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Stop It
Started by Jack Palance, Dec 11 2024 08:37 AM
11 replies to this topic
#1
Posted 11 December 2024 - 08:37 AM
FFS stop running to the center of the map its like your all conditioned lab rats or something 70% of the matched I play I see are team lose because of this even on dominion you only need 1 mech in the circle. please stop being mindless drone. there is more to this game then how much your alfa is
#2
Posted 11 December 2024 - 09:31 AM
Jack Palance, on 11 December 2024 - 08:37 AM, said:
FFS stop running to the center of the map its like your all conditioned lab rats or something 70% of the matched I play I see are team lose because of this even on dominion you only need 1 mech in the circle. please stop being mindless drone. there is more to this game then how much your alfa is
#3
Posted 11 December 2024 - 12:08 PM
you must be new here.
#5
Posted 11 December 2024 - 10:43 PM
I thought we weren't supposed to nascar. Which one is it?
#7
Posted 12 December 2024 - 09:33 AM
Until people learn to look at maps as "north/east/south/west" instead of "left/right" you're not going to see much changes.
I think Hellebore is like the best example of people actually figuring that out surprisingly, with everyone always going to the east side of the map rather than just going "to the right" though I do wish some people would see the value of using the west side of the map to flank the other team now and then.
I think Hellebore is like the best example of people actually figuring that out surprisingly, with everyone always going to the east side of the map rather than just going "to the right" though I do wish some people would see the value of using the west side of the map to flank the other team now and then.
Edited by Ttly, 12 December 2024 - 09:37 AM.
#8
Posted 12 December 2024 - 04:58 PM
Are you talking about how both teams rush to the opposite side of the map, before we start shooting?
Yeah, it's hilarious, unless you are in a slow brawler.
Yeah, it's hilarious, unless you are in a slow brawler.
#9
Posted 12 December 2024 - 07:15 PM
To be fair as a solo dropper who prefers to flank and hit rears having isolated easy meat early game is very nice.
#10
Posted 12 December 2024 - 10:58 PM
Jack Palance, on 11 December 2024 - 08:37 AM, said:
FFS stop running to the center of the map its like your all conditioned lab rats or something 70% of the matched I play I see are team lose because of this even on dominion you only need 1 mech in the circle. please stop being mindless drone. there is more to this game then how much your alfa is
It's simple psychology. Players want to play actively after sitting in queue for 10 minutes, not some sort of hide'n'seek. So they seek for fight. And even losing while playing actively is better, than just idling. And players, who hide somewhere just to "live longer" - are exact reason, why matches are lost.
#11
Posted 15 December 2024 - 12:31 PM
One - the maps are too small.
Two - the spawn points are fixed, they should make them random around the map.
Three - terrain is a major factor in winning or losing the fight. Getting to the best spot you can reach from your spawn dictates where you go.
Four - you are dropping with random people, with random builds, and random skill, a erppc guy is looking at the map different than the guy in the srm build.
Five - PGI place the dominate terrain in the center of the map.
Two - the spawn points are fixed, they should make them random around the map.
Three - terrain is a major factor in winning or losing the fight. Getting to the best spot you can reach from your spawn dictates where you go.
Four - you are dropping with random people, with random builds, and random skill, a erppc guy is looking at the map different than the guy in the srm build.
Five - PGI place the dominate terrain in the center of the map.
#12
Posted 15 December 2024 - 01:08 PM
Usually i rush to the center to get a few quick shots off to try and get them defensive (at least 2-3) and hold back while my team can get into position does not work all the time some people just don't feel threatened by a lowly locust
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