Jump to content

Bane Update


83 replies to this topic

#41 Voice of Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 507 posts

Posted 09 November 2024 - 08:30 AM

Question.
Are the launch of MW5: Clans and the regular MWO crashes somehow connected?
You know, I came to play today after a long break. Everything is the same: there is no balance, open maps for long-range builds, long-range meta, groups are still here on open maps in a long-range meta (hello, balance). And also disconnects in every match.

#42 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 751 posts

Posted 09 November 2024 - 08:31 AM

I do have an issue with this "assault" being a glass cannon, not saying it is bad, this game have enough mechs but very little variety (folks want to play most mechs the same way otherwise they are broken) so something different is welcome, just saying not my cup of tea....though, initially I had misgivings about the stonerhino...and the longbow....and ended up having fun with them... I recognize that much.

PS

Still no melee ...hm!!!

#43 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,627 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 09 November 2024 - 09:13 AM

No, they simply forgot to pay for the electricity bill for MWO Posted Image

(Edit: thank you MWO for the Server Outage Event, MC+GSP+Premium time!)


View PostVoice of Kerensky, on 09 November 2024 - 08:30 AM, said:

Question.
Are the launch of MW5: Clans and the regular MWO crashes somehow connected?
...

Edited by w0qj, 09 November 2024 - 09:14 AM.


#44 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,877 posts
  • LocationOn the not so distant moon on Endor

Posted 09 November 2024 - 01:55 PM

I'm interested how the glass cannon assault would go, and wonder if other assaults should follow suit.

#45 Sstarr Commander Jayden

    Rookie

  • The 1 Percent
  • The 1 Percent
  • 4 posts

Posted 09 November 2024 - 02:08 PM

I went and cancelled my pre order of the bane. Lousy quirks slow and low armor. Veteran light mech players will eat this mech for lunch. I will stick with the stone rhino and dire wolf thank you.
Also it is so big and chunky lrm boats will have a field day.

thank,
Battlefatigue2

#46 CSJ Edward

    Member

  • PipPipPip
  • The Determined
  • The Determined
  • 63 posts

Posted 09 November 2024 - 05:03 PM

View PostBattlefatigue2, on 09 November 2024 - 02:08 PM, said:

I went and cancelled my pre order of the bane. Lousy quirks slow and low armor. Veteran light mech players will eat this mech for lunch. I will stick with the stone rhino and dire wolf thank you.
Also it is so big and chunky lrm boats will have a field day.

thank,
Battlefatigue2


At this point they should add some realistic collision damage and knockdowns back, or at least knockbacks, since lights are buffed so much they take more damage than assaults in certain situations. A light mech should not be able to sit up against your legs and shoot you with impunity while you are walking towards it. If you are 70 to 80 tons heavier light mechs should at least be pushed back to you can fire at them. Taking advantage of a flawed game mechanic is not skill.

View PostBattlemaster56, on 09 November 2024 - 01:55 PM, said:

I'm interested how the glass cannon assault would go, and wonder if other assaults should follow suit.


It will get generous armor and structure bonuses after enough feedback.

Edited by CSJ Edward, 09 November 2024 - 05:01 PM.


#47 Rhaelcan

    Member

  • PipPipPipPipPipPip
  • The Towering
  • The Towering
  • 362 posts

Posted 09 November 2024 - 05:41 PM

View PostBattlefatigue2, on 09 November 2024 - 02:08 PM, said:

I went and cancelled my pre order of the bane. Lousy quirks slow and low armor. Veteran light mech players will eat this mech for lunch. I will stick with the stone rhino and dire wolf thank you.
Also it is so big and chunky lrm boats will have a field day.

thank,
Battlefatigue2


waah

#48 Seraphic Law

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 139 posts

Posted 09 November 2024 - 06:34 PM

View PostRhaelcan, on 09 November 2024 - 12:13 AM, said:

How about look again lmfao


On which Bane? Because max looks to be 9 LBX2s and only on the BANE-1(S) as RT can not equip any.

Edited by Seraphic Law, 09 November 2024 - 06:41 PM.


#49 tinnman94

    Member

  • PipPip
  • The Pest
  • The Pest
  • 27 posts

Posted 09 November 2024 - 11:08 PM

I look forward to when the legends bane with the quad rac 2 build shall grace the game it will be funny as hell

#50 Ery

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 191 posts

Posted 10 November 2024 - 01:30 AM

Seraphic Law said:

1731206062[/url]' post='6548483']

On which Bane? Because max looks to be 9 LBX2s and only on the BANE-1(S) as RT can not equip any.


Maybe he means that you can use 10 with standard engine

Edited by Ery, 10 November 2024 - 01:32 AM.


#51 Seraphic Law

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 139 posts

Posted 10 November 2024 - 05:30 AM

View PostEry, on 10 November 2024 - 01:30 AM, said:


Maybe he means that you can use 10 with standard engine


Maybe, but not going to be much room for ammo due to the weight.

#52 CSJ Edward

    Member

  • PipPipPip
  • The Determined
  • The Determined
  • 63 posts

Posted 10 November 2024 - 10:23 AM

View Posttinnman94, on 09 November 2024 - 11:08 PM, said:

I look forward to when the legends bane with the quad rac 2 build shall grace the game it will be funny as hell


It is a second line Clan Mech, so no RACs. You can boat HAGS, but you somehow get ghost heat from them and they are not as OP as RACs. You will be able to downgrade the engine though, so you will have more tonnage to work with.

