MasterTBC, on 16 November 2024 - 02:55 AM, said:
Could you post both the Mission Summary Team Table and the Mission Summary Player Table, please?
Without those tables, it is impossible to judge your performance relative to the other players.
Posting only one cropped part of only one table is not too useful.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
PSR is broken since only damage seems to matter.
If you killed 8 mechs with headshots you would still lose PSR because you didn't deal enough damage apparently.
The game punishes players for aiming well, because you deal less damage to kill a mech.
Do you often kill 8 enemy 'Mechs with headshots in the course of one game?
MasterTBC, on 16 November 2024 - 02:55 AM, said:
On weekends the Tier isn't the same as during the week.
Pretty much every game is a stomp of 2/12 or 12/2 something like that.
You do not have to believe me, but the PSR works exactly the same way during the weekdays and weekend.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
It takes too long to get from one Tier to another therefore most players aren't in the correct Tier.
You mean that you are not in the higher Tier that you feel you deserve to be in, right?
MasterTBC, on 16 November 2024 - 02:55 AM, said:
PSR is kinda evaluating the mech build more than the player.
From what I have seen in the game, you can put a bad player in a 'Mech used by the top players and the bad player will still suck.
Also, there are other important factors than just the 'Mech loadout: Proper tactics, situational awareness, map knowledge, etc. ...
The top players have all these skills too.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
PSR should be different for each mech otherwhise it limits choices.
I see no problem here: Play any 'Mech that you like and let PSR do the rest. Eventually, you will end up in a Tier populated by the players who use the same kind of 'Mechs and builds as you use.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
There also isn't enough Tiers to make balance reasonable.
It does not matter if you create five Tiers or ten Tiers, if the player base is limited (such as is the case of MWO). In the end, the matchmaker must assemble two teams from the players that are available.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
Why don't you just use Elo or OpenSkill?
Because Elo had already been tried. As for any other system, you must sort the players according their skill anyway. If some players sucks in the game, he will suck no matter what skill rating you would use.
Edited by martian, 16 November 2024 - 05:12 AM.