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New Consumable Idea


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#1 Captain KoS

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Posted 11 December 2024 - 06:18 PM

EMP Pulse.

Location self

Effect - When triggered by the mech pilot all other mechs in range (excluding the pilot that triggered it) of the pulse are disrupted and find their torso's turned to a random direction before the mech shuts down and reboots as if it shut down due to over heated.

Range - 150 Meters from mech in a 360 degree range.

This can be used as a last ditch effort when being swarmed by smaller mechs or as a means of disrupting large groups for others to attack.

Edited by Captain KoS, 11 December 2024 - 06:19 PM.


#2 Rondoe

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Posted 12 December 2024 - 10:12 AM

Nice idea, but the only reference I could find on the Battletech Wiki was an Electromagnetic Pulse Mine.

https://www.sarna.ne...etic_Pulse_Mine

#3 Ignatius Audene

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Posted 12 December 2024 - 11:35 PM

Hell no. This is not a single player game! This stuff works with 50 AI opfor.

In pvp this is just light shuts down 2-3 mechs and they get instantly killed in the next 2 seconds (outside of tier 5 people might hit the juicy stuff). Even just random torso turn is probably enough to kill u outright.

Maximum is a SHORT maps / ui error

Edited by Ignatius Audene, 12 December 2024 - 11:36 PM.


#4 martian

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Posted 13 December 2024 - 10:33 AM

Well, no.

The idea, that a player can shut down a dozen of enemy players with just a push of one button and enemy players can do nothing with it, is not a good idea.

Actually, that would be a really bad idea.

#5 Captain KoS

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Posted 14 December 2024 - 04:40 AM

Really guys? All you'd have to do to counter it is take the quick start up perk.

Listen I get what your saying but it also says a lot about you at the same time. I'm only a tier 5 player. I play for fun. I don't glue my butt to the game 24/7. I'm not striving to be the be all end all of a game that won't even matter in the long run because in the end it's just a game. In fact the vast majority of players in this game are tier 5 ... hell 4 at best.

I came up with this idea with my friends as a means of solving swarming problems and to make the game a bit more fun for everyone. If you guys see this as such a problem what does that say about you and your ability to adapt to new issues. Sure it'll mess with the game for a bit. Everything new does because folks will come up with ways of abusing the hell out of it. But folks will also figure out ways of countering it as well.

Instead of just screaming no and whining about how it's going to make your W/L Ratio tank temporarily. How about you help refine it so it's even better than I originally came up with. This game has an awesome player base and it's part of the reason I enjoy playing. Because folks are so fun and kind. Don't muddy this games image and honor by just being toxic like that.

Edited by Captain KoS, 15 December 2024 - 05:01 AM.


#6 epikt

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Posted 17 December 2024 - 09:35 PM

View PostCaptain KoS, on 14 December 2024 - 04:40 AM, said:

I play for fun.

Well, we do play for fun too.
And a stealth Pirate's Bane sneaking into our pack and shutting down everyone is not my idea of fun.
Neither is to peak a corner and suddenly being frozen unable to move while the whole enemy team is obliterating me.
And I won't talk about the double heavy gauss mechs using this to score easy headshots.

Quote

How about you help refine it so it's even better than I originally came up with.

Any tool inducing a shutdown is a big no-no. Even flamers (that won't shut you down if you don't fire your weapons and create significant heat for their user) are a nightmare to deal with, even now that they have been nerfed.

A way to implement an "electronic warfare" consumable could be to make it an anti-ECM/reconnaissance tool ; something like a radar swipe that will expose enemy position for a brief time.
It feels a bit strong to me, but hey, you asked for ideas.

#7 Captain KoS

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Posted 18 December 2024 - 05:49 AM

Thank you for at least being constructive in your criticism. But your idea doesn't help this situation. The idea is to hinder the opponents to give you a moment or two to escape the situation.

But it's a great idea just one that is it's own beast. Which if you post it up I'll gladly put my support behind.

Perhaps instead of a system shut down just a movement lock up instead ...

On a different note I find it funny how everyone thinks that an over heat shut down is going to kill them. When it happens to me all the time and yet I rarely ever get killed as a result. Sure my opponents get one or two good hits in but I always start back up and able to get out of the way or fire back.

If you are going to be claim that a shutdown is going to kill you or the entire team all at once. Then that tells me you are running with little to no armor and at that point it wouldn't matter if you were shut down or if someone just timed their shot right. Hell a well placed air strike would wipe you out if that's how paper thin your running.

Edited by Captain KoS, 18 December 2024 - 05:59 AM.


#8 epikt

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Posted 18 December 2024 - 07:44 AM

Quote

The idea is to hinder the opponents to give you a moment or two to escape the situation.

This is how you thought of your idea, but it is probably not how it would be used: shut down an enemy mech, possibly one of the main threat on the team, on open ground under the fire of several of your allies.

Quote

Then that tells me you are running with little to no armor

Nah, most of the time I carry full armor ; but it tells me I'm facing pilots that know how to aim and take advantage of an opportunity.
That's why I NEVER shut down in the open: I run my mech on override and in case of overheat I prefer to tank the structure damage rather than the enemy fire (that most likely would be much greater), and retreat behind cover before powering down.

I don't know how it goes in lower tiers, but against good players a bad peak in front of 4 or 5 mechs can severely cripple you and cost you a match, even if you are able to torso-twist and retreat. So imagine if at this moment you are forced to shut down, giving the enemy several seconds to focus fire on an easy target.
Even the most armored mechs can be obliterated in a few seconds if targets of focus fire. For example an Atlas has ~220 points of armor and structure in the CT (160+62), it just takes a lance of laser vomit heavies (like this Grasshopper, with good firepower but not the highest alpha imaginable) to instantly core it. Then imagine if this Atlas was shut down by an EMP device, allowing for double or triple the damage dealt.
It is something to be cored because of a positioning mistake, but it is totally another if you're powered down on open ground by an enemy consumable. It's just not fun to be deprived of the control of your mech.
Not to mention on a balance standpoint it's totally overpowered, since used correctly this consumable would be an instant delete of any mech.

Edited by epikt, 18 December 2024 - 07:46 AM.


#9 Captain KoS

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Posted 18 December 2024 - 02:43 PM

View Postepikt, on 18 December 2024 - 07:44 AM, said:

(like this Grasshopper, with good firepower but not the highest alpha imaginable)


But with that set up if you alpha strike you'll over heat and shut down anyways opening yourself up for others. So you get 1 kill and then get killed yourself.

#10 epikt

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Posted 18 December 2024 - 07:09 PM

View PostCaptain KoS, on 18 December 2024 - 02:43 PM, said:

But with that set up if you alpha strike you'll over heat and shut down anyways opening yourself up for others. So you get 1 kill and then get killed yourself.

If I remember correctly you can alpha strike twice with this build before the need to cool off, three times if you activated a coolshot (it's a very nice mech).
And the situation is not a 1v1: the jammed mech will be shutdown facing several of those focusing fire.

#11 Captain KoS

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Posted Today, 08:49 AM

Why is it everyone seems to be posting in the negative acting like this idea is a multi shot use item?





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