Psr Is The Most Broken Ranking System Ever
#1
Posted 16 November 2024 - 02:55 AM
PSR is broken since only damage seems to matter.
If you killed 8 mechs with headshots you would still lose PSR because you didn't deal enough damage apparently.
The game punishes players for aiming well, because you deal less damage to kill a mech.
On weekends the Tier isn't the same as during the week.
Pretty much every game is a stomp of 2/12 or 12/2 something like that.
It takes too long to get from one Tier to another therefore most players aren't in the correct Tier.
PSR is kinda evaluating the mech build more than the player.
PSR should be different for each mech otherwhise it limits choices.
There also isn't enough Tiers to make balance reasonable.
Why don't you just use Elo or OpenSkill?
#2
Posted 16 November 2024 - 05:02 AM
MasterTBC, on 16 November 2024 - 02:55 AM, said:
Could you post both the Mission Summary Team Table and the Mission Summary Player Table, please?Without those tables, it is impossible to judge your performance relative to the other players.
Posting only one cropped part of only one table is not too useful.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
If you killed 8 mechs with headshots you would still lose PSR because you didn't deal enough damage apparently.
The game punishes players for aiming well, because you deal less damage to kill a mech.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
Pretty much every game is a stomp of 2/12 or 12/2 something like that.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
MasterTBC, on 16 November 2024 - 02:55 AM, said:
Also, there are other important factors than just the 'Mech loadout: Proper tactics, situational awareness, map knowledge, etc. ...
The top players have all these skills too.
MasterTBC, on 16 November 2024 - 02:55 AM, said:
MasterTBC, on 16 November 2024 - 02:55 AM, said:
MasterTBC, on 16 November 2024 - 02:55 AM, said:
Edited by martian, 16 November 2024 - 05:12 AM.
#3
Posted 16 November 2024 - 10:54 AM
#4
Posted 16 November 2024 - 12:27 PM
LordNothing, on 16 November 2024 - 10:54 AM, said:
Fixed that for you.
I agree that "performance" implies more than just doing "damage"; it should probably reflect each person's "teamwork" performance, especially since these are 12v12 TEAMS.
But PGI has shown no interest in teamwork dynamics; just ever-skyrocketing weapon damage output, and the PSR reflects that, which means it's not broken; it's working as intended.
Edited by Mad Mech, 16 November 2024 - 12:29 PM.
#5
Posted 16 November 2024 - 03:22 PM
Mad Mech, on 16 November 2024 - 12:27 PM, said:
Fixed that for you.
I agree that "performance" implies more than just doing "damage"; it should probably reflect each person's "teamwork" performance, especially since these are 12v12 TEAMS.
But PGI has shown no interest in teamwork dynamics; just ever-skyrocketing weapon damage output, and the PSR reflects that, which means it's not broken; it's working as intended.
performance, damage, same thing.keep in mind the context, this is mwo were talking about.
what is this ...teamwork... people keep speaking of? certainly not in this game. im happy when my team mates are shooting at stuff.
Edited by LordNothing, 16 November 2024 - 03:25 PM.
#6
Posted 16 November 2024 - 03:32 PM
#7
Posted 16 November 2024 - 10:20 PM
If you are struggling with your current tier and builds, you probably wouldn't enjoy getting farmed every match.
#8
Posted 17 November 2024 - 03:46 AM
Meep Meep, on 16 November 2024 - 03:32 PM, said:
This was just the worst example i could find.
7 components destroyed.
There is nothing more meaningful than destroying an enemy so they can't deal damage anymore.
This also reflects in winrate...
The ranking system is saying that killing a third of the enemy team is bad and useless.
You can't say that i didn't contribute to my team.
PSR went down because my team maybe dealt more damage but they didn't get enough kills so it resulted in a loss.
I made the mistake of quickly killing a mech from behind instead i should have farmed them by stripping off their arms apparently.
This promotes unhealthy playstyle were instead of taking out the enemy you need to deal more damage by shooting off the enemies arms and legs first before you kill them and you also aren't allowed to take risks because you can't afford to get your mech destroyed.
Sacrifing yourself and tanking for the team to win is punished.
I looked up the leaderboard for the same average matchscore and the winrate is massively fluctuating with some having as low as 0.55 up to 1.81 just a quick check of 2 pages reveals.
If matchscore was a reliable measure of skill then how is this even possible.
#9
Posted 17 November 2024 - 03:53 AM
Meep Meep, on 16 November 2024 - 03:32 PM, said:
I don't think that the game records whether or not the damage actually contributed...
If you deal 80 damage to CT and the CT component gets destroyed you contributed a lot.
While 80 damage on the arm which doesn't get destroyed and then the CT gets destroyed basically means wasted damage that contributed absolutely nothing...
The theoretical example of 8 headshots still holds.
If you get 8 headhots you probably didn't deal more than 200 damage but if the average team damage is 500 you will probably lose PSR.
#10
Posted 17 November 2024 - 04:04 AM
LordNothing, on 16 November 2024 - 10:54 AM, said:
Relative performance is bad.
Allies will walk into your firing line so you can't deal damage or use you as a meat shield. You are also fighting your allies.
#11
Posted 17 November 2024 - 04:12 AM
crazytimes, on 16 November 2024 - 10:20 PM, said:
If you are struggling with your current tier and builds, you probably wouldn't enjoy getting farmed every match.