Edited by CSJ Edward, 10 November 2024 - 11:23 AM.


#53 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,716 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 10 November 2024 - 11:38 AM

View PostCSJ Edward, on 10 November 2024 - 10:23 AM, said:


It is a second line Clan Mech, so no RACs. You can boat HAGS, but you somehow get ghost heat from them and they are not as OP as RACs. You will be able to downgrade the engine though, so you will have more tonnage to work with.


Neg, there is a variant, the Bane 5, that carries a pair of two RAC/2s in each arm, a pair of LRM 10s in the torsos (one in each), and a ER Large Laser in the right torso. I did ask, and begged, to no avail, but we will not be getting Rotary Autocannons. Not now. Not ever! Do not ask. It is a dead issue.

#54 Voice of Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 507 posts

Posted 10 November 2024 - 09:20 PM

View Postw0qj, on 09 November 2024 - 09:13 AM, said:

No, they simply forgot to pay for the electricity bill for MWO Posted Image

(Edit: thank you MWO for the Server Outage Event, MC+GSP+Premium time!)


Thanks for the information.

#55 Oriffel

    Member

  • PipPipPip
  • Bridesmaid
  • 61 posts

Posted 11 November 2024 - 12:56 AM

View PostCSJ Edward, on 09 November 2024 - 05:03 PM, said:


At this point they should add some realistic collision damage and knockdowns back, or at least knockbacks, A light mech should not be able to sit up against your legs and shoot you with impunity while you are walking towards it. If you are 70 to 80 tons heavier light mechs should at least be pushed back to you can fire at them.



I would love to get knockdown in the game. collision damage too. I didn't get a chance to play the game before either of those were removed.

I'm totally in favour of melee too. especially since we have the hatchet-man. Although im mw5 and here, i wish they'd include other types of melee, like kicking and shoving. It could really freshen up the game, and give the hatchet man a second wind, its become a rarity on the field.

#56 BLACKR0SE

    Member

  • PipPipPipPipPipPipPipPip
  • The Meta
  • The Meta
  • 1,394 posts
  • Facebook: Link
  • LocationTurkey/Sivas

Posted 11 November 2024 - 05:48 AM

I wish they would make bigger versions of the smaller mechs.

#57 Manboobs-sama

    Member

  • PipPip
  • The Ogre
  • The Ogre
  • 37 posts

Posted 11 November 2024 - 09:29 AM

View PostLavaDa1shi, on 08 November 2024 - 02:17 AM, said:

I don't wanna be mean but, are you ok?


No

#58 CSJ Edward

    Member

  • PipPipPip
  • The Determined
  • The Determined
  • 63 posts

Posted 11 November 2024 - 10:17 AM

View PostOriffel, on 11 November 2024 - 12:56 AM, said:

I would love to get knockdown in the game. collision damage too. I didn't get a chance to play the game before either of those were removed.

I'm totally in favour of melee too. especially since we have the hatchet-man. Although im mw5 and here, i wish they'd include other types of melee, like kicking and shoving. It could really freshen up the game, and give the hatchet man a second wind, its become a rarity on the field.


I know there were some issues with the physics for knockdowns and fast heavies like the Dragon were able to charge and one-shot light mechs by ramming them. At the time I believe they said it was a game engine issue, same with Inverse Kinetics (makes your mech's feet actually touch the ground, not just hover over it). Apparently they do not have these issues with Unreal 4 or 5, so I guess we can only hope that we get MWO2 on Unreal 4 or 5 some day. Also, I am not sure what the MECHWARRIOR license status is these days, I believe they mentioned it was extended for 5 years or so around the release of MW5 Mercs.

#59 k0vec

    Rookie

  • Bridesmaid
  • 5 posts

Posted 11 November 2024 - 03:07 PM

View PostCSJ Edward, on 09 November 2024 - 05:03 PM, said:


At this point they should add some realistic collision damage and knockdowns back, or at least knockbacks, since lights are buffed so much they take more damage than assaults in certain situations. A light mech should not be able to sit up against your legs and shoot you with impunity while you are walking towards it. If you are 70 to 80 tons heavier light mechs should at least be pushed back to you can fire at them. Taking advantage of a flawed game mechanic is not skill.



There is no flawed mechanic, a light mech can run fast but it doesn't have as much armor. They definitely do not tank more damage than an assault and if they are standing still behind you that means their back is open to your team and they can die in 1 alpha from pretty much anything.

#60 CSJ Edward

    Member

  • PipPipPip
  • The Determined
  • The Determined
  • 63 posts

Posted 11 November 2024 - 08:31 PM

View Postk0vec, on 11 November 2024 - 03:07 PM, said:


There is no flawed mechanic, a light mech can run fast but it doesn't have as much armor. They definitely do not tank more damage than an assault and if they are standing still behind you that means their back is open to your team and they can die in 1 alpha from pretty much anything.


They have quirks that make them stronger than they should be. Go on the test maps, the stock lights standing still take more shots to kill than the other mechs due to overlapping hitboxes, over-generous quirks and hit registration issues. Combine that with machine guns that can strip 90 points of armor off in seconds.

Edited by CSJ Edward, 11 November 2024 - 08:32 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users