Bassault, on 06 December 2024 - 01:37 PM, said:
So what about applying this to the opposite then? You are saying I think brawling is easy if you tried but really I'm some super genius and it's actually super hard for the average person.
That's not what I said at all. What I said was that the average person, even the average competent player, may find brawling to be legitimately harder than you feel it is. Nor are you a super-genius; we're talking technical skills, not intellect (one of the ways Dunning-Kruger is misunderstood, by the way.) In fact, I didn't actually
take a position on brawling; I don't do it as much as I used to, myself, because I find that it's too hit-or-miss. I prefer builds that I can use more reliably, but I haven't found it to be broken.
So, what I actually said was that you should exercise a little agnosticism about how easy other people
ought to find brawling.
When I bring out a sniper, I don't have the same experience that you do; sure, I
can get wrecked, because low dps, etc, but not to the extent I want to pull out any of my few precious remaining hairs. =] So what are we to make of that? I'm Tier 1, so I get matched with the same pool of random goombahs you do - am I just better at sniping builds? Heh, I doubt that; but there are a number of other variables, like how my play actions interface with my teammates, the specific builds I use, and even the time of day that I play. That's the weakness of anecdotal evidence; a more skilled player's opinions on game mechanics
are more authoritative than a lower-skilled player - but that higher-skill player's experiences doesn't necessarily just trump theirs.
Honestly, I believe you when you argue that brawling isn't underpowered. Simply the fact that people aren't playing them as much doesn't necessarily mean they can't
be played, or even that they're underpowered - it could just be that operant conditioning is pushing people away from what is an overall viable play style.
Edited by Void Angel, 07 December 2024 - 06:52 AM.