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Just Coming Back After A Few Year....is It Just Me Or Are Clan Weapons Really Fricken Heat Intensive Now?


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#1 Angel of Annihilation

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Posted 20 September 2024 - 02:10 PM

So I have been away from the game for a while and coming back, it just seems to me that Clan weapons are likely ungodly bad with heat generation. I am trying to figure out if it is just me or if something was changed because I am like mounting 26 DHS on my clan mechs and it seems my IS build with like 16 are cooler.

I mean I am literally not enjoying any of my clan mechs because they just seem to melt.

#2 Nine-Ball

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Posted 20 September 2024 - 02:22 PM

They nerfed clan DHS ever so slightly.

Clan mechs are still stronk though.

#3 RockmachinE

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Posted 20 September 2024 - 04:26 PM

Quite hotter yea. Makes a few borderline builds not playable anymore, at least for me, I like sustain.

#4 w0qj

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Posted 20 September 2024 - 07:49 PM

Welcome back!

I did not notice any major Clan heat nerf... and I play both IS + Clan Assault mechs a lot...

Both IS+Clan MPL generated less heat since Jan 2024 patch:
https://mwomercs.com...0-23january2024

You can inspect the patch history for all weapon/equipment/mech heat related changes since April 2021 here:
(aka MWO/Cauldron patches):
https://mwomercs.com...auldron-changes

===============================
Also - MWO made the same coolshot effect spread over a longer period for both IS+Clan.
Less efficient, to help discourage huge alpha's hopefully.
https://mwomercs.com...-21november2023

Quote

EQUIPMENT ADJUSTMENTS

COOLSHOT CONSUMABLE:
  • Extra cooling duration Increased to 7.0 seconds (from 3.0)
  • Extra cooling strength decreased to 2.0 heat/second (from 4.667)
* Note: This change keeps the amount of extra dissipated heat the same at 14, but spreads it over a longer 7 second window compared to the current 3 seconds.


Edited by w0qj, 20 September 2024 - 07:55 PM.


#5 kalashnikity

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Posted Yesterday, 09:58 AM

There was a small clan DHS nerf a few months back. I was not happy about it, it was to compensate for blue laser spam, but they should have just added a bit of heat to blue lasers, if it was a problem.

Oh well. Cauldron gonna Cauldron.

#6 Quicksilver Aberration

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Posted Yesterday, 01:21 PM

View Postkalashnikity, on 21 September 2024 - 09:58 AM, said:

There was a small clan DHS nerf a few months back. I was not happy about it, it was to compensate for blue laser spam, but they should have just added a bit of heat to blue lasers, if it was a problem.

It wasn't because of blue laser spam........it was because of how strong mid range laser vomit was for Clans. Even before DHS were upgraded to all true dubs in 2018, Clan laser vomit had a huge advantage in alpha, range, and sustained damage.

Edited by Quicksilver Aberration, Yesterday, 01:22 PM.


#7 Remover of Obstacles

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Posted Today, 03:51 PM

Remember that the IS skill tree is better, not just the heat sinks and weapons.

IS skill tree nodes are 25% better at 0.75 per node instead of 0.6 for heat gen. You don't have to cool heat you never get.

All of that on top of quirks that are typically much better for IS mechs and IS weapons that are naturally cooler.


  • IS Double Heat Sink: 0.22 h/s dissipation, 0.50 heat capacity


  • Clan Double Heat Sink: 0.20 h/s dissipation, 0.50 heat capacity


  • Single Heat Sink: 0.15 h/s dissipation, 0.85 heat capacity

Edited by Remover of Obstacles, Today, 04:09 PM.


#8 Quicksilver Aberration

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Posted Today, 05:11 PM

View PostRemover of Obstacles, on 22 September 2024 - 03:51 PM, said:

Remember that the IS skill tree is better, not just the heat sinks and weapons.

IS skill tree nodes are 25% better at 0.75 per node instead of 0.6 for heat gen. You don't have to cool heat you never get.

All of that on top of quirks that are typically much better for IS mechs and IS weapons that are naturally cooler.



  • IS Double Heat Sink: 0.22 h/s dissipation, 0.50 heat capacity



  • Clan Double Heat Sink: 0.20 h/s dissipation, 0.50 heat capacity

IS mechs get at most 10% (barring some really really bad mechs like the Vindi), most IS mechs however are limited by how many DHS they can even mount in the first place because well, most of their weapons are heavier and take up more space just like their upgrades like Endo/Ferro and also the liability that is IS XL on a majority of mechs so even safe engines are heavier (ie LFE). The end result is a lot of bandaids to help fix a problematic foundation.





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