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Psr Is The Most Broken Ranking System Ever


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#81 Vxheous

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Posted 16 December 2024 - 10:00 PM

View Postfoamyesque, on 16 December 2024 - 09:58 PM, said:

The trick is to scout the corner the deathball isn't going to come from :v


That sounds even more useless, like the zimbabwe flank to nowhere

Edited by Vxheous, 16 December 2024 - 10:00 PM.


#82 foamyesque

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Posted 16 December 2024 - 11:15 PM

View PostVxheous, on 16 December 2024 - 10:00 PM, said:


That sounds even more useless, like the zimbabwe flank to nowhere


Nah, because it's the deathball coming from the direction a deathball doesn't come from that you've got to watch for. There's no need to check the common approaches because your teammates'll find them anyway. The one you've gotta check is the one where they all decide to do something weird that could wind up with 'em crashing into your guys from an unexpected direction.

#83 Void Angel

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Posted 17 December 2024 - 05:20 AM

View PostVxheous, on 16 December 2024 - 09:52 PM, said:


Not to mention the fact that outside of competitive play where scouting is actually required (and it's more of a watch for probable enemy lines of approach in a conquest match), there's really no surprises in quick play when everyone knows where the opponents are going to spawn. Someone "scouting" a corner where 99% of the time the nascar deathball is going to come from adds no value to the match.


I wouldn't say no surprises, but yeah, matches generally proceed a certain way. I think it's still useful to scout, and I do it on my fast 'mechs; many maps have several avenues the enemy team can take, and that's useful information - but too many people think "scouting" should be either their whole job, or confuse it with "face-checking the corner."

At the end of the day, if I'm not still close enough to get back to the fight once it starts, my "scouting" efforts are probably a net negative.

#84 w0qj

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Posted 17 December 2024 - 05:42 AM

Takes the NASCAR concept to a whole new level Posted Image


View PostVoid Angel, on 06 December 2024 - 06:22 PM, said:

I dunno about that... there have been people in T5 who insisted on using steering wheels to play MWO... But maybe there's a bottoming out effect where people don't learn the right things, find themselves on the losing side too often, and drift away from the game.

View PostVoid Angel, on 15 December 2024 - 10:28 PM, said:

To be fair, I think they were trying to steer left and right with the wheel, then aim with the mouse, but still...

View Postmartian, on 15 December 2024 - 02:14 PM, said:

Playing MWO with the steering wheel? How would it be possible? Even in Tier 5? Posted Image

Edited by w0qj, 17 December 2024 - 05:43 AM.


#85 Xypherious

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Posted 19 December 2024 - 09:48 PM

View PostSafeScanner, on 16 December 2024 - 03:04 PM, said:

you need to expand this comment but working with whats being said

yea its a team game you need to work as a team to knock out 12 red mechs to do that you need to deal damage

also one person can do as much or as little its "skill" its learning positions, its learning to aim, hitting the damn "R" key and knowing when to push and fall back sometimes the other team is just better but by learning and not repeating past mistakes you become more of an asset thus more damage and last longer

Honest question - who do you think "Might" deal more damage one who hits override and blasts 1-2 mechs and dies in the first 3 minutes vs someone dealing damage over the course of the match

SO if i talk about how i play i use Light mech exclusivly so i can't tank any serious damage but i am fast i am small i learned where the depressions/hills are on the map i lock'n spot mechs i poke i harrass if they turn arround to fight me i run away rinse and repeat am i successful sometimes people have gotten the drop on me ill admit other times the team folds or does too well both equally annoying (Side note PSR does not favour light mechs)


I don't know what your experience is, but I find it difficult to contribute much when my team is uncoordinated, hiding, not talking to each other, never pressuring the other team, etc. I mostly play lights, and try to scout/harass/deal damage as and where I can.

#86 martian

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Posted 20 December 2024 - 01:13 AM

View PostXypherious, on 19 December 2024 - 09:48 PM, said:

I don't know what your experience is, but I find it difficult to contribute much when my team is uncoordinated, hiding, not talking to each other, never pressuring the other team, etc. I mostly play lights, and try to scout/harass/deal damage as and where I can.

1) Your light 'Mech should have sufficient firepower.
2) You should stay in the optimal range of your weapons. (You would not believe how many times I watched players attempting to snipe with medium laser on a few hundred metres, where it barely does any damage.)
3) Do not forget about adding some secondary activities such as flanking, capturing, etc.





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