just Coming Back After A Few Year....is It Just Me Or Are Clan Weapons Really Fricken Heat Intensive Now?
#1
Posted 20 September 2024 - 02:10 PM
I mean I am literally not enjoying any of my clan mechs because they just seem to melt.
#2
Posted 20 September 2024 - 02:22 PM
Clan mechs are still stronk though.
#3
Posted 20 September 2024 - 04:26 PM
#4
Posted 20 September 2024 - 07:49 PM
I did not notice any major Clan heat nerf... and I play both IS + Clan Assault mechs a lot...
Both IS+Clan MPL generated less heat since Jan 2024 patch:
https://mwomercs.com...0-23january2024
You can inspect the patch history for all weapon/equipment/mech heat related changes since April 2021 here:
(aka MWO/Cauldron patches):
https://mwomercs.com...auldron-changes
===============================
Also - MWO made the same coolshot effect spread over a longer period for both IS+Clan.
Less efficient, to help discourage huge alpha's hopefully.
https://mwomercs.com...-21november2023
Quote
COOLSHOT CONSUMABLE:
- Extra cooling duration Increased to 7.0 seconds (from 3.0)
- Extra cooling strength decreased to 2.0 heat/second (from 4.667)
Edited by w0qj, 20 September 2024 - 07:55 PM.
#5
Posted Yesterday, 09:58 AM
Oh well. Cauldron gonna Cauldron.
#6
Posted Yesterday, 01:21 PM
kalashnikity, on 21 September 2024 - 09:58 AM, said:
It wasn't because of blue laser spam........it was because of how strong mid range laser vomit was for Clans. Even before DHS were upgraded to all true dubs in 2018, Clan laser vomit had a huge advantage in alpha, range, and sustained damage.
Edited by Quicksilver Aberration, Yesterday, 01:22 PM.
#7
Posted Today, 03:51 PM
IS skill tree nodes are 25% better at 0.75 per node instead of 0.6 for heat gen. You don't have to cool heat you never get.
All of that on top of quirks that are typically much better for IS mechs and IS weapons that are naturally cooler.
IS Double Heat Sink: 0.22 h/s dissipation, 0.50 heat capacity
Clan Double Heat Sink: 0.20 h/s dissipation, 0.50 heat capacity
Single Heat Sink: 0.15 h/s dissipation, 0.85 heat capacity
Edited by Remover of Obstacles, Today, 04:09 PM.
#8
Posted Today, 05:11 PM
Remover of Obstacles, on 22 September 2024 - 03:51 PM, said:
IS skill tree nodes are 25% better at 0.75 per node instead of 0.6 for heat gen. You don't have to cool heat you never get.
All of that on top of quirks that are typically much better for IS mechs and IS weapons that are naturally cooler.
IS Double Heat Sink: 0.22 h/s dissipation, 0.50 heat capacity
Clan Double Heat Sink: 0.20 h/s dissipation, 0.50 heat capacity
IS mechs get at most 10% (barring some really really bad mechs like the Vindi), most IS mechs however are limited by how many DHS they can even mount in the first place because well, most of their weapons are heavier and take up more space just like their upgrades like Endo/Ferro and also the liability that is IS XL on a majority of mechs so even safe engines are heavier (ie LFE). The end result is a lot of bandaids to help fix a problematic foundation.
#9
Posted Today, 07:40 PM
Quicksilver Aberration, on 22 September 2024 - 05:11 PM, said:
Correct, just trying to add context why 16 DHS on an IS mech seems much cooler than 26 DHS on a similar clan mech.
Although 10% heat is typical, quite a few get 10% heat on top of a weapon type specific heat reduction and/or a HSL for a particular weapon.
Nerfs and power creep are part of the life of most online games, especially ones that have been around this long. How many of the players from 2013 would have predicted having an assault mech on the field with 14 ballistics hardpoints?
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