I'm already getting stomped in losses.
Stomps are not fair. How can you deal enough damage when your team or the enemy is getting vaporized.
#12
Posted 17 November 2024 - 04:45 AM
I'm guessing by the damage taken that you were likely in an assault. Possibly a heavy. Those mechs require a higher amount of damage done than mediums and lights. 500ish is a good target to aim for.
#13
Posted 17 November 2024 - 10:13 AM
Meep Meep, on 16 November 2024 - 03:32 PM, said:
Solo Kill doesn't mean you did 90% of the damage. It means you got the killing blow on a mech you also did the most damage to.
#14
Posted 17 November 2024 - 10:58 AM
MasterTBC, on 17 November 2024 - 04:04 AM, said:
Allies will walk into your firing line so you can't deal damage or use you as a meat shield. You are also fighting your allies.
i think its based on the idea that you will only drop with your own tier, which frankly hasn't been the case for a very long time. perform outside of your tier's performance bracket and you will bubble up/down accordingly.
the relief valves are open for most of the day, except for a few peak hours where they work. so you get a lot of bad match making that makes your psr go all over the place.
in either case one game is kind of irrelevant, just one datapoint. it all integrates over time. you will find for every great game where you get the red arrow you might get a mediocre stomp game with a green arrow, and not really care because it was mediocre.
that said, dont expect it to change any time soon. getting pgi to put in any effort towards development is definitely a losing red arrow game.
#15
Posted 17 November 2024 - 11:30 AM
MasterTBC, on 17 November 2024 - 03:46 AM, said:
7 components destroyed.
There is nothing more meaningful than destroying an enemy so they can't deal damage anymore.
MasterTBC, on 17 November 2024 - 03:46 AM, said:
Do you realize that somebody - some other player - had to actually rip those three other enemy 'Mechs open, so you could touch their cherry red CT?
MasterTBC, on 17 November 2024 - 03:46 AM, said:
MasterTBC, on 17 November 2024 - 03:46 AM, said:
MasterTBC, on 17 November 2024 - 03:46 AM, said:
This promotes unhealthy playstyle were instead of taking out the enemy you need to deal more damage by shooting off the enemies arms and legs first before you kill them and you also aren't allowed to take risks because you can't afford to get your mech destroyed.
I almost never bother myself with "shooting off the enemies arms and legs first", unless it is an easy task and it gives the team some tactical advantage.
MasterTBC, on 17 November 2024 - 03:46 AM, said:
MasterTBC, on 17 November 2024 - 03:46 AM, said:
If matchscore was a reliable measure of skill then how is this even possible.
Without those tables, it is impossible to judge your performance relative to the performance of the other players.
Posting only one cropped part of only one table is not too useful.
We can not even see your Match Score that you keep talking about ...
#16
Posted 17 November 2024 - 12:10 PM
#17
Posted 17 November 2024 - 12:40 PM
MasterTBC, on 17 November 2024 - 03:53 AM, said:
If you deal 80 damage to CT and the CT component gets destroyed you contributed a lot.
While 80 damage on the arm which doesn't get destroyed and then the CT gets destroyed basically means wasted damage that contributed absolutely nothing...
Some other friendly player could take the advantage of it and remove the enemy 'Mech's weakened arm, with the weapon system that could be mounted there.
MasterTBC, on 17 November 2024 - 03:53 AM, said:
If you get 8 headhots you probably didn't deal more than 200 damage but if the average team damage is 500 you will probably lose PSR.
MasterTBC, on 17 November 2024 - 04:04 AM, said:
MWO had a PSR system with the firm thresholds ... and it did not work. Therefore, it was replaced with the current PSR system in 2020.
MasterTBC, on 17 November 2024 - 04:04 AM, said:
#18
Posted 17 November 2024 - 01:27 PM
Despite the down arrow, I doubt your tier level changed very much.
Good hunting,
CFC Conky
#19
Posted 17 November 2024 - 03:40 PM
https://mwomercs.com...ost__p__6519483
Depending on how your MS ranks with the other 23 players, that down arrow may have scored you a negative 1 PSR point. And the further you are away from the team, more so from your lance, then fewer triggers. The second link below, AMS no longer generates MS points.
https://mwomercs.com...ity-version-10/
https://mwomercs.com...ost__p__6337261
In the first link, the theorical teams, they had matching MS. The two players who had matching 250 MS, the player on the winning side earned 3 PSR points while the player on the losing side lost 7 PSR points. PGI only using Win/Loss and Matchscore in its formulary, which is zero-sum setup for that match. For you to get an equal or an up arrow, it would have required players on one side or the other, or both, to have earned a smaller Matchscore number.
Could PGI adjust how the up/down arrows are displayed, i.e. one up/down arrow for small change (5pts), two for 6-10 then 3 for 11+ in an attempt to keep people from getting their panties twisted..
#20
Posted 18 November 2024 - 12:58 AM
MasterTBC, on 17 November 2024 - 04:12 AM, said:
Stomps are not fair. How can you deal enough damage when your team or the enemy is getting vaporized.
You have a +1 W/L and +7000 games over 8 years. You were there for the "PSR is just an XP bar" time, and through the two PSR resets.
Surely you're tier 1 or 2 at worst- what do you expect to change? Do you want more easy people to play against?
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