

Only YOU can prevent leg targetting!
#101
Posted 20 January 2012 - 05:03 AM
#102
Posted 20 January 2012 - 05:09 AM

#103
Posted 20 January 2012 - 10:59 AM
Why why why all the whining about legging.
Edited by TRK, 20 January 2012 - 11:00 AM.
#104
Posted 20 January 2012 - 05:54 PM
Listless Nomad, on 19 January 2012 - 08:02 PM, said:
I concur..in real life. The books worked on a system similar to what Vulpes described above - which would be the best and most realistic - but also most difficult to do. I agree with what has been proposed recently. Make the legs have more hit boxes, plain and simple. If as a mech pilot you can leg a mech running full speed in the exact same spot enough times to disable it - you deserve to take it out.
Alternatively - I do think that if you sever the leg from a mech it should topple over - but have the pilot eject and just leave the mech sitting there as a obstacle. Much better than a fusion explosion and the joy of being able to look out over a battle field and see the smoking ruin of numerous mechs after a battle would make victory so much sweeter.
Sounds good to me, and you know? a downed mech could still play a part in the battle. You think a mech down is out of commision, then twang.....a gauss takes out all your back armour. The amputee mech scores! Imagine that!
#105
Posted 20 January 2012 - 06:11 PM
TRK, on 20 January 2012 - 10:59 AM, said:
Why why why all the whining about legging.
What most here are are proposing is not so much anti legging, but make the legging realistic, the ballistics true to form, and NOT arcady.
Two hit boxes is still not enough for me. 21 per leg sounds like a good starting point.
Whining? duh... it is a forum..LOLJK
#106
Posted 20 January 2012 - 06:42 PM
TRK, on 20 January 2012 - 10:59 AM, said:
Why why why all the whining about legging.
No-one said you shouldn't be able to, it's just that it might have been a bit too easy in the past - makes the rest of the mech's armour irrelevant, above a certain level.
#107
Posted 21 January 2012 - 05:26 PM
Anyone who has ever shot at a living thing knows it doesnt work like video games do.
There is a reason why police/military are trained to shoot center of mass and not to shoot at someones head/legs/arms(unless they are snipers). That reason is maximizing potential damage. You need to hit the target to put it down, the easiest/fastest way to do that is center of mass(torso) because the chance you will hit the torso is far greater..
Since TT is what it was based on here are some clues for the masses.
From the front/rear chance to any leg is a 2 in 12chance(to break it down a little more each leg itself is only a 1 in 12 chance). from the side 3 in 12 chance to hit any leg.
Arms are a 4 in 12 chance from the front/rear, oddly enough from the side arms are a 3 in 12 chance.
Head is always a 1 in 12 chance.
The chest is 4 in 12 from the front/rear one of which is a crit hit. side is the same.
The way to simulate this is to not give you pin point accuracy. You aim in that general area, but you should never recieve a 100% chance to hit exactly what you are aiming at. Leg hunting will go away quickly if "perfect" accuracy goes away.
On to leg damage---
the only thing that should shut a mech down is loss of power aka the reactor goes down or implodes. loose a leg drag it. loose both crawl. no arms,..sit it out, eject, or self destruct. there is absolutely no reason for a machine to stop being usable just because the legs are gone. It didnt stop the terminator lol
#108
Posted 21 January 2012 - 06:30 PM

