

Only YOU can prevent leg targetting!
#21
Posted 02 January 2012 - 08:45 PM
#22
Posted 02 January 2012 - 08:49 PM
Provided that Piranha properly implements player control of a mech even with both legs gone, like we've discussed so much in the past, then there will be no issue with legging at all. It is oddly difficult for a mech to drag itself along on the tabletop when de-legged, but a real time game can accommodate more precise positioning than 30-meter hexes. Some mechs that have no proper arms will be truly helpless without legs, but merely amputating the legs of any other will simply result in being shot in the back. It would be a waste of time, unless you wanted to salvage it, which just fits right in with the difficulty.
#23
Posted 02 January 2012 - 11:00 PM
#24
Posted 03 January 2012 - 02:20 AM

Edited by Adridos, 03 January 2012 - 02:21 AM.
#25
Posted 03 January 2012 - 03:19 AM
I used to be a Min/Maxer, then I took an Arrow IV to the knee...
I used to think MW3 was better then MW4, then I took an Arrow IV to the knee...


#26
Posted 03 January 2012 - 05:21 AM
Because, frankly, if I'm a significantly smaller mech, I would kick you in the metaphoricals if my back is against the wall.
Similar sized mech? time to show a little honour in combat, methinks.
#28
Posted 03 January 2012 - 08:29 AM
#29
Posted 03 January 2012 - 08:38 AM
OR!
10 leggs with 1 hit box each. XP
#30
Posted 03 January 2012 - 09:33 AM
StaggerCheck, on 03 January 2012 - 08:26 AM, said:
There is no honour among cheese.
I think you'll find my Stinking Bishop to be amongst the finest, most upright cheeses in the land.
I would pardon you to not make sweeping generalisations about the moral nature of fine diary produce.
#31
Posted 03 January 2012 - 11:23 AM
let's look away from the silly accuracy mechanic (this is about leg damage fx, not hitting them)
in TT when you take a leg critical, there are 6 slots for each leg.
-Hip
-Upper Leg Actuator
-Lower Leg Actuator
-Foot Actuator
-Open
-Open
if there is no armor remaining on the leg, shots have a chance to cause a critical hit.
If any actuator is hit, movement is reduced IIRC
and a crit on the hip freezes the joint so the mech 'hobbles' or something - point is
the collective effects of these criticals won't outright kill you...they will get you killed.
so why not make legs 'indestructable' but each crit for each leg decreases movement,
agility, and ability to stand? that way legging affects you, however until they put you down
for good through reactor shots/ammo racking/decapitating; you can fight back albeit at a
slow rate of movement or completely unable to move. Using this idea; there are 8 areas to
crit and a player with all 8 crits knocked out is 8x slower than a pristine mech.
I hope that made sense O.o
Edited by Aaron DeChavilier, 03 January 2012 - 11:26 AM.
#32
Posted 03 January 2012 - 11:31 AM
As for pilots who complain about legging, I suggest that everyone target the whiner's legs (if it makes tactical sense to do so) repeatedly until the whining stops.
We are all going to be playing with the same software. The publishers can be expected to fix glitches, and I imagine they will tweak the programming to obtain the balance that they desire. If they see legging is an inordinately large problem, they can adjust some things to make legging a less appealing tactic. I also suspect that if the publishers see that the complaints come almost entirely from people who are doing the min/max thing, they will likely conclude that they have things balanced just about right.

#33
Posted 03 January 2012 - 12:57 PM
as long as legging is not a kill its fine. sure it will probably lead to a kill, but not be instantly lethal.
and legging is legit
#34
Posted 03 January 2012 - 05:56 PM
#35
Posted 03 January 2012 - 08:36 PM
So... don't get shot in the leg.
#36
Posted 04 January 2012 - 07:51 AM
Like in MW4 with people who stripped all armour from their legs and rear and then complained that they kept getting legged. If I can take out a heavy/assault 'Mech in 10 seconds by shooting the legs, why would I waste time and ammo shooting for the torso?
Similar things happened in MW2 with people whining about headshots after taking a chassis that was well known to have that vulnerability (Gladiator/Executioner).
If you intentionally take something that has a disadvantage, you can't whine when a good player knows and exploits that vulnerability. It's not "dishonourable", it's tactics.
Knowing an enemy's weakness and not taking advantage of it sounds like Clanner talk to me.
#37
Posted 04 January 2012 - 09:31 AM
#38
Posted 04 January 2012 - 12:48 PM
But, because its a game, make the fun last and require the leg-attacker to have to do a complete job, from hip to foot in order to take the leg out entirely.
Another countermeasure would be to allow 100% spinnable torso's (like with a tank turret or a power shovel you might see at a construction site). You wanna circle me and pound my legs? No problem, I'll just track you with my torso and beat the crap out of you too!
#39
Posted 04 January 2012 - 01:11 PM
Stormvetprime, on 04 January 2012 - 12:48 PM, said:
But, because its a game, make the fun last and require the leg-attacker to have to do a complete job, from hip to foot in order to take the leg out entirely.
Another countermeasure would be to allow 100% spinnable torso's (like with a tank turret or a power shovel you might see at a construction site). You wanna circle me and pound my legs? No problem, I'll just track you with my torso and beat the crap out of you too!
only a few mechs have a 360 torso. others, the design designates a certain lack of practicality in this department.
#40
Posted 04 January 2012 - 07:24 PM
Prosperity Park, on 02 January 2012 - 08:41 PM, said:
I want to see a 30-ton war machine running down a city boulevard at 80 miles per hour and take a heavy gauss slug to the leg... my brain would fill with Benny Hill music!
I agree if it is a legit hit with a gauss, though it "should" be an incredible shot from someone sniping in a hidden fixed position, no board game rules on this, if nothing else please!!!!!!!
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