#109
Posted 21 January 2012 - 11:23 PM
Geist Null, on 02 January 2012 - 04:57 PM, said:
And then they become town gaurds?... Sorry, Skyrim joke.
#110
Posted 22 January 2012 - 12:03 AM
Technoviking, on 03 January 2012 - 08:29 AM, said:
This. A leg should not take cumulative damage from strikes in 4 different locations. Who cares if the armor on the lower part is perforated by AC/2 hits, when a PPC strikes the upper thigh? If the impact doesn't damage the same area, then in should not knock the entire system out simply because it is all refereed to as "R Leg".
#111
Posted 22 January 2012 - 04:08 AM
Alaric Wolf Kerensky, on 22 January 2012 - 12:03 AM, said:
This. A leg should not take cumulative damage from strikes in 4 different locations. Who cares if the armor on the lower part is perforated by AC/2 hits, when a PPC strikes the upper thigh? If the impact doesn't damage the same area, then in should not knock the entire system out simply because it is all refereed to as "R Leg".
Sounds good, except then how do you model a single AC20 shot taking a leg off?
How much armour do you give to each section? If you had 4 sections do you give 25% to each?
Do you have to kill all 4 sections or only one?
If you need to take out all 4 then you get the problem of the AC20 (and other large slow firing weapons) suddenly becoming relatively ineffective against legs.
If only one then that would make the leg easier to take out with a single more-powerful weapon e.g. a single PPC shot might not take out a normal leg (100% armour) but would take out a quarter section that had 25% armour.
Edited by Graphite, 22 January 2012 - 04:10 AM.
#112
Posted 22 January 2012 - 10:13 AM
Modern combat vehicles take advantage of firing stance called the "Hull Down" position. You basically drive your tank up to the crest of a hill and stop right when your cannon is just poking over the hilltop, but your hull and treads are still obscured by the hill. You can fire away without exposing your hull or treads (read: Legs) to return-fire because they're not targetable from that position - You have the luxury of aiming at full-sized targets who are fully exposed, but they can only hit you in the turret, which is quite small in comparison to the overall size of your combat vehicle.
So, if you want to prevent Legging, then don't get shot in the legs!!!
#113
Posted 22 January 2012 - 12:24 PM
StaggerCheck, on 02 January 2012 - 02:14 PM, said:
Otherwise, I'd be fine with a random damage location after hitting the firing button. Nothing wrong with the random locations of missile clusters and LB-X sub-munitions, in my mind. Worked for the board game, so it should work fine for the computer game.
No Way! If I'm actually piloting a mech I want to shoot whatever part of an enemy I am able to hit!
#114
Posted 22 January 2012 - 12:36 PM
#115
Posted 22 January 2012 - 05:50 PM
Most games have some sort of marketing campaign that takes place within the last 6 months prior to game release, and those campaigns quite often contain some sort of evidence that the game exists.
We do have picture and video evidence that Mechwarrior, as a game, has rudimentary function in the Unreal Engine as made evident by the marketing campaing a few years ago.
We do not have any evidence that a Mechwarrior game exists in the Cry3 Engine yet.
(edit: tongue-in-cheek)
Edited by Prosperity Park, 25 January 2012 - 02:35 PM.
#116
Posted 22 January 2012 - 08:52 PM
the mech games before; Mercs,and mechwarrior 2 the mech didnt fall over and die {they had a gyroscope thingy}
and I think they could hop home also ? , i could be wrong about that , but i know for sure that i used JJ s to get a 1 legged Atlas home many times.
I really hope that somthing allowed buy the games software isnt disallowed because of a bunch of people who dont like it.
so if it can be done, either take it out , or shut up.
sorry but we all will face the same problems out there, its a cruel universe.
#117
Posted 23 January 2012 - 01:25 AM
This could also lead into an extra module that would decrease the risk of toppling over on damaged legs! It's a win-win!
You could go as far as making it so the "wounded" mech couldn't reach top speed without risking a topple. You can even make it so they take dmg when they fall based on how fast they're going. and once the legs reach enough dmg, they can only limp.
Edited by Agent CraZy DiP, 23 January 2012 - 01:30 AM.
#118
Posted 25 January 2012 - 08:10 AM
#119
Posted 25 January 2012 - 01:00 PM
- up to -50% reduced chance to hit a 'mech's leg when it's moving (according to its speed)
- there's still crouching which could shield the legs in case of big 'mechs
- does a 'mech become unable to shoot when it loses its balance? I don't think so... I'd love to see agonizing 'mechs recklessly continuing their attacks until they get turned into "low quality salvage material".
Edited by Longinus Leichenberg, 25 January 2012 - 01:01 PM.
#120
Posted 25 January 2012 - 08:00 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users